PLEXIDRUMS :: FFR Batch Submission
basicdrummerman - PLEXIDRUMS - I-GOR [5 / 10]
Round-Table Special Batch
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Rejected
blanket

Simfile Folder Name

PLEXIDRUMS (basicdrummerman)

Note Count

1850

Chart Length

2:31

Average NPS

12.4887

Estimated Difficulty

86.47

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x -6

Framers

0 - 0 1 - 0 2 - 0 3 - 13 4 - 97

Jumps

x 240

Hands

x 150

Quads

x 0

Color Jumps

x 17

Color Hands

x 17

Color Quads

x 0

Most notes in:

1/3 of a Second
10 - 30.00 nps 0.5 Seconds
14 - 28.00 nps 1 Second
24 - 24.00 nps 2 Seconds
42 - 21.00 nps 5 Seconds
88 - 17.60 nps 10 Seconds
169 - 16.90 nps 30 Seconds
479 - 15.97 nps 1 Minute
897 - 14.95 nps

Color Count

x 895 (48.38%)
x 408 (22.05%)
x 70 (3.78%)
x 262 (14.16%)
x 77 (4.16%)
x 98 (5.3%)
x 0 (0%)
x 13 (0.7%)
x 27 (1.46%)

Largest Note Gaps

0.63s0.33s0.33s0.33s0.33s0.33s0.33s0.33s
35
28
21
14
7

Accepted

Pretty safe pattern choices across the board but thankfully the song doesn't overstay its welcome and cause much of the patterns to become stale from repetitive play.

Part that suffers the most is 02:00.625 -> end of song, as patterns such-as 02:04.510 are notable in the background but are not held or introduced further in sections like 02:07.100, 02:08.395, 02:09.691, etc.

I actually think it would've performed better with a cut at 01:28.974 after the 32nd roll but that's just me.

Changes Recommended for ending stuff since it's a stand-out issue but it wouldn't be a total loss if it went in-game as-is. Just that it could be done better imo.

19.603 - Should be [13] based on the previous repetitions
21.384 - Should be just [2] based on the previous repetitions
22.355 - Ghost note
24.460 - Shouldn't be [12]. Not percussion like 23.974
30.881/1:18.451/1:18.816/2:13.819/2:20.295 - Missing note
32.554/1:11.409 - Should be hand. Compare 29.964
33.688-34.983 - All the white notes should be on [3] (or at least on the same lane) to be consistent with the noise
42.592-42.916/44.211-44.696/49.877-50.201/1:10.438-1:10.599/1:11.247-1:11.409 - Why jack?
1:01.210 - Sounds closer to 1:01.264
1:03.638 - Maybe hand?
1:06.876-1:07.362 - Change to 232 for better PR and to avoid a jack on 1:07.524
1:09.142 - Why hand? No noise similar to 32.554
1:16.859 - Sounds closer to 1:16.832
1:19.989-1:20.151 - Not doing the usual roll pattern here? 1:03.638
1:21.284-1:26.446 - Weird layering. Compare 1:26.465-1:26.627
1:30.512 - Shouldn't be jump. Compare 1:31.808
1:32.131 - Should be jump. Compare 1:34.722
1:39.902-1:59.653 - Inconsistent JS with the random anchors
1:59.815 - Should be diff jump PR than 1:59.653
2:04.915/2:05.562/2:06.210/2:11.714/2:13.009/2:24.018 - Ghost note

File needs polishing

REJECTED

Reject

30.827 - why not finish the roll to the 4th?
32.554 - definitely want a hand here
33.364 - 34.983 - somewhat subjective, but layering here feels a bit weird/inconsistent. Probably don't want to create psuedo-hands here given other hand uses so far
37.735 - 55.867 - hand/psuedo-hand/psuedo-quad use issue continues here
1:44.921 / 1:50.101 / etc. - (subjective, can ignore) layering in the extra kick hits in this section could help reduce the somewhat monotonous feel of this section

The layering does need some consistency checks. Every hand/psuedo-hand/psuedo-quad (created through bursts/colour tricks) should be justified by an appropritate sound.
The patterning could stand to be somewhat more aggressive and varied as well, everything is just a roll. Maybe try mixing up some of the shorter rolls to keep players on their toes.

I also heavily agree with Gold's cut idea. The song doesn't do you many favours in terms of generating player interest especially with how repetitive it is at the end.

Ultimately I just think this will need a fair bit of work before it can go in.

1 Accept / 2 Reject
Moved to reject.

Thanks for your submission!~