Bucketelectronic :: FFR Batch Submission
M0nkeyz - Bucketelectronic - Blitz Lunar [8.5 / 10]
16th Official Tournament (see thread)
Events
Released
https://ffr.fandom.com/wiki/Blitz_Lunar
I omitted some jumps here and there for playability.

Other than that layering should be pretty straightforward.

✔️ This chart has been marked as final and shouldn't receive any more changes.

Simfile Folder Name

Bucketelectronic (M0nkeyz)

Note Count

1582

Chart Length

2:40

Average NPS

10.0957

Estimated Difficulty

77.78

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x 2

Framers

0 - 0 1 - 0 2 - 3 3 - 13 4 - 24

Jumps

x 336

Hands

x 19

Quads

x 0

Color Jumps

x 2

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
8 - 24.00 nps 0.5 Seconds
12 - 24.00 nps 1 Second
20 - 20.00 nps 2 Seconds
34 - 17.00 nps 5 Seconds
78 - 15.60 nps 10 Seconds
144 - 14.40 nps 30 Seconds
375 - 12.50 nps 1 Minute
693 - 11.55 nps

Color Count

x 589 (37.23%)
x 363 (22.95%)
x 61 (3.86%)
x 415 (26.23%)
x 34 (2.15%)
x 55 (3.48%)
x 11 (0.7%)
x 15 (0.95%)
x 39 (2.47%)

Largest Note Gaps

1.77s1.13s1.13s0.77s0.7s0.67s0.57s0.57s
35
28
21
14
7

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1575 => 1570
AVG NPS changed: 10.05105 => 10.01914
Hand Bias changed: -7 => -2

Bucketelectronic
----------------
- Permission, sync, metadata good.

- 12.846, 35.937, etc.: No 24ths :( :( :(
- 21.482: There's an echo here, same as there was at 20.028.
- 31.391: Ghost note?
- 32.028, 61.119: Missing note?
- 60.119: Is this to synth melody? If so it should be on the next 16th.
- 91.573: Missing note--last of three in the bass triplet here.
- 119.816: Melody notes are a bit more evenly spaced in the song than they are in the chart.
- 122.331: From what I can discern this is 5/64ths from 122.323 to 122.664, then shifts to 16ths. End result is a note is missing here and things aren't as spaced out as they should be.
- 130.361: What does this follow exactly? Seems like it should be on the 8th.
* 151.210: This would be a good place for a cut. Kind of a fake ending which got me on my first play, and the rest doesn't add a whole lot musically or otherwise.

- Plays a bit fast and loose with the sync in some parts of the ending, but I don't blame you, there are some wild rhythms there. Overall I feel this approach is very tasteful, a lot of the chart is pretty reserved with its layering decisions and does a great job at highlighting the most important parts of the song. I do really wish that the 24th runs were given more precedence though--partially just because they're cool, but I also do feel like the sound is more important than the chart gives it credit for. Satisfying chart overall though. [8.5/10]

Bucketelectronic (M0nkeyz) [8.5/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.

- 0:03.115, 0:06.024, ect. It feels odd that these snares are left completely uncharted, especially when you still have jumps for the softer ones like 0:09.300. You could even get away with just charting them as single notes instead of jumps.

- 0:53.391 This is only the only set of 12th jumps that jack like this. All the others like 1:12.664 or 2:09.755 trill partially.

- 1:523.755 This section in particular until the solo kicks in feels a tad empty. Maybe a few notes for the percussion or something could be thrown in here.

- 2:07.482 While this section isn't as accurate to the synth like the others, this spot creams missing note. 2:06.755 sounds very similar but also has a note.

A good busrty file. I can already tell people are going to mindblock the 24ths.

- 12.846, 35.937, etc.: I just think other elements of the music are more important in these spots, adding the 24ths would create difficult polyrhythms.
- 21.482: Added.
- 31.391: Very faint yeah, removed it.
- 32.028, 61.119: Added.
- 60.119: fixed.
- 91.573: added.
- 119.816: Adjusted them slightly
- 122.331: Added
- 130.361: there's a slight echo on the snare that lands on the 12th.
- 151.210: as stupid as this sounds, I actually really like the ending, it adds a certain character to the song with the 16th/12th pad sounds, I would hate to cut it out.

- Plays a bit fast and loose with the sync in some parts of the ending
I think is mainly refering to the 16th section, I reworked this a little.

- 0:03.115, 0:06.024, ect. I charted them initially as both singles and jumps, but none of those options felt right to me so I just left them out.

- 0:53.391: I think making these 12th more glutty/trilly would actually make this section less interesting to play. It's kind of a gameplay over consistency sorta thing.

- 1:53.755: The solo starts at 113.755, I think the emptiness sorta sets up the solo in a way, if I were to add a bunch of notes here the notes to the solo would lose their effectiveness.

- 02:07.482: I made the section more accurate.

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1570 => 1582
AVG NPS changed: 10.01914 => 10.09572
Hand Bias changed: -2 => 2