Secret Zombie Room v3 :: FFR Batch Submission
Deamerai -
Secret Zombie Room v3 -
For Great Justice! [5 / 10]
Dump Batch
PublicEvents
Rejected
Simfile Folder Name
Secret Zombie Room v3 (Deamerai)
Note Count
1737
Chart Length
1:33
Average NPS
19.1089
Estimated Difficulty
109.34
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 197
3 - 384
4 - 279
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
14 - 42.00 nps
0.5 Seconds
20 - 40.00 nps
1 Second
35 - 35.00 nps
2 Seconds
60 - 30.00 nps
5 Seconds
137 - 27.40 nps
10 Seconds
265 - 26.50 nps
30 Seconds
759 - 25.30 nps
1 Minute
1372 - 22.87 nps
Color Count
Largest Note Gaps
0.37s0.37s0.37s0.37s0.37s0.37s0.37s0.37s
Posted at 11:55pm on November 1st, 2022
Reject, there's definitely some tact shown in the chart with how you use 32nd jumps and alternating trills for consecutive bass kicks, but the chart itself is probably way too heavy-handed as is given its abundance of fast OH trilling and runningman-esque patterns throughout. I'm guessing that jumpjacking the OH trilly patterns is mandatory here, which is fine but ultimately not a great feeling for me.
I think my biggest reservation with the chart is the general additive layering done here -- a lot of the 16th doubles are to the 32nd synth rhythm + hi-hats, but it's hard to feel it during play and it feels very very overdone. Using doubles for just the kicks and snares I think would be sufficient, and it'd give you more leeway when it comes to patterning as well. The second half is also considerably easier than the first half despite the song not changing very much, which I'd attribute to the additive layering done here. That said this is slightly out of my skill level (I can AA 0.95 comfortably but I think I'd have to grind 1.0 to get a AA), so do take my feedback there with a grain of salt.
Posted at 9:44pm on November 5th, 2022
REJECT.
I really think that this chart could be super fun without the 32nds added into the fast drums. There would still be a lot of place for varied patterning and layering, and the drums would feel far more relevant. As is, the barely audible 32nds take all the space difficulty-wise and it makes things pretty hard to follow, even at 60% speed. It also causes forced unjustified anchors due to the lack of possible patterns. This is a structural issue that can't easily be corrected so I have to reject, but I'd love seeing this resubmitted without the 32nds in the drums sections.
Posted at 10:48am on November 9th, 2022
I may have made this chart too over the top for what FFR would find enjoyable. If I were to make the chart less additive with the jumps and whatnot, would you consider it more viable?
Posted at 2:36am on November 10th, 2022
Personal preference would be to change all of the jumps to hi-hats + 32nd rhythms to singles with some pattern changes to make it a bit easier, and I'd probably accept it that way. That said I don't know if I'll be judging future batches so my opinion isn't very valuable here
Posted at 7:49am on November 30th, 2022
This gets a reject from me.
As far as dump goes, this feels way too much to be expected to FFR as this is very deliberate on its 32nd OH-trilling and thrown in broken handstream at 170 32nds, which are super rough. Personally I don't think this works as a dump file either even if you removed most if not all the 32nds in this, since it's mostly structural problem like what OP has mentioned.
Posted at 11:28am on November 30th, 2022
Matthias also reviewed this file and deemed it too hard to give a rating.
1 Pass / 3 Reject
Moving to Rejected
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