Super wild! Survival Zundoko-chan :: FFR Batch Submission
jacobvl39 - Super wild! Survival Zundoko-chan - IOSYS feat. Chiyoko [7.25 / 10]
March/April 2022
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Released
IOSYS permisson (see spreadsheet: https://docs.google.com/spreadsheets/d/1DJQLrSgfPhxSIH1-rDS_Nwzxm9sektgrZr2ESC-N3dk/edit#gid=991684842). This is a cut of the song 超野生!サバイバルずんど子ちゃん (Extended Mix) from ニュー・ノーマル・パーティミュージック ~ I/O/P SELECTED Vol.6
I think this is my best attempt at charting so far, so I'll just wait and see what happens.

Any inconsistencies in the use of hands vs jumps for the orchestral stab sounds are to make it more playable. Same with the lack of PR in the "chorus" section.

- The sim folder contains additional files that can be removed. [ .ini ]

Simfile Folder Name

Super Wild! Survival Zundoko-chan (jacobvl39)

Note Count

1739

Chart Length

2:28

Average NPS

11.9546

Estimated Difficulty

80.22

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x -25

Framers

0 - 0 1 - 0 2 - 12 3 - 33 4 - 38

Jumps

x 322

Hands

x 100

Quads

x 0

Color Jumps

x 5

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
8 - 24.00 nps 0.5 Seconds
11 - 22.00 nps 1 Second
21 - 21.00 nps 2 Seconds
36 - 18.00 nps 5 Seconds
83 - 16.60 nps 10 Seconds
161 - 16.10 nps 30 Seconds
428 - 14.27 nps 1 Minute
788 - 13.13 nps

Color Count

x 768 (44.16%)
x 410 (23.58%)
x 90 (5.18%)
x 418 (24.04%)
x 32 (1.84%)
x 1 (0.06%)
x 0 (0%)
x 14 (0.81%)
x 6 (0.35%)

Largest Note Gaps

5.5s1.43s1.4s1.4s1.3s1.23s0.37s0.37s
35
28
21
14
7

fixed some layering and quantization errors in the intro

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1723 => 1724
AVG NPS changed: 12.31007 => 12.31722
Hand Bias changed: -9 => -14

I think the 3 [134] at 2:06.138 is too spiky and I'll definitely change it.

Super Wild! Survival Zundoko-chan (jacobvl39) [7.5/10]

PERMS OK
SYNC OK

0.580: Honestly there might as well be a hand here.

1:03.815: This is barely audible, plays like a ghost note. This also applies to 1:05.227, 1:06.285 and 1:06.638.

1:05.521: This entry is rough and doesn't flow well. Starting this staircase with a (14) would help a lot, which you can do if you remove the barely audible notes mentioned.

1:06.932: The gap between the 1 and 2 is jarring; this sound is nearly a quad so having that gap separating one note from the other three plays oddly.

1:16.197 & 1:16.374: Inconsistent layering here, should be removed.

1:26.785: Missing note.

1:31.021: Missing note.

1:32.521: Should probably be a (14). PR with the preceding 4th is different, and the flow would be better.

1:41.521: PR, should be a different jump. Could do 21(34) for example.

1:45.580: Arguably missing note. The approach here is clear, but the "sh" sounds on the 8ths are pretty audible and part of the vocals.

1:52.109: Having (24)s for this sound breaks PR with 1:51.756 which is very different yet also a (24).

2:07.374: Could be a jump.

2:07.638: Would move to (34) for PR.

2:07.727: Ghost note.

2:08.256: Missing note.

2:25.815: Could be a (24).

This chart is actually super fun and showcases each section of the song beautifully. While there are quite a few things to touch up, I've no doubt this will be enjoyed a lot.

Super Wild! Survival Zundoko-chan (jacobvl39) [7/10]
>Perms, metadata, sync good

24.756/32.521/33.227/40.285-42.050/45.932-47.697/51.580-51.932/54.403-55.109/1:10.638/1:10.815/1:33.932-1:35.697 - If vocals = jump (excluding the yellow 16ths), then these spots should have jumps. But if the jumps are going to the moments where the vocalist is saying the syllables really hard, then still recheck these spots. Compare with 24.932-35.597.
34.285/1:02.697-1:06.227 - Should be hand. Horn noise(?). Compare with the earlier moments where you put hand on horn noise even when there were no kicks to accompany them.
1:12.403/1:15.227/1:16.285/1:16.374/1:18.050/1:20.874 - Ghost note, in terms of it not being part of the synth melody that you’re stepping right now.
1:19.638 - Could change this to [124] to reduce the uncomfortable [3] anchor you have going on here. The [3] anchor happens a lot before and after this spot, but I suggest it here since it would still be the correct PR.
1:24.932/1:26.344/2:00.227/2:01.638 - Missing jump. Kick.
1:30.403 - Why jump here? You haven’t been putting jumps on vocal during this JS section.
1:33.227 - Should be [14] for correct PR.
1:39.227 - Should be a different jump pattern other than [14]. It has a different noise compared to the previous [14]’s.
2:06.580-2:07.462 - Add more hands to that noise
2:07.285-2:07.374 - Should be a minijack around here
2:11.697 - Ghost note. No vocal.
2:18.932-2:19.991 - Make them all hands.
2:24.050 - Missing jump
2:24.138 - Missing note

>>Could be improved by avoiding unnecessary anchors and by rechecking the jump layering in the JS sections. Fortunately, it’s mostly S&C.

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1724 => 1739
AVG NPS changed: 12.31722 => 11.95463
First Delay changed: 0:09 => 0:03
Hand Bias changed: -14 => -25

Implemented most of the suggestions.

The sections from 1:02.697 - 1:06.932 and ~1:50-1:53 got some additional rework, because I needed to shift some stuff around to incorporate the new notes. I don't think it changes the feel of the chart.

The plan was always to use hands for the orchestral stabs, but there's a few spots where I decided to go with jumps (34.285, 2:06.050, 1:02.697 - 1:06.932) or a single (2:07.374). I just could not figure out how to put hands there without introducing awkward gluts that I can't even hit consistently. I didn't want to make a file with a few tiny chokepoints that ruin everyone's AAA attempts, so something had to give. Hopefully the rest of the improvements more than make up for it.

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