Dash Hopes :: FFR Batch Submission
Deamerai - Dash Hopes - Renard [7 / 10]
Jan/Feb 2022
PurchasedSecretEvents
Released
https://www.flashflashrevolution.com/vbz/showpost.php?p=4273003&postcount=4
This was released on Mungyodance, a game made by VULPvibe -> Lapfox Trax today. The permission lists Renard aliases that are exclusive to MGD, so it should be fine I think? Submitting the file just in case to fill all my slots before the batch closes.

Simfile Folder Name

Dash Hopes (Deamerai)

Note Count

1350

Chart Length

1:31

Average NPS

15.3351

Estimated Difficulty

101.46

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x -8

Framers

0 - 0 1 - 0 2 - 74 3 - 3 4 - 441

Jumps

x 405

Hands

x 66

Quads

x 0

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
11 - 33.00 nps 0.5 Seconds
15 - 30.00 nps 1 Second
26 - 26.00 nps 2 Seconds
49 - 24.50 nps 5 Seconds
114 - 22.80 nps 10 Seconds
217 - 21.70 nps 30 Seconds
578 - 19.27 nps 1 Minute
1063 - 17.72 nps

Color Count

x 628 (46.52%)
x 449 (33.26%)
x 5 (0.37%)
x 267 (19.78%)
x 0 (0%)
x 1 (0.07%)
x 0 (0%)
x 0 (0%)
x 0 (0%)

Largest Note Gaps

5.33s5.33s1.07s0.67s0.53s0.27s0.27s0.27s
35
28
21
14
7

Dash Hopes (Deamerai) [7.0/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.

-Song is very much on the border between what’s acceptable / not acceptable in-terms of pitches and frequencies that are uncomfortable for hearing without reducing volume. Most notable fmpov is 00:18.292 and 00:34.692, although it is worth noting that multiple judges (including ones outside of this set) pointed out uncomfortableness specifically at [00:42.825 -> 00:51.358].

-[00:20.158 -> 00:21.358], [00:42.958 -> 00:51.358] These are 225bpm jumpgluts. Worth noting that Lawn Wake 69 [114] is the same speed and does this as well, but not nearly as compact or as dense as is made out here. With that in mind, the difficulty of sections compared to others are drastically different. Would probably play much better, yet differently imo if either difficulty is increased in stream sections or reduced in jumpglut sections.

-[00:28.825] Compared to 00:33.092 plays differently despite the same layering. Specifically, the 3-note long anchor on the left.

-[00:35.358] Love what you’re doing with these kinds of sections. Uninterrupted 8th anchoring here is some really nice flair.

-[00:39.492] Not really feeling the leftover 8th anchoring here on the down column. Feels like the [23] afterwards is supposed to be something else, given previous layering.

-[01:10.159] This is extreme oof.

-[01:17.626] Similar levels of oof. Might just be me, because I really struggle with [13][24] jumptrilling.

-[01:33.226] This should be a [12].

-Ultimately, the deciding factor that’s doing it for me (and keeping this from being a full accept to me) is the difficulty of the jumpgluts. If it were layered slightly safer (like [13][24][14][23][12][34], etc.), or similarly to heavily dense JS, with or without hands like at 00:58.826 for some of the tougher sections and bits that don’t utilise it (00:48.025, 00:49.225, 01:10.159 retrospectively as examples), then it would be alright in my book. But as it is currently, it is both pretty trivial and relentless at the same time with its difficulty curves and what is expected of players. I think it has a great deal of potential outside of that, so it’s Change Recommended for me.

Dash Hopes (Deamerai)

- Offset's fine.

Dude, my ears

21.492 - Can be argued as missing jump.
43.225 - This feels more appropriate on [34] instead of [23], and 43.358 on [23].

The jumpgluts right after is very cruel, but I think it works - I'd much rather have it a bit more comfortable on the strain, since the tension between the gluts are already high enough at 225bpm.

52.426 - Repetition on this section is quite cool, kudos
*58.959 - Looking at your jumpstream layering, anchors on column 2 feels a lot more packed. Try to balance it out.
1:08.293 - [13] instead of [14]? That will also alleviate the stress on column 4.
*1:10.226 - The descending jumpgluts like that are too brutal to my taste - given the song is chaotic as is, I'd much prefer to make it [24][23][13] instead of [34][23][12].
1:14.426 - Move it to [4], since right now your column 3 is looking pretty full.
1:31.093 & 1:31.359 - Why are these hands? You can continue using jumps every 8th like before.
1:35.626 - A hand is enough, quad is just a bit much.

This file is pretty frustrating to look at, and playing-wise it's still pretty fair given the patterns you used for the more aggressive spots. I'd still like to give this a chance, since the approach you took feels fitting, but the tension between the patterns can definitely be decreased by a fair bit. [7/10, Change Recommended]

Most notes applied, also changed the audio with the original quality (converted from ogg to mp3 since it won't let you upload ogg) since the old one was a lossy YT rip.

Please note, the entire point of the difficulty of this file is the difficult gluts and the awkward hand sections, so them being relentless is naturally intentional. I've playtested this a lot prior to submitting and made the gluts not egregious to perform on. Of course that depends on each person and how can they perform on fast gluts like these.

A new chart file was uploaded with the following changes:
----------
Offset changed: -7.623 => -0.050
MP3 Length changed: 1:43 => 1:29
----------
Note Count changed: 1349 => 1350
Chart Length changed: 1:38 => 1:31
AVG NPS changed: 15.32374 => 15.3351
First Delay changed: 0:10 => 0:03
Hand Bias changed: -3 => -8

Looks good, moving this to Difficulty Consultants for rating/release with the current expedited batch of songs for release.