Pokemon Johto :: FFR Batch Submission
gold stinger - Pokemon Johto - NateWantsToBattle feat. MatPat [8.25 / 10]
16th Official Tournament (see thread)
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https://www.flashflashrevolution.com/vbz/showpost.php?p=4784423&postcount=395

Straightforward jumpstream, hope song choice wins some love here.

✔️ The stepauthor has acknowledged the judges notes.

✔️ This chart has been marked as final and shouldn't receive any more changes.

Simfile Folder Name

Pokemon Johto (gold stinger)

Note Count

1388

Chart Length

2:51

Average NPS

8.2292

Estimated Difficulty

55.81

First Note

0:02

Ending Note Delay

0:01

Hand Bias

x -8

Framers

0 - 0 1 - 0 2 - 0 3 - 0 4 - 3

Jumps

x 394

Hands

x 36

Quads

x 0

Color Jumps

x 1

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
7 - 21.00 nps 0.5 Seconds
8 - 16.00 nps 1 Second
15 - 15.00 nps 2 Seconds
24 - 12.00 nps 5 Seconds
51 - 10.20 nps 10 Seconds
99 - 9.90 nps 30 Seconds
278 - 9.27 nps 1 Minute
544 - 9.07 nps

Color Count

x 554 (39.91%)
x 353 (25.43%)
x 7 (0.5%)
x 442 (31.84%)
x 6 (0.43%)
x 14 (1.01%)
x 0 (0%)
x 1 (0.07%)
x 11 (0.79%)

Largest Note Gaps

2.07s1.57s1.53s1.53s1.3s1.03s0.67s0.63s
35
28
21
14
7

Pokemon Johto (gold stinger) [8/10]
>Perms, metadata, sync good

25.246 - Why jump? No snare. Unless this is the point where lyrics start to get layered as jumps?
47.229/2:03.522/2:11.798 - Missing note
53.694/1:07.143/1:23.177/1:50.074/1:50.332 - Missing jump
1:47.617-1:48.134 - Technically not constant 24ths. Please fix sync
1:56.927-2:12.444 - For this section, the jumps are on the electric guitar?
2:48.134-2:48.651 - Could do some PR here

>>Straightforward & consistent

Pokemon Johto (gold stinger) [8.5/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.

- 0:04.815, 0:08.177 a few notes here which feel like they should be added considering the focus on snares. It wouldn't really increase the difficulty and most other percussion sounds have notes. You even have a similar focus in the next section that includes more percussion.

- 0:18.393 vs 0:22.531 these two sections are charted differently despite being the same sounds. you should stick with one and be consistent. Personally i would go with 0:22.531.

- Why is 0:25.246 a jump but 0:25.117 not? they both contain the same instrument

- 0:25.893 Feels a bit out of place to me. This is one of the very few times you have a 16th jack for this sound. Despite many other 32nd snares bursts existing in this song this one is treated special and i dont think it deserves it. notably similar sections like 0:17.099 dont jack. It Just seems a tad bit rude for the file.

- 0:37.531 why is this jump here? seems out of place to me. I dont even hear any repeat sounds to jack here.

- 1:31.324 This note feels weird to me. I get that its for the vocal change but it being a more subtle change and combined with the following jack it just feels off to me.

- 1:57.703 and 1:58.737 are both a very similar series of sounds, but the patterning changes between them is different. The guitar still plays 24ths here. This is different from 2:02.875 which has a clear 16th rhythm.

- 2:03.393 suggest changing to a grace note for the guitar.

- 2:47.487 This ending rhythm is different from the rest of the song, with an extra snare on 2:47.617 and 2:48.005 that isn't charted as jumps.

I miss the days when pokemon themes were this good. The chart is very clean with a simple and effective structure. Very similar to how i would chart a song like this. Should be a lot of fun to play.

@Storn
-1:57.703 & 1:58.737 the reason why they sound the same yet weird is because you've identified an actual musician issue in the piece where he fingers in an extra 12th at 01:58.824 but also stops himself and plays the 16th correctly from there on out throughout the piece. I have noted this flam and layered it accordingly.

0:37.531 is a repetition of both drums & vocal PR hence the [13] jump matches the previous.

0:25.893 you are correct here, this would normally be jumps, or a minijumptrill in this case as [34][12][34], but it is watered down throughout the file for difficulty. It's standardized throughout so I don't think it would come across as inherently rude, just needing more focus.

Thank you all so much for notes! They help more than you realize, and I've added a ton of fixes. The verses probably felt weird because I fucked up a lot of jump consistency and structure, which is now fixed!

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1371 => 1388
AVG NPS changed: 8.12846 => 8.22925
Hand Bias changed: -15 => -8