Get Ready 2 Rokk (For FFR) :: FFR Batch Submission
loftyb - Get Ready 2 Rokk (For FFR) - Freezepop [5 / 10]
Dump Batch
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Rejected
freezepop has been charted already
I addressed the .mp3 by cutting it in the appropriate spot in audacity and adding a fade out.
file name has been changed to "Get Ready 2 Rokk v2" as directed by people in the discord and I changed the simfile author from lofty (my etterna username) to loftyb (my FFR username)

- The sim folder name isn't as expected: "Get Ready 2 Rokk v2 (loftyb)" vs "Get Ready 2 Rokk (For FFR) (loftyb)"

Simfile Folder Name

Get Ready 2 Rokk v2 (loftyb)

Note Count

1661

Chart Length

2:12

Average NPS

12.8926

Estimated Difficulty

88.33

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x -49

Framers

0 - 0 1 - 0 2 - 0 3 - 14 4 - 210

Jumps

x 258

Hands

x 6

Quads

x 0

Color Jumps

x 22

Color Hands

x 2

Color Quads

x 0

Most notes in:

1/3 of a Second
9 - 27.00 nps 0.5 Seconds
12 - 24.00 nps 1 Second
22 - 22.00 nps 2 Seconds
41 - 20.50 nps 5 Seconds
100 - 20.00 nps 10 Seconds
198 - 19.80 nps 30 Seconds
511 - 17.03 nps 1 Minute
876 - 14.60 nps

Color Count

x 534 (32.15%)
x 429 (25.83%)
x 94 (5.66%)
x 311 (18.72%)
x 4 (0.24%)
x 215 (12.94%)
x 12 (0.72%)
x 34 (2.05%)
x 28 (1.69%)

Largest Note Gaps

0.63s0.63s0.63s0.63s0.63s0.63s0.63s0.63s
35
28
21
14
7

Reject... for now anyway. I get what you're trying to do for the most part and the chart is structured in a way that's far looser than what I think people would expect from an FFR dump (the notes should correspond to attacks in some way rather than what is done here, and often times the patterns should change based on pitch rather than just timbre, etc.).

There aren't too many notes that I can give because I do get what you're trying to do for the most part, like the 16th JS bursts for the first verse (even if they're really unconventionally done compared to more granular dumps), the note garble to bass guitar note, doubled BPM section at 30.777 to synths with 16ths used when the vocals are stronger, the occasional 32nd bursts with runningmen for the synths at 44.663, and so on. I think they're all neat, but they're still all quite improvisational and is more of providing an additional voice over the music rather than following the music.

Given that judges will judge a chart based on how well music is being followed rather than complemented, I have to point out things like how these synths and all that can be followed more granularly and consistently, the 16th broken jumpstreams don't make much sense, and how the synth at 1:35.163 isn't the same as 30.777 and it should be different, among other things like the ending jumpstream layering. I don't think this is well-suited given the type of dump chart that FFR is looking for at the moment, though there's a clear attempt of following the music albeit in a loose improvisational manner. Maybe some time in the future.

REJECT.

This chart is just too much of an experiment with quantizations and patterns and lacks consistency and musical relevance in the abstract charting. Sections such as 30.777 and 1:35.163 are too spiky for the intensity of the music relative to other sections. I would say that the section that has the most potential is probably the ending abstract JS which, if polished a bit, would be quite fun given the hard guitar going on there. The rest of the chart would need more structure though.

Reject

The double BPM sections are definitely way too much of a spike in comparison to most of the rest of the song. It makes sense for it to be so different and I love the concept of them, it's just too much.

Not sure at all what is going on from 44.663-1:04.858 - both layering and how 32nds are used here seem pretty much random.

I really like 1:14.953 - 1:20.006.

Overall just doesn't feel overly cohesive on the whole.

I'm placing a reject for this.

The quantizations used for this are definitely cool and I respect the idea for it, but I'm not entirely certain that this is what FFR needs......... for now. This dump file is definitely unique in a sense that the song does makes some sense with how you structured this chart as a whole (especially the vocals and the delayed melodies), but when it put together it doesn't feel that cohesive to play in general, and I feel for the FFR playerbase, people will have a disdain for this layering in particular.

With how loosely the file follows into certain points of the song, as a judgement call, I don't think this is the right fit for now.

4 Reject
Moving to Rejected

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