GIGAHERTZ :: FFR Batch Submission
Aug/Sept 2022
PublicTokenPurchasedSecretEvents
Rejected
- The sim folder name isn't as expected: "GIGAHERTZ (sploder12)" vs "GIGAHERTZ (sploder12)"
Simfile Folder Name
GIGAHERTZ (sploder12)
Note Count
1953
Chart Length
1:43
Average NPS
19.6479
Estimated Difficulty
108.36
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 20
3 - 602
4 - 344
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
14 - 42.00 nps
0.5 Seconds
20 - 40.00 nps
1 Second
38 - 38.00 nps
2 Seconds
69 - 34.50 nps
5 Seconds
153 - 30.60 nps
10 Seconds
280 - 28.00 nps
30 Seconds
734 - 24.47 nps
1 Minute
1145 - 19.08 nps
Color Count
Largest Note Gaps
1.73s1.53s0.43s0.33s0.33s0.33s0.33s0.33s
Posted at 1:22am on May 14th, 2023
GIGAHERTZ (Sploder12) - 4.5/10
11.321 to 13.049 - bass kicks are more frequent here yet the layering here is much tamer than the part before it, this part should be much denser
first jumpstream: using JS with doubles on every 4th is fine, but the patterns here are basically homogeneous when it should be patterned in alternating sets of 4 to correspond to the pulse of the track. the fact that the notes in the melody can be cleanly separated into 1-measure pieces i feel make it much easier to use alternating JS patterns rather than what is done here.
20.826 to 21.258 - this burst is actually not straight 24ths, they're 3-note bursts. i also feel that 32nd bursts are a bit too spiky for most FFR players. this happens multiple times throughout the chart
23.850 - no 24ths present here
27.738 - not 32nds!
28.602 to 35.515 - synth melody changes here yet the jumpstream layering and patterns are about the same, could afford to have different JS layering here at least. 32nd bursts make sense but i don't think they're very appropriate here
35.515 to 36.703 - you use the same broken JS rhythms later in the song, but with much lighter layering. i think you can stick with using this type of layering
38.539 - mean transition given that the anchor before this was on the left hand and the burst starts on the left hand
Going to stop here -- I believe that this is meant to be a half-joke submission, so I don't expect this to be resubmitted. But overall I think the chart suffers too much from not following the song much due to its patterning, has numerous large technical errors, very uneven difficulty curve (1:26 was a bit much, the 32nd walls are arguably excessive, and there are a lot of unnecessarily difficult patterns), and a generally uninteresting song choice.
Posted at 4:20am on May 14th, 2023
GIGAHERTZ (sploder12)
- Offset's good.
23.454 - Two 24th bursts shouldn't use the same motion as 22.590 - I personally would tweak this out so it doesn't feel too rigid when playing them, maybe by mirroring these out.
29.034 - The melody should use a jump here, it plays at a two-set melody and synth that should help you out with emphasizing the change in structure.
29.898 - Same reason as 29.034. (it happens on the 30.763, so I won't start pointing this any further)
*35.623, 35.947, 37.351 - These jumps muddles with everything, and the melody is quite non-existent here, so this should be a single.
55.389 - Should be a jump.
1:07.594 etc. - To respect the change in layering, the cymbals could use a jump.
*1:23.688 - Not quite a fan with increasing density here, as the melody is fitting enough to warrant a harder patterning than the cymbals itself. Would make this every cymbals in this section into a jump, and turn every other instances of 1:23.580 into jumps (melody)
1:36.001 - Pitch should be slightly descending, so maybe flip this jump with 1:36.109.
1:39.349 - Pitch for this jump should be [34], not [12].
I'm quite agnostic about the 24th and 32nd bursts inside the jumpstream sections, as it strikes me as just apt but at the same time it's not the perfect representation of the sound itself, but I ultimately understood the decisions to not making the jumpstreams overbearingly spiky.
That being said, while I think the first half of the jumpstreams felt a lot more rolly than the second half, I do feel like you could pay a bit more attention on some of the musical cues in there, since I just can't help the fact that the first half plays like a one big roll, and changes direction every now and again, thus with the second half being introduced into more trilly patterns certainly makes this iffy to play. [5.5/10]