Fireball :: FFR Batch Submission
Pizza69 - Fireball - tarolabo [8.5 / 10]
Aug/Sept 2022
PublicEvents
Released
https://www.flashflashrevolution.com/levelstats.php?level=2685
Another file for this is already in-game, we have perms. About 20 points easier.

✔️ This chart has been marked as final and shouldn't receive any more changes.

Simfile Folder Name

Fireball (Pizza69)

Note Count

1730

Chart Length

1:53

Average NPS

15.828

Estimated Difficulty

98.3

First Note

0:04

Ending Note Delay

0:01

Hand Bias

x -16

Framers

0 - 0 1 - 0 2 - 12 3 - 116 4 - 316

Jumps

x 174

Hands

x 14

Quads

x 0

Color Jumps

x 5

Color Hands

x 3

Color Quads

x 0

Most notes in:

1/3 of a Second
10 - 30.00 nps 0.5 Seconds
15 - 30.00 nps 1 Second
26 - 26.00 nps 2 Seconds
46 - 23.00 nps 5 Seconds
107 - 21.40 nps 10 Seconds
203 - 20.30 nps 30 Seconds
562 - 18.73 nps 1 Minute
1000 - 16.67 nps

Color Count

x 501 (28.96%)
x 376 (21.73%)
x 170 (9.83%)
x 346 (20%)
x 123 (7.11%)
x 63 (3.64%)
x 21 (1.21%)
x 24 (1.39%)
x 106 (6.13%)

Largest Note Gaps

0.83s0.5s0.5s0.47s0.37s0.37s0.37s0.37s
35
28
21
14
7

nerfed ending

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1740 => 1731
AVG NPS changed: 15.91949 => 15.83715
Hand Bias changed: -24 => -17

now with 50% fewer difficulties

A new chart file was uploaded.

Fireball (Pizza69) - 8/10

- 53.900, 55.375, 57.465, 1:01.646: missing notes -- these seem intentional but bass is present here
- 1:04.043 to 1:05.027: i don't think 4-note trills really work here since 4-note trills alternate hands too much, if you want to avoid using a trill entirely, you can just use a long anchor and then have the actual slowdown trill on a different hand. up to you though

28th burst use is just about perfect for your target difficulty range. 24th use is effective and nuanced -- your split roll use is good (hi-hats), and the use of 342312-esque patterns for a different burst timbre works well. Any break away from those "rules" are for playability reasons and they're understandable. Ending 24ths are pretty difficult but work very well imo.

That said, you play super fast and loose with some of the 16th jumpstreams (even outside the part I pointed out) and as a result they don't really feel all that effective and fitting to play through. I do like some of the [12][34] and [24][13] use for consecutive 16th snares to differentiate some 16th jumpstreams from others, but in general the 16th jumpstreams feel a bit scatter-brained. I don't have a clear solution for this though, just food for thought. Beyond that, the chart is very good. Nice work.

Fireball (Pizza69)

- Offset's good.

v2 huh? ok

13.879 - Quad feels a tiny bit overblown to me, a hand for this would be perfectly sufficient.
37.178 - Should be a jump 16th earlier, than landing a jump on the 4th later on 37.240.
50.764 - Figured this is a low note, so moving it to column 1 feels more benign to me.
1:16.338 - This section is fantastic.

Very fun and enjoyable chart to play. The elements of the burst usage felt a lot more fitting and faithful than what the v1 offers, and this is certainly pose a very positive reception among the players, and people will enjoy this release. Very well done. [9/10]

13.879: demoted to hand
1:04.043: increased anchoring while repetitive percussion is present

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1731 => 1730
AVG NPS changed: 15.83715 => 15.828
Hand Bias changed: -17 => -16