Delirium (Another) :: FFR Batch Submission
Ultimate Mike7 - Delirium (Another) - Smiley [6.25 / 10]
Aug/Sept 2022
PublicTokenEvents
Rejected
Resubmission of: https://www.flashflashrevolution.com/batch_submission/batch/?id=1538

Made spikes easier and applied most notes given first time around (Thanks for the notes!)
I'm aware of April's Delirium and this isn't supposed to clash with hers as this one's a tad easier than hers so make this v2, or v3, or another in it's title.
Additionally; I would like for this to be a token still (Not event token as we got god of madness). Maybe pass Delirium v1 and Aprils Delirium if it gets in? Thanks!

Simfile Folder Name

Delirium (Another) (Ultimate Mike7)

Note Count

1764

Chart Length

2:13

Average NPS

13.6111

Estimated Difficulty

89.14

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x -8

Framers

0 - 0 1 - 0 2 - 20 3 - 66 4 - 34

Jumps

x 451

Hands

x 60

Quads

x 0

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
10 - 30.00 nps 0.5 Seconds
14 - 28.00 nps 1 Second
22 - 22.00 nps 2 Seconds
38 - 19.00 nps 5 Seconds
88 - 17.60 nps 10 Seconds
172 - 17.20 nps 30 Seconds
464 - 15.47 nps 1 Minute
850 - 14.17 nps

Color Count

x 714 (40.48%)
x 473 (26.81%)
x 0 (0%)
x 528 (29.93%)
x 0 (0%)
x 49 (2.78%)
x 0 (0%)
x 0 (0%)
x 0 (0%)

Largest Note Gaps

0.73s0.73s0.73s0.53s0.53s0.53s0.2s0.2s
35
28
21
14
7

Delirium (Ultimate Mike7)

- Offset's fine.

**I'll preface by saying that I really disagree with your utilization of 3-note ascending or descending jumpglut sequences to the heavy bass kicks, since that carries a lot of tension that is unwarranted and serves a difficulty spike in an already simply structured jumpstream to a considerable degree, and it does not play very well. You have to change all of the jumpgluts to [12][12][34] or even [12][34][12] so that it is balanced around with your patterns to some extent.

12.630 - Missing 16th.
24.317 - Move it to [14] to remove that anchor please.
27.170 - This should be 43 instead of 34, given the anchor on column 3.
27.354 - The utilization of the 16th feels ambiguous since you have this empty on 10.053?
30.207 - This 16th anchor on column 3 is nasty - the hand should avoid that anchor, so the roll direction should be moved around.
**53.765 - Starting from here, I get what you're trying to do for difficulty reduction on the break with just single stream and occassional minijack for the pressing repeated piano, but this also feels off for two reasons:
------> The 16th syncopations to the melody are ignored, which I think this should still be represented as jumps, and;
------> In other cases, you did present the double bass with jumps, but on certain areas like 1:00.115, 1:01.403, 1:02.875 are not.
This creates a convoluted structure and the accenting points felt all over the place in a tightly packed jumpstream section - get a handle on what do you want to accent and focus on that instead of trying to represent everything in the song. Take note of the very long anchors like 1:03.703 since this is more on the lower energy parts of the song and having those anchors felt offputting.

*1:45.115 - Again, be cognizant of this long anchor, there's nothing significant that drives for this pattern. I'm not going to mention timestamps of long anchors going forward since I think this is what this file suffers, given the lack of PR representation and patterning decisions.
*1:46.449 - That is a nasty left-handed roll transition after getting blasted by the column 3 anchor.
1:58.550 - I'm not understanding why this section onwards have a gimmick on right/left-handed patterns, since this chart isn't going for the PR at all.

This chart lacks cohesion and is struggling to find what it really wants to be due to lack of accenting and difficulty spikes in a lot of areas. I've played this couple of times to try and understand what decisions you have led to make this chart memorable, but it really suffers from the uncomfortable transitions and its structure feels all over the place with the ascending/descending jumpgluts and it does not follow the music and progression properly. The changes are definitely more pressing for the **'d points, and that is a significant portion of the chart that needs to be redone.

This chart is definitely salvageable with a clearer approach (and probably an even easier take in the 65-75 range for example), but as it is I can't really accept this. [5.5/10]

Delirium [Another] (Ultimate Mike7) [7/10]
>Permission good (Blanket)
>Folder contents, metadata good. Will probably be v3 instead of [Another]
>Sync good
Hello again.

Playtest Impression, 0.9x Rate - Heavily layered, but don’t have too much issue with this.

13.458 - reduce jump, no “hey” or kick
1:44.562 - jump

This takes a sort of maximalist layering approach. While I personally find the approach a bit bland in comparison to v2, I think there is still some appeal to this version.

But I would very strongly recommend adjusting some of the pattern choices here. There are some unintentional anchors to nothing in here that either spike the difficulty or just feel a bit awkward. Prominent examples include those on 3 at 1:03.703 - 1:04.808 and on 2 at 1:04.900 - 1:06.004, with a few others scattered here and there. Try to shuffle things around to avoid any >4 note long anchors that don’t accent anything.

I’ll give it a CR-level rating for the anchor issue. This is markedly improved from the previous version!