VIS_CRACKED [Another] :: FFR Batch Submission
Deamerai - VIS_CRACKED [Another] - Frums [9 / 10]
Dump Batch
PublicEvents
Released
Does this count as a dump?

Simfile Folder Name

VIS_CRACKED [Another] (Deamerai)

Note Count

2945

Chart Length

3:00

Average NPS

16.7679

Estimated Difficulty

104.42

First Note

0:05

Ending Note Delay

0:01

Hand Bias

x -19

Framers

0 - 0 1 - 2 2 - 13 3 - 249 4 - 706

Jumps

x 418

Hands

x 79

Quads

x 4

Color Jumps

x 22

Color Hands

x 2

Color Quads

x 0

Most notes in:

1/3 of a Second
12 - 36.00 nps 0.5 Seconds
16 - 32.00 nps 1 Second
28 - 28.00 nps 2 Seconds
52 - 26.00 nps 5 Seconds
125 - 25.00 nps 10 Seconds
244 - 24.40 nps 30 Seconds
704 - 23.47 nps 1 Minute
1209 - 20.15 nps

Color Count

x 480 (16.3%)
x 380 (12.9%)
x 113 (3.84%)
x 691 (23.46%)
x 95 (3.23%)
x 673 (22.85%)
x 206 (6.99%)
x 66 (2.24%)
x 241 (8.18%)

Largest Note Gaps

1.87s1.5s0.77s0.53s0.5s0.5s0.5s0.5s
35
28
21
14
7

Accept. This chart is really goddamn intense and probably my favourite from the batch overall. I enjoyed playing this a lot. It took me a while to get used to the 48th use from 49.983 to 1:05.107 because the one on FFR has a more prudent approach to this section, but the approach done here works as well. There is some nuance in some of the patterns here (I really really liked the repeated handstream here), though there could be more (e.g. more anchoring to bass kicks at the end, some of the vocal chops at 37.339 feel a bit underrepresented), but due to the chart's density, you did about as much as you could've.

Just two small things:
- I'd move the 48th at 1:01.595 to a different hand, this is a really difficult pattern as is.
- The stream from 2:22.896 to 2:24.384 should probably be a lot trillier/anchory because of the bass kicks present.

Overall, this is a really fitting maximalist and fair approach for an extremely crowded song. Great work.

ACCEPT.

You know what, on my first playthrough I didn't like this too much. But then to be fair I played it two more times and I started to appreciate it more and more, probably because it was pretty hard to "forget" what the existing chart does for each section.

That being said, one thing I feel is a bit offputting is the 48ths in the last section starting at 2:40.810 (happens earlier too but less so). This heavier abstract layering of the background bursts is quite constraining and since you also mix in significant layering of the drums, the section feels quite messy. While it's easy to understand when looking at it that you're putting the 48ths only where you have space for them, during gameplay it's not the same story. Since the chart is pretty much based on that layering, I wouldn't exactly know how to solve that and if it's even possible.

Here are some minor things:

9.818: Missing note.

42.917: This hand should be on 43.041 instead given that the hands have been following the kicks.

57.421: No layering of the fast drum roll as 64ths?

Pretty solid execution overall, and I don't see this overshadowing (or be overshadowed by) the existing ingame version.

It's an accept for me.

Never thought I would see VIS::CRACKED chart that utilizes literally -everything- and I got exactly what I was given. The handstream section is great, the 48th use for 49.983 works well (to a certain degree that isn't egregious), and 2:24.942 is also very tough but also fair.

Couple things here:

30.396 - I personally split the anchors on those column 3 and move like a note or two somewhere, this is a bit too much stress.
2:01.264 - Feels appropriate to use a jump instead of hand since the chop isn't that strong to warrant a hand.

Can't wait to see this in-game honestly, probably fits for use in OT too.

Matthias also reviewed this file and deemed it acceptable.

4 Accept
Moving to Accepted

Thank you for your submission to the dump batch! Don't forget dump files can also be sent/resubmitted to any regular batch.

Gonna move this along as-is due to Accepted rating, despite no acknowledgement of notes or fixes. If you have a fix, contact me directly so I can apply it for Difficulty Consultants.