The Curse Of The Lovely Fox :: FFR Batch Submission
DarkZtar -
The Curse Of The Lovely Fox -
kanemiko [5 / 10]
Round-Table Special Batch
PublicEvents
Rejected
Simfile Folder Name
The Curse Of The Lovely Fox (DarkZtar)
Note Count
4666
Chart Length
3:31
Average NPS
22.7277
Estimated Difficulty
122
First Note
0:06
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 53
2 - 370
3 - 1130
4 - 939
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
16 - 48.00 nps
0.5 Seconds
23 - 46.00 nps
1 Second
37 - 37.00 nps
2 Seconds
69 - 34.50 nps
5 Seconds
163 - 32.60 nps
10 Seconds
310 - 31.00 nps
30 Seconds
826 - 27.53 nps
1 Minute
1605 - 26.75 nps
Color Count
Largest Note Gaps
1.83s0.47s0.37s0.33s0.33s0.33s0.33s0.3s
Posted at 1:00pm on September 26th, 2023
A new chart file was uploaded.
Posted at 1:31pm on January 1st, 2024
The Curse Of The Lovely Fox (DarkZtar) [REJECT]
PERMS OK
SYNC OK
36.918: The short buildup to 37.149-37.611 is too similar in terms of patterning (one hand trilly) and speed/difficulty and makes both parts blend in too much despite the sounds being really different.
51.630-51:918: Honestly rolls like that would make for a decent transition pattern into those 32nds (not just here too) but not at that speed, and even less with that (34) jump spiking the transition even more. If those were simple 24ths buildups it'd make much more sense.
58.840-59.300: This feels quite odd being 32nds abstractions (even if less dense) before 59.300-... given that it's not comparable intensity at all. Moreover, it's kind of a break between the (12)(34) jumptrill sounds and the wub at 59.300, so it'd be more intuitive if it played as such.
1:03.760: Missing note.
1:10.376-1:12.222: These are barely audible wubs and mostly feel like ghost notes. Would suggest focusing more on the 4ths/8ths and the piano (see also 1:17.760-1:19.376); these sections don't need this abstraction.
1:17.356: Ghost note. No sweep on this one.
1:25.145-1:28.837: The 32nds usage in here is wildly unintuitive at best and incorrect at worst.
1:32.068 & 1:34.145: These 32nds bursts don't fit too well given that the 8ths kicks are so dominant in this one and they're completely lost here. 1:33.222 is fine though.
1:39.337-1:39.914: This is another jarring examples of the 32nds patterning that is really not friendly despite being "accurate" in the abstraction. The right hand does a continuous trill, while the left has two sets of trills connected on col 2 at the wub sound change and ends on a forced jack into the (12).
1:42.453: Could be a faster but simpler roll burst here.
1:43.376: There's a clear split here, but the patterning is again just continuous 32nds with even the added difficulty of the ending 21.
2:03.687-2:04.841: This is incorrect and far too spiky. There should be 3 distinct bits, starting at 2:03.687, 2:03.918 and 2:04.610, not a continous 32nds js.
2:23.533: The 32nds can stop here for the clear (24)(23)(13) transition to the next bursts.
2:27.266: Again, why not ending the 32nds here?
2:33.685: Unintuitive burst, super subtle. Probably better as a flam burst if anything.
2:50.530-2:57.453: No. The difficulty of the file has been quite high consistently (which is absolutely fine btw) but not That high. This needs a nerf and honestly probably a redo to find more relevant patterning than crazy fast pseudo splittrills to infinity.
3:14.071-ending: Also need a nerf, the file is just two completely different difficulty levels before 2:50.530 and after. This layering could probably be fine if there were some non-jacky jumptrills mixed in like (13)(24)(13)(24)(13)'s and other variations. Making it a full gluts section is overkill.
Another really brave chart. It's not there yet in terms of execution but the proper difficulty of the chart with the nerfs applied would be totally fine for FFR's high end and a solid challenge. My biggest advice aside from the above notes would be to really consider alternatives to abstracting so many things with bursts that essentially resolve to 24132413 or other such variations which make the chart boil down to doing tons of splittrills at various speeds. I do hope to see another version of this chart in the future as the general approach is really nice and filled with cool things, but the execution right now is just lacking a bit too much.
Posted at 6:29am on January 8th, 2024
Reject, but I respect the effort on making something like this with a straight face, given there's a lot going on with this chart, even just by going one section after another.
The biggest issue I have with this chart is that even with sound and coherent approach, it is way too difficult to consider 260bpm 32nd streaming beyond the realm of possibility (at least in FFR), as there's probably only one player can barely play the entirety of the pattern. Not to mention there are also 260bpm 16th chained chord jumpjacks that are already hard to hit and it's extremely straining in isolation. The dumps by itself are fine, which is more of a minor concern on top of it, it's not as egregious than the rest of the spikes here.
Solid attempt on refueling the very high difficulty chart here, but I still think this needs a very thorough look over how this should be played by a decent chunk of top-level players and would still be considered a fun challenge even in its level.
Posted at 4:45pm on January 8th, 2024
2 Reject
Moved to reject.
Thanks for your submission!~