Blood Rave :: FFR Batch Submission
Rapta -
Blood Rave -
xKore [5 / 10]
15th Official Tournament (More Than 70 Difficulty)
PublicEvents
Rejected
- The sim folder name isn't as expected: "Blood Rave (Rapta & qrrbrbirbel)" vs "Blood Rave (Rapta)"
Simfile Folder Name
Blood Rave (Rapta & qrrbrbirbel)
Note Count
2390
Chart Length
2:45
Average NPS
14.6716
Estimated Difficulty
101.35
First Note
0:02
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 423
4 - 194
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
12 - 36.00 nps
0.5 Seconds
15 - 30.00 nps
1 Second
25 - 25.00 nps
2 Seconds
47 - 23.50 nps
5 Seconds
108 - 21.60 nps
10 Seconds
198 - 19.80 nps
30 Seconds
534 - 17.80 nps
1 Minute
1009 - 16.82 nps
Color Count
Largest Note Gaps
6.43s0.87s0.87s0.63s0.63s0.57s0.5s0.5s
Posted at 6:47am on January 23rd, 2022
Forgot 1 note.
A new chart file was uploaded with the following changes:
----------
Note Count changed: 2389 => 2390
AVG NPS changed: 14.66544 => 14.67158
Hand Bias changed: 45 => 48
Posted at 10:59am on January 23rd, 2022
Upon further consideration I changed the patterns slightly to make it friendlier.
A new chart file was uploaded with the following changes:
----------
Hand Bias changed: 48 => 46
Posted at 10:11pm on September 12th, 2022
Blood Rave
----------
- Sync, permissions, metadata good.
- This file lacks cohesion in a bad way. Most 32nd patterns are justifiable in a vacuum, but you often represent the same sound thematically in several different ways which feel incredibly different in terms of player experience. For example, let's look at the sound at 27.463:
--> At 27.463, you follow it with a staircasey pattern which forces a 4-note anchor.
--> At 34.320, you follow it with strict OHTs.
--> At 37.478, you follow it with two-handed trills.
--> At 68.605, you follow it with a pattern which is basically splitrolls.
--> At 72.034, you're back to two-handed trills though they are a bit more complicated due to forcing smaller gaps on the same hand.
I understand one of the key complaints with this file last time it was submitted was lack of pattern variation. This swings too far the other way. There are several different types of wubs in this; I'd recommend following each with its own distinct motif, and sticking to that motif for wubs of the same type. This isn't to say you have to use the same pattern every time, but it needs to at least be thematically consistent.
- I also have concerns about spikiness, or things not particularly matching the music. My previous note is much more pressing, but here are the most notable issues in this regard:
--> The jumpglut into OHT at 34.320 is a touch rude.
--> ** The split-handed jumpjacks are *much* harder to hang on to than the one-handed ones--given how long some of these jacks are, I'd much rather you stick with one-handed ones like in the earlier parts of the file. In addition to this, there are often other complications that weren't present so much with the one-handed ones either. At 60.891, you have a lot of middle-column bias in the streams leading into the [23] jumpjack. At 74.605, the right hand patterning is egregiously difficult and demands longjack control significantly beyond anything else in the file.
--> The jump at 66.034 goes to a pretty soft sound and forces a difficult left-handed anchor which does not at all match the flat sound you're following here.
--> 116.177 is a very difficult anchored and split-handed pattern which can be made much friendlier while still keeping the same vibe.
- I think that the very trill- and anchor-heavy 32nd patterns are interesting, and that outside of extremely BS files like Almost There, they're pretty underrepresented in FFR--this file could definitely help fill that niche. The difficulty curve here is a lot more even than that, but there are still bursts which are substantially harder than the others like it and these need to be ironed out, as well as the aforementioned inconsistency issues, and unfortunately that's a pretty substantial overhaul. [5/10]