Dream to Nightmare :: FFR Batch Submission
Wiosna - Dream to Nightmare - Nightmare [8.5 / 10]
15th Official Tournament (More Than 70 Difficulty)
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Released
https://www.flashflashrevolution.com/vbz/showpost.php?p=4273001&postcount=2
Nightmare is an alias of Canblaster. Chart is sloppy.

✔️ The stepauthor has acknowledged the judges notes.

✔️ This chart has been marked as final and shouldn't receive any more changes.

Simfile Folder Name

Dream to Nightmare (Wiosna)

Note Count

1312

Chart Length

1:46

Average NPS

12.6886

Estimated Difficulty

92

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x 56

Framers

0 - 0 1 - 0 2 - 41 3 - 125 4 - 43

Jumps

x 327

Hands

x 80

Quads

x 0

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
8 - 24.00 nps 0.5 Seconds
12 - 24.00 nps 1 Second
21 - 21.00 nps 2 Seconds
40 - 20.00 nps 5 Seconds
90 - 18.00 nps 10 Seconds
177 - 17.70 nps 30 Seconds
455 - 15.17 nps 1 Minute
852 - 14.20 nps

Color Count

x 450 (34.3%)
x 388 (29.57%)
x 89 (6.78%)
x 275 (20.96%)
x 48 (3.66%)
x 44 (3.35%)
x 9 (0.69%)
x 0 (0%)
x 9 (0.69%)

Largest Note Gaps

4.7s2.13s1.5s1.2s1.2s1.2s0.83s0.67s
35
28
21
14
7

[8.5/10]

Permission: good
Metadata: good
Offset: see below

- 0.083: This note is off by a little bit, move the first beat to 0.101.
- 0.420 - end: Sync is late instead of early from this beat onward, move to 0.415. (grow region from 0.415 to the end of the song, 178 bpm)
- 14.572: The pitch here is higher than 11.875, so I think it would be cool to reflect that in this pattern. Maybe [12] 2 [134]?
- 19.207: This glut feels a bit arbitrary, the sounds indicate a straight jumptrill.
- 20.302, 20.555: I understand this is a jack oriented file, but these don't really sound like jacks.
- 31.931: This note isn't much more intense than the 32nds. I would make them all singles and then you can make 32.100 a jump for the kick.
- 32.269: Same here
- 32.465: I'm not sure if I like this particular 48th, I'd make the first one a 32nd and keep the second one as a 48th to indicate that the roll is faster.
- 32.774: I would just make this a single for congruency, but I understand the jump.
- 32.816: I'd also do the same thing here, first grace a 32nd and the second one a 48th.
- 43.940, 44.150, 44.361, 44.572: I understand the omission of these notes, but I love offbeat rhythms like these lol.
- 63.785: Move to 63.813.
- 64.965, 65.302, 65.471 etc.: Why are these jumps? I think single note jacks would make more sense. Single notes would also make instances of syncopation like at 69.853 stand out more.
- 69.516: Not a huge fan of this being a hand, I understand it's going to the chord in the background, but without the presence of a kick it feels like it's a bit too much for the sound.
- 84.094 - 86.285: That's awesome
- 86.707, 87.212: I think you could make these 3-note jacks. They're fairly isolated, but you do have a theme going on of 2-note jacks, so up to you.
- 89.572, 89.909: Instead of having these 8ths as jumps you could also make these 4-note 48th bursts, not really necessary, but it fits better imo. ( https://imgur.com/a/N7yQwny )

This chart is so good. The majority of my notes are suggestions and nitpicks, it's good to go as is.

Very big thanks for the notes.

Sync is fixed.

14.572 - Agreed, fixed.

19.207 - I think a jumptrill would make this bit a little uneven; I agree that the glut pattern is a bit arbitrary, but this fits this midway point of it being gluts while not being too difficult.

20.303/20.555 - Fair enough point, I was a bit back and forth on this after making a few other files in this style, and I think I'd lean more towards this being not jacks.

31.931/32.269 - Good catches, thank you.

32.465 - I'm unsure about this personally, can't hear much difference between this and the other 48th.

32.774 - Double was used mostly for difficulty purposes (and to denote a shriller buzz sound) yeah.

63.785 - Sure.

64.965/etc. - The jumps are partly for difficulty and partly because of feel. This is a prominent part of the song, and I found that a lot of the difficulty (and heaviness, really) gets lost when I made them singles. It gets particularly noticeable with minijack chains like 65.303, where the hidden 221 pattern caused by the minijack + [13] jump creates a good amount of strain that I think fits the overall energy of the section.

69.516 - I think this coincides with 64.965. I think the kicks here are prominent enough and the chord distinguishes this note from the rest of the kicks.

86.707/87.212 - yeahhhh I would like to be prudent if possible.

89.575/89.909 - I think I avoided an explicit 48th burst because I just thought that it'd be a massive pain to time on Etterna/osu!mania. On FFR it's less of an issue because the game is more AAA-oriented, but I think the issue with your suggestion in particular is that I'd have to use minijacks on column 3 to avoid column bias (the burst before it had a minijack on column 4), and 3413 looks fairly counterintuitive to hit. I'm torn on this, but I think I'll keep this.

Applied M0nkeyz's notes.

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1313 => 1312
AVG NPS changed: 12.69417 => 12.68859
Hand Bias changed: 55 => 56

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1313 => 1312
Chart Length changed: 1:49 => 1:46
AVG NPS changed: 12.32478 => 12.68859
Last Delay changed: 0:04 => 0:01
Hand Bias changed: 57 => 56