ameagaRIPservice :: FFR Batch Submission
Dump Batch
PublicTokenPurchasedSecretEvents
Rejected
Simfile Folder Name
ameagaRIPservice (xXOpkillerXx)
Note Count
3966
Chart Length
3:56
Average NPS
17.5332
Estimated Difficulty
116.95
First Note
0:10
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 4
2 - 125
3 - 1083
4 - 654
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
15 - 45.00 nps
0.5 Seconds
19 - 38.00 nps
1 Second
36 - 36.00 nps
2 Seconds
64 - 32.00 nps
5 Seconds
152 - 30.40 nps
10 Seconds
289 - 28.90 nps
30 Seconds
806 - 26.87 nps
1 Minute
1409 - 23.48 nps
Color Count
Largest Note Gaps
2.3s1.17s1.13s1.13s1.13s0.57s0.57s0.57s
Posted at 2:00am on November 1st, 2022
This chart is ridiculous lmao good lord. It's hard to really judge this on its own terms because the chart is intentionally made to be a very difficult challenge, and as a result a lot of the rhythms here are intentionally overemphasised, but I'll give this a Reject for a couple of reasons. I'll first disclose that I can't play this on 1.0 though (I played this on 0.9), and I did use Shadow's AA video as occasional reference as well, but there's only so much I can judge.
- Minor point but you can afford to layer some percussion in the 24th section in 52.208.
- The 16th trill at 57.068 might be chokebait for some players, Shadow CBrushed in his AA run because of the transition between the trill and the stream, and I expect top players to have something closer to Shadow's skillset than someone more conventionally all-rounded.
* In general I'm just not fond of the 32nd jumpstreams in the choruses. I definitely understand why they're there and what the musical justification for them is, but I feel that a pulsating synth like that should have some form of strong-weak-strong-weak (or weak-strong-weak-strong) rhythm to it rather than a continuous 32nd jumpstream pattern. The obvious downside to this is that the chart would be significantly easier, and that goes against the main theme of the chart, but I don't think the chart follows the music very well because of how aggressively layered the chart is at the moment.
This isn't so much of a difficulty criticism regardless: How I thought of it is that, if these bits were all 24ths instead of 32nds, would I be ok with it, and I personally wouldn't be ok with either continuous rhythm.
* The pattern at 1:40.778 (there's a repeat of this pattern later on) is just really really hard, musical justification aside. I know Shadow FC'd both of these patterns in his run, but he racked up like 15-20 greats (J5, but regardless) in each one and even on 0.9 I have no idea what I'm supposed to do other than hit gluts and pray that I combo through.
* The trilly handstream at 2:48.211 is probably excessive even within the confines of the chart. There's some justification for this in the synth, but the continuous nature (and in turn, difficulty) of the pattern implies that the synth is really really strong, but it's not much stronger than any of the fast bursts that go to the synth in non-choruses. I didn't take much damage in this section, but I know Shadow lost about 1.5% here for a relatively chill part of the song.
The chart seems structurally consistent, and there are some interesting things in it (colour tricks, etc.), but in general I'm a bit uncomfortable with the level of overemphasis in the chart and I do think that there are some parts that can be afforded to be toned down because they do affect gameplay quite heavily as is.
Posted at 12:11pm on November 12th, 2022
I'm taking the pass stance for this file.
As much as I can judge very hard content (as far as 115 difficulty-wise), this is way beyond my reach to review what is mostly going on in this file - tried playtesting this even on 0.85 rate gets me nowhere near to be able to competently dissect this file as a whole.
Posted at 7:13pm on November 30th, 2022
Reject.
I agree with April's sentiment. This seems like "Overstatement: The File"
I don't think any of it is necessarily that bad or wrong, it just isn't fun...or playable for that matter.
For the advocacy of hard AND playable files in FFR I think reject would be best for now. I feel like this file goes against what FFR had in mind for its dump files.
People seem mostly fed up with difficult files in FFR because of the perpetual opting for patterning and song choices that disregard the player. This exemplifies both to me.
Posted at 7:20pm on November 30th, 2022
Matthias also reviewed this file and deemed it too hard to give a rating.
2 Reject / 2 Pass
Moving to Reject
Thank you for your submission to the dump batch! Don't forget dump files can also be sent/resubmitted to any regular batch.