Super wild! Survival Zundoko-chan :: FFR Batch Submission
jacobvl39 -
Super wild! Survival Zundoko-chan -
IOSYS feat. Chiyoko [7.25 / 10]
March/April 2022
PublicTokenPurchasedSecretEvents
Released
- The sim folder contains additional files that can be removed. [ .ini ]
Simfile Folder Name
Super Wild! Survival Zundoko-chan (jacobvl39)
Note Count
1739
Chart Length
2:28
Average NPS
11.9546
Estimated Difficulty
80.22
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 12
3 - 33
4 - 38
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
8 - 24.00 nps
0.5 Seconds
11 - 22.00 nps
1 Second
21 - 21.00 nps
2 Seconds
36 - 18.00 nps
5 Seconds
83 - 16.60 nps
10 Seconds
161 - 16.10 nps
30 Seconds
428 - 14.27 nps
1 Minute
788 - 13.13 nps
Color Count
Largest Note Gaps
5.5s1.43s1.4s1.4s1.3s1.23s0.37s0.37s
Posted at 11:42pm on April 30th, 2022
fixed some layering and quantization errors in the intro
A new chart file was uploaded with the following changes:
----------
Note Count changed: 1723 => 1724
AVG NPS changed: 12.31007 => 12.31722
Hand Bias changed: -9 => -14
Posted at 7:28pm on May 31st, 2022
I think the 3 [134] at 2:06.138 is too spiky and I'll definitely change it.
Posted at 9:23pm on October 24th, 2022
Super Wild! Survival Zundoko-chan (jacobvl39) [7.5/10]
PERMS OK
SYNC OK
0.580: Honestly there might as well be a hand here.
1:03.815: This is barely audible, plays like a ghost note. This also applies to 1:05.227, 1:06.285 and 1:06.638.
1:05.521: This entry is rough and doesn't flow well. Starting this staircase with a (14) would help a lot, which you can do if you remove the barely audible notes mentioned.
1:06.932: The gap between the 1 and 2 is jarring; this sound is nearly a quad so having that gap separating one note from the other three plays oddly.
1:16.197 & 1:16.374: Inconsistent layering here, should be removed.
1:26.785: Missing note.
1:31.021: Missing note.
1:32.521: Should probably be a (14). PR with the preceding 4th is different, and the flow would be better.
1:41.521: PR, should be a different jump. Could do 21(34) for example.
1:45.580: Arguably missing note. The approach here is clear, but the "sh" sounds on the 8ths are pretty audible and part of the vocals.
1:52.109: Having (24)s for this sound breaks PR with 1:51.756 which is very different yet also a (24).
2:07.374: Could be a jump.
2:07.638: Would move to (34) for PR.
2:07.727: Ghost note.
2:08.256: Missing note.
2:25.815: Could be a (24).
This chart is actually super fun and showcases each section of the song beautifully. While there are quite a few things to touch up, I've no doubt this will be enjoyed a lot.
Posted at 9:45pm on October 24th, 2022
Super Wild! Survival Zundoko-chan (jacobvl39) [7/10]
>Perms, metadata, sync good
24.756/32.521/33.227/40.285-42.050/45.932-47.697/51.580-51.932/54.403-55.109/1:10.638/1:10.815/1:33.932-1:35.697 - If vocals = jump (excluding the yellow 16ths), then these spots should have jumps. But if the jumps are going to the moments where the vocalist is saying the syllables really hard, then still recheck these spots. Compare with 24.932-35.597.
34.285/1:02.697-1:06.227 - Should be hand. Horn noise(?). Compare with the earlier moments where you put hand on horn noise even when there were no kicks to accompany them.
1:12.403/1:15.227/1:16.285/1:16.374/1:18.050/1:20.874 - Ghost note, in terms of it not being part of the synth melody that you’re stepping right now.
1:19.638 - Could change this to [124] to reduce the uncomfortable [3] anchor you have going on here. The [3] anchor happens a lot before and after this spot, but I suggest it here since it would still be the correct PR.
1:24.932/1:26.344/2:00.227/2:01.638 - Missing jump. Kick.
1:30.403 - Why jump here? You haven’t been putting jumps on vocal during this JS section.
1:33.227 - Should be [14] for correct PR.
1:39.227 - Should be a different jump pattern other than [14]. It has a different noise compared to the previous [14]’s.
2:06.580-2:07.462 - Add more hands to that noise
2:07.285-2:07.374 - Should be a minijack around here
2:11.697 - Ghost note. No vocal.
2:18.932-2:19.991 - Make them all hands.
2:24.050 - Missing jump
2:24.138 - Missing note
>>Could be improved by avoiding unnecessary anchors and by rechecking the jump layering in the JS sections. Fortunately, it’s mostly S&C.
Posted at 10:09pm on November 13th, 2022
A new chart file was uploaded with the following changes:
----------
Note Count changed: 1724 => 1739
AVG NPS changed: 12.31722 => 11.95463
First Delay changed: 0:09 => 0:03
Hand Bias changed: -14 => -25
Posted at 10:19pm on November 13th, 2022
Implemented most of the suggestions.
The sections from 1:02.697 - 1:06.932 and ~1:50-1:53 got some additional rework, because I needed to shift some stuff around to incorporate the new notes. I don't think it changes the feel of the chart.
The plan was always to use hands for the orchestral stabs, but there's a few spots where I decided to go with jumps (34.285, 2:06.050, 1:02.697 - 1:06.932) or a single (2:07.374). I just could not figure out how to put hands there without introducing awkward gluts that I can't even hit consistently. I didn't want to make a file with a few tiny chokepoints that ruin everyone's AAA attempts, so something had to give. Hopefully the rest of the improvements more than make up for it.
.