Naruto's Ninja Way :: FFR Batch Submission
DarkZtar - Naruto's Ninja Way - None Like Joshua [8 / 10]
15th Official Tournament (More Than 70 Difficulty)
PublicEvents
Released
NLJ blanket perms.
Could also release as another diff (oni/another/etc) if this gets in.

- The sim folder name isn't as expected: "Naruto's Ninja Way v2 (DarkZtar)" vs "Naruto's Ninja Way (DarkZtar)"

✔️ This chart has been marked as final and shouldn't receive any more changes.

Simfile Folder Name

Naruto's Ninja Way v2 (DarkZtar)

Note Count

2460

Chart Length

2:44

Average NPS

15.3686

Estimated Difficulty

94.24

First Note

0:04

Ending Note Delay

0:01

Hand Bias

x 22

Framers

0 - 0 1 - 0 2 - 0 3 - 1 4 - 691

Jumps

x 519

Hands

x 163

Quads

x 4

Color Jumps

x 3

Color Hands

x 3

Color Quads

x 0

Most notes in:

1/3 of a Second
9 - 27.00 nps 0.5 Seconds
13 - 26.00 nps 1 Second
23 - 23.00 nps 2 Seconds
42 - 21.00 nps 5 Seconds
97 - 19.40 nps 10 Seconds
186 - 18.60 nps 30 Seconds
508 - 16.93 nps 1 Minute
968 - 16.13 nps

Color Count

x 903 (36.71%)
x 153 (6.22%)
x 852 (34.63%)
x 195 (7.93%)
x 95 (3.86%)
x 218 (8.86%)
x 10 (0.41%)
x 14 (0.57%)
x 20 (0.81%)

Largest Note Gaps

0.47s0.47s0.4s0.4s0.4s0.4s0.4s0.4s
35
28
21
14
7

damn i get to pop my first judge cherry with this hahah

Naruto's Ninja Way (DarkZtar)

- Offset's good.

8.289 & 9.089 & 15.489 - Shouldn't be a hand.
8.689 & 8.822 - Sure you don't want to make these jumps as well?
8.956 - .....while this one should be a hand. (same with 15.356)
14.789 - Is this 48th goes to the rap?
22.689 & 22.822 - Shouldn't these be jumps as well? It's very clear you've been layering stronger raps to jumps, so I don't think this should be any different.

The dubstep section is very nice - it's aggressive, but mostly fair in my eyes.

42.756 - Missing a 24th here.
45.489 - Should be a jump as well.

lmao the 1:03.806 I didn't expect for the coloured burp at all

1:31.356 - Can make it to [12] instead of [13], since putting on [13] makes the right hand too anchory.

The next minute is also quite nice.

*2:35.356 - Since your column 1 is looking quite empty, and there's no PR being followed from the beginning (it kinda is, but figured that's not your focus at all), would strongly suggest to move this jump to [13].
2:37.356 & 2:41.399 - Should be a jump.
2:41.274 - Missing a 12th here.

There's a sizable portion of fun in this chart, and I definitely enjoyed playing through it, and I feel like high D6-D7 will going to have fun with this as well. I do feel like I'm missing something with your jump/hand layering in the first 30 seconds though - since you've picked a fair amount of focus towards the rap and the synth/bass, and some of your jump/hand decisions felt like it needed a once-over.

Solid file for OT, but do check the *'d note and the first 30 seconds more thoroughly. [8/10, Change Recommended]

8.289 & 9.089 & 15.489 - Shouldn't be a hand.

hands are for prominent synth hits (layering diverges from additive layering here im aware, but I wanted hands for emphasis for these sounds specifically)

8.689 & 8.822 - Sure you don't want to make these jumps as well?

background guitar doesn't play here, hense why i didnt have jumps here, first verse had vocal + rhythm guitar + kick hits as additive layering elements

8.956 - .....while this one should be a hand. (same with 15.356)
suggestion taken, hands added

14.789 - Is this 48th goes to the rap?
it does, there are parts where the vocals diverge slightly from neatly quantized rhythms. i was kinda torn on weather to acknowledge these variations or just go straight 12ths. the flams earlier on in the verse are also the result of this.

22.689 & 22.822 - Shouldn't these be jumps as well? It's very clear you've been layering stronger raps to jumps, so I don't think this should be any different.
rhythm guitar doesnt play here so i kept these as singles (i think this is the element that is making the layering confusing for you?) this section has rhythm guitar + vocals + flute + crashes additive layering (no quads used though).

The dubstep section is very nice - it's aggressive, but mostly fair in my eyes.

42.756 - Missing a 24th here.
added, patterning changed slightly to compensate

45.489 - Should be a jump as well.
jumps here go to synth + rim hit (which is why there are lots of jumps into hand transitions since the rim hits play twice consecutively.) im beginning to see why this layering scheme appears a bit unraveled at this point tbh but this layering methodology is consistent throughout the rest of the chart and i think id rather not change all of it.

lmao the 1:03.806 I didn't expect for the coloured burp at all
lol

1:31.356 - Can make it to [12] instead of [13], since putting on [13] makes the right hand too anchory.
suggestion taken

The next minute is also quite nice.

*2:35.356 - Since your column 1 is looking quite empty, and there's no PR being followed from the beginning (it kinda is, but figured that's not your focus at all), would strongly suggest to move this jump to [13].
suggestion taken

2:37.356 & 2:41.399 - Should be a jump.
jumps added

2:41.274 - Missing a 12th here.
12th added

A new chart file was uploaded with the following changes:
----------
Note Count changed: 2454 => 2460
AVG NPS changed: 15.33111 => 15.3686
Hand Bias changed: 28 => 22

Checking this again, and it looks like a good amount of notes have been addressed (I do admit the first 30 seconds was a bit confusing to look at side-by-side, but I can see it clearly now with the added clarification), thus the file's improved in those aspects.

Setting this to Accepted.