REDLINE (color Bass Doggo VIP) :: FFR Batch Submission
Oubliette - REDLINE (color Bass Doggo VIP) - Virtual Riot [5 / 10]
Round-Table Special Batch
PublicTokenPurchasedSecretEvents
Rejected
"FFR has blanket artist permission from Virtual Riot." / https://ffr.fandom.com/wiki/Virtual_Riot
Apart from converting holds to steps, it is nearly identical to my osu!mania top difficulty "Color Bass" - https://osu.ppy.sh/beatmapsets/1813261#mania/3719665 - I think it should still hold up without holds and play fine as a technical chart, since a lot of those holds are short or gimmicky... it could naturally down convert to step notes for the most part, otherwise it could receive some minor mods for FFR.

Besides that, what changed is the use of higher quality ".mp3" instead of ".ogg", and since I switched the audio file I modified the offset (hopefully this feels correct).

Simfile Folder Name

REDLINE (color Bass Doggo VIP) (Oubliette)

Note Count

1806

Chart Length

2:33

Average NPS

13.1633

Estimated Difficulty

89.95

First Note

0:16

Ending Note Delay

0:01

Hand Bias

x 2

Framers

0 - 0 1 - 0 2 - 0 3 - 82 4 - 62

Jumps

x 210

Hands

x 1

Quads

x 0

Color Jumps

x 8

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
9 - 27.00 nps 0.5 Seconds
12 - 24.00 nps 1 Second
21 - 21.00 nps 2 Seconds
38 - 19.00 nps 5 Seconds
89 - 17.80 nps 10 Seconds
161 - 16.10 nps 30 Seconds
464 - 15.47 nps 1 Minute
879 - 14.65 nps

Color Count

x 444 (24.58%)
x 328 (18.16%)
x 28 (1.55%)
x 574 (31.78%)
x 24 (1.33%)
x 339 (18.77%)
x 19 (1.05%)
x 40 (2.21%)
x 10 (0.55%)

Largest Note Gaps

0.3s0.3s0.3s0.27s0.27s0.27s0.23s0.23s
35
28
21
14
7

*24.912-27.376 - What is being stepped here?
29.197/30.912/etc - Maybe jumps on the percussion?
31.769 - Why jump?
32.697-32.769 - Technically two 16ths on 32.733/32.787 respectively
34.662/34.715 - Missing note
44.626-47.412 - More jumps on the kicks?
48.055/49.769 - If 48.055-49.126 has the jumps focused on the synth melody instead of the percussion, then this spot should be a jump
54.912/etc - Why no jump here, but 55.769 has jump?
57.912/1:11.626 - Maybe give this one more 32nd to emphasize this being louder than 58.126
58.528-58.635 - Don't think this really short noise deserves three notes
1:01.555/1:10.340/1:14.519/1:22.126-1:33.055/1.41.876 - Maybe jump
1:02.037-1:02.251 - Please change the patterns here to avoid 23 representing two different noises
1:03.697/1:04.126 - Move to [2] for better PR
1:08.805-1:09.019/2:03.662-2:03.876 - A bit much with the 48ths. Should go with 32nd trills
1:12.456 - Ghost note
1:12.912 - Do [13] to avoid [4] minijack
1:17.412 - Move to [2] for better PR
1:34.769-1:35.840 - Jumps were on the percussion... and the non-percussion? Compare 1:07.340-1:08.412
1:46.769-1:48.912 - Should look similar to 27.912-28.983
1:58.019/2:00.162/2:01.447 - Shouldn't be part of the jack
2:17.305 - Please avoid minijack

Basically add more jumps. Also see asterisk

FIXES REQUIRED

^ I agree on the general sentiments like more jumps and PR adjustments now that columns are freed up with absence of holds. Haven't looked into great detail all the feedback, I'll await other judgment on this one.

One comment though, regarding the asterisks:
~ 24:834-27:298 - Here I move focus to the growing "wind" sound in the background (not sure how to describe it), which peaks in intensity at 26:655, I think the idea is more clearer in the original since it moves from mostly step notes in the intro, into combinations of step notes with synth holds, into mostly rolling holds to highlight this change in song. It serves as an interesting challenge to communicate all this through steps only, maybe it helps a bit to see the original chart concept?

REJECT

My main issue with this file is that feels too homogeneous. 32nd dumping is used in many, many different ways which are not differentiated from each other via patterning, and they often take away focus from very notable percussion rhythms that are going on at the same time. This issue spans throughout the entire file, so I feel it would take a full revamp to get this file to an acceptable state. For a couple representatives of this issue:
- 33.484-34.126: There is very striking and distinct 16th percussion here, yet the chart feels continuous due to 32nd/48th use. (Also--why are two different quantizations being used here?)
- From 54.912-55.984 alone, I count 4 different uses of 32nds, of which 3 are dumped, and none separate from the others with patterning. This is what I mean by homogeneity.

I also feel the file could be more technical in places (e.g. at 49.341, for instance, the percussion could be followed a lot more faithfully while still keeping some wub-dump elements in the burst as well) and that the 3-column rolls at e.g. 68.841 are too spiky for acceptance.

REJECT

This chart seems like it's unsure if it wants to be varied with abstractions or not, given that it's quite difficult to figure out why some wubs are straight 32nds and others are either colored stuff or the few 48ths bursts. Most sections individually are pretty cool (if you ignore the 32nds/abstraction aspect) and the charting is fun, but the main issue is too much of a structural one to warrant an easily fixable FR. In terms of layering, it's quite difficult to follow why there are jumps in some places and not in others.

Super fun song and promising chart, but needs more work.

1 FR / 2 Reject
Moved to reject.

Thanks for your submission!~