Worst Enemies :: FFR Batch Submission
Jan/Feb 2022
PublicPurchasedSecretEvents
Rejected
Simfile Folder Name
Worst Enemies (ositzxz369)
Note Count
821
Chart Length
1:06
Average NPS
12.9359
Estimated Difficulty
87.74
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 9
4 - 204
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
10 - 30.00 nps
0.5 Seconds
14 - 28.00 nps
1 Second
26 - 26.00 nps
2 Seconds
46 - 23.00 nps
5 Seconds
114 - 22.80 nps
10 Seconds
225 - 22.50 nps
30 Seconds
496 - 16.53 nps
1 Minute
814 - 13.57 nps
Color Count
Largest Note Gaps
2.3s1.17s1.13s0.9s0.7s0.57s0.43s0.43s
Posted at 9:00pm on October 24th, 2022
Worst Enemies (ositzxz369) [6.0/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
-Could’ve done this a whole lot less dense (without the 16ths) and made a nice hardstyle / rap song with a good difficulty curve, but I’m torn whether or not to accept this based on this difficulty spike.
-[00:18.387] While justified via the song, this is oof.
-[00:22.387 -> 00:26.387] 8th down anchor starts 2 bars before the actual designating anchoring sound, and continues for 2 whole measures in-comparison to the previous anchoring usage.
-[01:03.530] Early audio cut doesn’t do much good for the audio quality. FFR typically provides half a second to 1 second of audio after the final note. While it’s not a requirement for files, it doesn’t do any favours.
-Abstinating on vocals for layering and also densely layering the 1 difficult part of the song as-is, a mixture of timestamp 00:22.387 and the difficulty curve of this file vs its length is what’s doing a rejection in for me here. Would probably be a different story in the situation that vocals were layered as well, or 16ths were dialled back in the hard section, or if the song was longer based purely on assumption since it very much feels that it was cut at the end of the song.
Posted at 9:04pm on October 24th, 2022
Worst Enemies (ositzxz369)
- Offset's good.
The difficulty of this file pretty much just lies within the first 30 seconds, and given the file is going from jumpstream in the first half and bass percussions on the second half, I would expect the jumpstream by itself to not have something overbearing to play. After couple of playtesting, I do have one big concern with the jumpstream patch:
**The anchoring in the jumpstream that goes to the vocal samples is fine by me (I'm agnostic to it in general), but on 22.959, you're essentially anchoring column 2 uninterrupted by more or less 3 straight measures, while everything else is under 1.5 measures (see 18.387 & 20.673). I'm going to ask you to mirror the anchors (to column 3, ideally), as this can be felt almost immediately even with the slightest of attention towards the layering.
17.673-17.816 - I'd advise you to mirror these 32nd rolls that end on a [34] instead. That being said, you can remove that 16th single on 17.602 so the transition is a bit smoother. (You'd also have to move this 17.887 to column 2 as well)
22.530-22.673 - The anchoring on column 2 from the former feels a bit much, you can do [14][23][14] so it doesn't stress as much.
26.816-26.959 - Same idea as 17.673-17.816.
The file's pretty simple to follow, but at its current state it's not really all that enjoyable to play and especially with the latter of half this song has mostly emptier things, which makes this heavily frontloaded in general. The good thing is that I'd much rather have this frontloaded than backloaded, though people probably would hate you with 1:01.244 since that's a 1-second scare of handstream at the end. Can see this go-in, but please make sure to ease those anchors in the jumpstreams I've mentioned before. [7/10*, Fixes Required]