chaos entity :: FFR Batch Submission
Skayles - chaos entity - Seo [6.5 / 10]
15th Official Tournament (More Than 70 Difficulty)
PublicEvents
Rejected
Seo blanket perms https://www.flashflashrevolution.com/vbz/showpost.php?p=4775764&postcount=356

Matthia already got 10 greats on a fairly harder version of this but it was wayyy too spiky. this is at least...reasonably spiky. probably works best as a d7 semi-final or final, or d8 r3/r4

Simfile Folder Name

chaos entity (Skayles)

Note Count

2162

Chart Length

2:28

Average NPS

14.8796

Estimated Difficulty

104.51

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x -62

Framers

0 - 0 1 - 1 2 - 57 3 - 174 4 - 452

Jumps

x 351

Hands

x 85

Quads

x 0

Color Jumps

x 37

Color Hands

x 6

Color Quads

x 0

Most notes in:

1/3 of a Second
14 - 42.00 nps 0.5 Seconds
19 - 38.00 nps 1 Second
32 - 32.00 nps 2 Seconds
58 - 29.00 nps 5 Seconds
135 - 27.00 nps 10 Seconds
248 - 24.80 nps 30 Seconds
667 - 22.23 nps 1 Minute
1218 - 20.30 nps

Color Count

x 688 (31.82%)
x 480 (22.2%)
x 175 (8.09%)
x 448 (20.72%)
x 152 (7.03%)
x 84 (3.89%)
x 52 (2.41%)
x 21 (0.97%)
x 62 (2.87%)

Largest Note Gaps

1s0.97s0.83s0.83s0.7s0.7s0.63s0.57s
35
28
21
14
7

Since i know it might be a point that comes up, I know this is pretty backloaded as far as consistent density, but that's also the nature of the song as far as I'm concerned so. I feel like despite the ramp up in consistent density, the first half is still plenty hard enough that it doesn't feel egregiously "easier" than the JS and speed in the end (unless you just don't have the speed idk)

:aooga::wiwi::OhYesWooYes:

less jank patterns and better attention to rhythms

A new chart file was uploaded with the following changes:
----------
Note Count changed: 2167 => 2162
AVG NPS changed: 14.91397 => 14.87956
Hand Bias changed: -57 => -62

chaos entity (Skayles) [6.5/10]

PERMS OK
SYNC OK

NOTE: I am aware that parts of the chart is abstract charting. That being said, when I mention that I cannot hear what some notes go to, that includes non-precise sounds and/or more abstract concepts.

18.227: Missing note.

22.684: Essentially a ghost note, especially when considering that 22.401 is more prominent (still super subtle) yet not layered.

27.211: Ghost note.

27.565: Here the layering of the 16ths goes from barely audible sounds to straight up bass kicks, yet the chart gets easier due to the vocals being layered as hands before, on top of the subtle 16ths. This is likely caused by needing to bump up the difficulty of the first half to match the second half, but it sacrifices a significant amount of intuitive flow of the chart.

29.546: This has the same buzz sound charted as 48ths right after it.

45.676-46.525: Very harsh on left hand. All the right hand does here is a long trill, but the left hand has to do 12(12)21121(12)212. Would highly suggest removing the 24ths from 45:815 to 46:100 which are abstract anyway and not as prominent as the following 24ths.

47.798: Also rough on left hand. The player is either forced to trill the left side to transition into the 16ths properly, or do an awkward 2(12)(12)121. Would suggest something like (23)142(13)423(14) 2 (14)... maybe.

48.506-50.062: Again, lots of complexity on the left hand, the bias is easily felt.

49.744: Can't hear these 32nds. The minijacks are still clearly on the 16ths in the song.

53.741-54.165: Can't hear these 24th.

1:35.339: Not sure what this jump goes to. Layering seems to indicate the jump should be on 1:35.410 if anything.

1:40.928: PR isnt correct with 1:40.716.

1:44.394-1:54.016: That's super fun, the patterning really emphasizes the song there.

1:59.958: Be careful with polys like these. The left hand up to 2:00.241 has a tighter trilling window than the second pattern of polys, and unjustifiably so.

2:00.737 & 2:00.949 & 2:01.161: PR, these are different notes. Also can't just be the same as the jump at 2:01.373 which is just a kick.

2:02.788: Left hand once again taking most of the complexity.

2:16.088: Missing 32nds.

2:16.654: This feels easy for the intensity of the song and the rest of the difficulty curve. Would suggest something like
(34)4(12)1... into (13)1(24)4... .

Overall this chart has a lot of potential but lacks coherence in the tech parts w.r.t. the song and the hand balance, and has somewhat unclear layering here and there. Given that adjusting hand balance AND some layering would require a fair bit of work, this will have to go back for now.