Proof Of A Hero :: FFR Batch Submission
Velocity -
Proof Of A Hero -
Camellia [6 / 10]
16th Official Tournament (see thread)
PublicEvents
Rejected
- The sim folder name isn't as expected: "Proof of a Hero (Velocity & xXOpkillerXx)" vs "Proof Of A Hero (Velocity)"
- This file is a collaboration between multiple authors / stepauthors.
Simfile Folder Name
Proof of a Hero (Velocity & xXOpkillerXx)
Note Count
2689
Chart Length
2:57
Average NPS
15.7221
Estimated Difficulty
101.07
First Note
0:06
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 88
3 - 446
4 - 101
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
10 - 30.00 nps
0.5 Seconds
15 - 30.00 nps
1 Second
25 - 25.00 nps
2 Seconds
47 - 23.50 nps
5 Seconds
108 - 21.60 nps
10 Seconds
204 - 20.40 nps
30 Seconds
560 - 18.67 nps
1 Minute
1091 - 18.18 nps
Color Count
Largest Note Gaps
1.5s1.5s1.5s1.5s0.77s0.67s0.57s0.57s
Posted at 12:03am on May 21st, 2023
Proof of a Hero (Velocity & xXOpkillerXx) - 6/10
26.115 to 26.685 - hands seem unnecessary here
28.740 to 28.928/etc - in general i get why there are hands here (natural progression from the intro, and the intro jumps seemed heavy but probably fine), but I think the use of hands for sections like this make subsequent drop sections a bit on the weak side, since the melody there are represented as jumps rather than hands. i feel like toning down the layering in this would help refine that balance
40.553 to 51.053 - motion in this section feels really restricted given how energetic this section is (has some 8ths and 16ths even), feel that 8ths could be included here at least. and tying this to 28.740, if you use jumps for the primary melody, you can then use hands for 4ths to signify a progression
1:01.365 - no jump?
1:01.506/1:03.006/etc. - missing 32nd, happens numerous times throughout
1:02.865 to 1:04.553/etc. - the lack of jumps here feel very very off -- this part is much easier than the jumpjacks before it, so the progression for the buildup doesn't make much sense. this happens for every buildup.
1:34.740 - no 16th minijack here?
1:33.615/1:37.365/1:38.115/etc. - surprised that there isn't a minijack connecting the 8th to the 16th here.
1:42.053 to 1:46.553 - feel that you could include [12] or [34] jumps for the 8ths and it wouldn't boost the difficulty of the section much. bass kicks double here and i think it's important to follow that
1:48.053 to 1:50.678 - i like the idea of using 3-note anchors here, but the toned down layering seems odd and i think this section could benefit from using 16th jumpgluts throughout with 3-note anchors for the main melody instead. as is, this section (and the section before it) don't really follow the song's progression well.
2:07.178 - can afford to have harder 32nd streams here (41432343[12] for example) for the bass kicks
2:07.974/etc. - i get why the 32nds are omitted here, but i think they really should be included given that there is a distinct gap between the 4th and the current 32nds that don't fit with the music well. as is i don't think the 32nds are too hard, so you can get away with adding a 32nd right after the 4th and it shouldn't be much of an issue.
last drop section has the same issues as the first drop section otherwise.
2:42.334/2:42.615 - should be triples, 4th between them shouldn't be a double
2:43.271/2:43.365 - should be triples, 4th before them shouldn't be a double
The chart plays somewhat fluently and has the backbone of something that I think players would quite like (heavy layering, high energy song choice, etc.), but I don't think that it follows the song very well with uneven progression throughout and omitted notes that didn't have to be omitted overall. I can see this going in regardless, but I think that the chart needs quite a few changes before it becomes something that I expect players to enjoy overall.
Posted at 12:11am on May 21st, 2023
Proof Of A Hero (Velocity & xXOpkillerXx)
- Offset's good.
28.178 - Missing jump.
*1:33.053 - With this section using all hands every 4th, I just find it offputting and very unclear to leave jumps like this, especially it's still in the 16th chordstream section (jumps when transitioning into 24th streams are fine), so please add them as hands.
*1:48.990 - Streamline this 3-note jack to make it just a 2-note minijack in the chordstream, please. (also applies to 1:49.365 and 1:50.115)
2:22.553 - Hand should suffice, not a quad.
2:31.553 - Should be a hand.
*2:45.896 - Structure in this 24th stream feels convoluted when there's a 16th jump here. You should focus on accenting the 24th blips instead of creating polyrhythms over that stream here.
*2:47.490 - Same issue as 1:48.990, also applies to other 3-note jack instances in the same sounding section.
The notes above may look like it's only a few, but they contributed to a lot of the convoluted structure. I find the handgluts (and to a smaller degree, jumpglut patterning as well) to be a bit too aggressive than what the song offers, so I get the impression you're trying to take on that maximalist approach as possible, which I don't necessarily agree with, so I don't think players will find this enjoyable in OT setting that much unfortunately. Even though it might play fine, but it definitely requires decent amount cleanup before it can go in. [6/10]