BIG SHOT (GaMetal Remix) :: FFR Batch Submission
Round-Table Special Batch
PublicEvents
Rejected
Simfile Folder Name
BIG SHOT (GaMetal Remix) (AutotelicBrown)
Note Count
3266
Chart Length
3:36
Average NPS
15.3381
Estimated Difficulty
97.39
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 478
4 - 226
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
11 - 33.00 nps
0.5 Seconds
14 - 28.00 nps
1 Second
26 - 26.00 nps
2 Seconds
46 - 23.00 nps
5 Seconds
104 - 20.80 nps
10 Seconds
196 - 19.60 nps
30 Seconds
555 - 18.50 nps
1 Minute
1093 - 18.22 nps
Color Count
Largest Note Gaps
0.43s0.43s0.43s0.33s0.33s0.33s0.33s0.33s
Posted at 10:42am on September 29th, 2023
literally 1984
A new chart file was uploaded.
Posted at 5:53pm on December 8th, 2023
FIXES REQUIRED
- 1.408, 3.122, 4.836 (roughly): These pitch bends are super noticeably missing. Any reason behind their omission?
- 21.015, 21.336: Suggest moving these minijacks to column 4, they put a lot of strain on column 3 after 20.693 and the sounds are not the same.
- 60.632-61.674: This sequence is pretty brutal. Not at an FR level of spikiness, but I struggle unduly with this compared to most of the rest of the chart, and that's despite it fitting my skillset more closely.
** 78.132-79.799, 84.799-86.466, etc: These longjacks are at an FR level of spikiness. These are twice as long as every other jack in the chart, and while they are technically justified, I find the repeating sound fairly tough to pick out and so these feel needlessly extreme.
- 121.153: Why is this a hand and not a jump?
- 183.063-185.632: The right hand gets all of the extended one-hand trilling in this section. Any way to balance hand bias more here?
This file is quite fun and varied, would bring some more nice chordjack representation to FFR though the file has a lot more to it than that. That said, those longjacks don't really fit with the rest of the file, which is primarily a stamina test across several different skillsets, and given the subtlety of the sound that repeats, they feel very overkill. FR on nerfing them.
As a less pressing note on difficulty, the poly sequence from 60.632-61.174 and some of the more control-heavy anchored sections (e.g. at 121.153) are also notably tough within the difficulty curve of the file. They aren't egregious as it is, but if you can find little ways of moderating the difficulty there, I'm sure it would be appreciated.
Posted at 3:24pm on January 1st, 2024
BIG SHOT (GaMetal Remix) (AutotelicBrown) [FR]
PERMS OK
SYNC OK
13:086 & 19.943: These two jack sections should probably only be triplets, not 4 notes long, because the high pitched instrument really dominates and only does triplets. So for example: (23)(13)(23)(14) (24)(23)(24)(13)(134). Yes there's some very subtle stab synth that seems to do 4 notes but it's not prominent.
50.632: Watch out for same hand complexity. Here moving 51.049 to a (34) instead of (14) would really alleviate the left hand.
53.965: Here it could be justified to have the 4 notes jacks because the song puts more emphasis on those.
57.715: Same as 51.049, consider (34) instead.
1:01.396: Ghost note, not part of the 24ths high pitch nor the 12ths kicks.
1:01.569: Quite spiky for not even having a clear kick/guitar. I'd remove it entirely to make the transition more coherent.
1:20.632-1:20.944: Overkill 32nds here. They only start becoming relevant at 1:20.996.
1:27.299: Same as 1:20.632.
2:46.465-2:47.299: The kicks are louder than a lot of stuff that's been layered as jumps up to this point, so it's jarring to have them be omitted here on the 16ths.
2:41.049 & 2:52.090: Watch out again for really long strings of same hand stuff. Those are 10 and 11 notes respectively on the right hand. Those are avoidable.
Hmmm, while I don't really like the approach personally I think it's justifiable for the most part and some will enjoy it. The guitar has some really neat variety that would lend itself well to dicksynced patterns and the CJ kinda covers so many sections/sounds that it kinda blends together and becomes slightly dull at times. That being said, there's good consistency, the difficulty curve makes sense and the more objective errors aren't too major. FR on cleaning up the more egregious spikes mentioned in all the notes.
Posted at 5:28pm on April 15th, 2024
Checking in on the status of this submission, as it's past the 1 month probationary period with a "Fixes Required" flag, but there's been no acknowledgment of judge notes or fixes submitted.
Files/Songs with the "Fixes Required" tag require at a minimum a fix submitted based on the above notes from judges, or a response appealing the notes involved in the reason for it being labeled as Fixes Required.
I will check back on this at a later date. If it does not receive a response or fix by then, it could risk rejection.
Posted at 2:08pm on May 30th, 2024
Rejected due to no response from Stepauthor. If you'd like to correct this, please get in-touch with me within a reasonable amount of time. Otherwise, please resubmit to a currently open submission batch.