Just A Game :: FFR Batch Submission
EppuJoloZ - Just A Game - Helious [6 / 10]
Winter 2023 Seasonal Batch
PublicTokenPurchasedEvents
Rejected
https://docs.google.com/spreadsheets/d/1goVL1D37TyZKlYBfER-ZIZlssHdWdq9-gLSdX6A2sII/edit#gid=0&range=A638
A pretty simple file with little vocal dumps and light color theory :D

Simfile Folder Name

Just A Game (EppuJoloZ)

Note Count

1305

Chart Length

2:18

Average NPS

9.7851

Estimated Difficulty

69.78

First Note

0:05

Ending Note Delay

0:01

Hand Bias

x -35

Framers

0 - 0 1 - 0 2 - 0 3 - 14 4 - 39

Jumps

x 441

Hands

x 15

Quads

x 0

Color Jumps

x 0

Color Hands

x 6

Color Quads

x 0

Most notes in:

1/3 of a Second
8 - 24.00 nps 0.5 Seconds
11 - 22.00 nps 1 Second
19 - 19.00 nps 2 Seconds
34 - 17.00 nps 5 Seconds
78 - 15.60 nps 10 Seconds
133 - 13.30 nps 30 Seconds
348 - 11.60 nps 1 Minute
621 - 10.35 nps

Color Count

x 577 (44.21%)
x 443 (33.95%)
x 41 (3.14%)
x 121 (9.27%)
x 40 (3.07%)
x 22 (1.69%)
x 38 (2.91%)
x 0 (0%)
x 23 (1.76%)

Largest Note Gaps

1.6s0.6s0.6s0.6s0.6s0.6s0.6s0.5s
35
28
21
14
7

somehow I always forget to delete the .old lol

A new chart file was uploaded.

Small tweaks, small tweaks.....

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1309 => 1305
AVG NPS changed: 9.81505 => 9.78505
Hand Bias changed: -29 => -35

Just A Game (EppuJoloZ) [6/10]

- Perms, metadata, sync are good

2.275, 3.874, 5.473, any other grace gallop like that - I feel like this is accenting the vocal note too weirdly and is wholly pointless to represent them like that. Other than an additive flavor, there's little reason to make them graces over simple single notes

2.475, 4.074, 8.872, 10.471 - While these make a bit more sense than the other note, these are technically 16ths and not 24ths. From a dumping standpoint it's not that bad, but it's certainly an odd choice between that and simply chart those vocals accurately, without much compromise on flow.

12.070, 18.466 - These ones straight up do not make sense with that song, and feel unjustifably additive

16.067-28.760 - This section falls on the more overlayered side. You can definitely get away with still charting the vocals as single notes, and add the single 16th notes for the instruments inbetween. The way it is you focus too much on layering everything together, and as a result causes a spike in difficulty for something that's still a build up

29.660-30.259 - The first two jumps pile together with the mini jumptrill and don't follow PR for the vocals

32.258 - Minijack. In light Jump-Note-Jump-Note segments like this, it is typically disruptive to see single notes landing on the same columns as the jumps before or after it, unless there's a musically justified reason for it to happen, which in this case I don't see it here

43.252 - Would be better to step as [124] instead

54.746 - Not a jump

55.045-55.445 - This is too much of an overemphasis for something that is so subtle in the file imo

1:00.043 - See note about 29.660-30.259, perfect example here with that jump

1:02.241 - That burst is quite a ridiculous addition here, while I assume it goes to the woosh bass it's relatively spiky

1:03.640 - See note about 29.660-30.259, perfect example here with that jump

Gonna stop here since these notes repeat throughout the file

While there's solid structure for the way everything was put down in the file, I feel like the general approach of the song isn't it. So many of those stream dumps do not justify the way they are represented with the song and also often overlap with other layerings that make it a mess to follow (e.g. 1:24.029, 1:25.628, 0:29.960). The song is rather straightforward and trying to incorproate any nuanced motifs to it causes it to be more confusing than benefitting. You are better off nixing the little light dumps presented into the file and make the technical notes flow with the music instead.

Just A Game (EppuJoloZ) [6/10]

PERMS OK
SYNC PROBABLY OK (Seems slightly off at parts like 12.869 or 1:33.715 or 1:42.019 for example, although many of the vocals and soft percussions especially in the intro seem a bit offbeat so it's probably good enough)

2.309: Not the biggest fan of the 48ths and 32nds flams to these slightly slidy vocals. The 24ths motif is nice because it generally improves the flow while adding variety whereas the flams make the flow quite broken for what is soft vocals. Moreover, there are plenty of vocal notes where there should then be a flam because of a slight slide, see 7.272 for example. Highly suggest removing the flams and polishing the 24ths instead.

3.275: The PR with these chords going to the bass seems mostly random. It goes (23)(13) which at first it fine, but then (12) at 6.473 and (23) at 8.072 don't work. There's not a lot going on in this intro so there no reason to sacrifice PR so much.

12.070: Having this result in a minijack seems inconsistent with the rest. Moreover, 12.669 seems to go against the PR of 6.273 where it's the same col as the 2 previous notes.

15.268: PR, better on col 1 given 15.668.

16.067: Why a hand here and not at 3.275 for example? Hand seems excessive given that the drums are barely audible until 21.564.

16.967: As mentioned, the drums here are still really subtle. Therefore, it's a bit weird to now get rid of the 24ths abstraction motif on the vocals. But then 18.516 is there, and 21.664 is not 24ths, but then 23.263 is, etc it's just inconsistent and unintuitive.

18.066: Why a jump? No vocal and doesn't seem to have anything significant more than 16.467 for example.

23.863-28.760: The drums' layering and patterning here is so random. At first it's jumptrills, then from 25.662 it's jumpstreams with the vocals, then at 27.261 it's minijacks and returns to jumptrill at 28.061. Variety is great, but it can't sacrifice that much coherence.

29.660: No 24ths? See 1:35.223.

32.858: Sure this is consistent with the 32nds abstractions, but really with the layering of this section it just plays weird since nothing really justifies the minijack musically.

50.448: I think this is the first 24ths instance that's not rolly after 50 seconds? Inconsistent.

1:02.241: Pretty awkward for such a subtle slide sound.

1:07.622: Understandable I suppose, but then the one at 1:08.021 is quite different and shouldn't share the same PR (including the 4th).

1:10.836 & 1:20.431: Bit odd to layer these but not 1:14.038 or 1:17.204. They're different, sure, but it's still all the singer breathing in.

1:36.022: PR, do like 30.459 and move this to (234) to not continue the (12) jumpjacks.

1:36.822 & 1:38.821 & etc: If anything, this section would be the perfect place to deviate from the rolly 24ths abstractions to add variety as the beat is different and the vocals dont slide the same as in the rest of the song.

1:45.617: No idea what this hand is for, there's not even vocals on it.

2:01.608: This is something I personally did a bunch in my charting before, putting a hand on section transitions regardless of what's actually being layered, and it's not ideal.

2:13.601: Awkward gluts here. Could simply underlayer the (23) jump and make the grace note be on col 3.

Overall this chart has a cool approach with the 24ths but is unfortunately lacking in the consistency and representation aspects. Quite a few non-trivial things to fix before this can go ingame. Definitely has good potential though.