Blood Rave :: FFR Batch Submission
Rapta - Blood Rave - xKore [5 / 10]
15th Official Tournament (More Than 70 Difficulty)
PublicEvents
Rejected
https://ffr.fandom.com/wiki/XKore
Credit to Qrrb for helping me nerf the difficulty. Matthia play tested an earlier version for fun factor and it checked out~ I have play tested the current version myself and I can AAA every section. Quite possibly my favorite file of any I've made so far~ In a tournament setting it tests your stamina, your speed, and your jack consistency.

- The sim folder name isn't as expected: "Blood Rave (Rapta & qrrbrbirbel)" vs "Blood Rave (Rapta)"

Simfile Folder Name

Blood Rave (Rapta & qrrbrbirbel)

Note Count

2390

Chart Length

2:45

Average NPS

14.6716

Estimated Difficulty

101.35

First Note

0:02

Ending Note Delay

0:01

Hand Bias

x 46

Framers

0 - 0 1 - 0 2 - 0 3 - 423 4 - 194

Jumps

x 160

Hands

x 150

Quads

x 1

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
12 - 36.00 nps 0.5 Seconds
15 - 30.00 nps 1 Second
25 - 25.00 nps 2 Seconds
47 - 23.50 nps 5 Seconds
108 - 21.60 nps 10 Seconds
198 - 19.80 nps 30 Seconds
534 - 17.80 nps 1 Minute
1009 - 16.82 nps

Color Count

x 715 (29.92%)
x 363 (15.19%)
x 13 (0.54%)
x 702 (29.37%)
x 13 (0.54%)
x 560 (23.43%)
x 5 (0.21%)
x 6 (0.25%)
x 13 (0.54%)

Largest Note Gaps

6.43s0.87s0.87s0.63s0.63s0.57s0.5s0.5s
35
28
21
14
7

Forgot 1 note.

A new chart file was uploaded with the following changes:
----------
Note Count changed: 2389 => 2390
AVG NPS changed: 14.66544 => 14.67158
Hand Bias changed: 45 => 48

Upon further consideration I changed the patterns slightly to make it friendlier.

A new chart file was uploaded with the following changes:
----------
Hand Bias changed: 48 => 46

Blood Rave
----------
- Sync, permissions, metadata good.

- This file lacks cohesion in a bad way. Most 32nd patterns are justifiable in a vacuum, but you often represent the same sound thematically in several different ways which feel incredibly different in terms of player experience. For example, let's look at the sound at 27.463:
--> At 27.463, you follow it with a staircasey pattern which forces a 4-note anchor.
--> At 34.320, you follow it with strict OHTs.
--> At 37.478, you follow it with two-handed trills.
--> At 68.605, you follow it with a pattern which is basically splitrolls.
--> At 72.034, you're back to two-handed trills though they are a bit more complicated due to forcing smaller gaps on the same hand.

I understand one of the key complaints with this file last time it was submitted was lack of pattern variation. This swings too far the other way. There are several different types of wubs in this; I'd recommend following each with its own distinct motif, and sticking to that motif for wubs of the same type. This isn't to say you have to use the same pattern every time, but it needs to at least be thematically consistent.

- I also have concerns about spikiness, or things not particularly matching the music. My previous note is much more pressing, but here are the most notable issues in this regard:
--> The jumpglut into OHT at 34.320 is a touch rude.
--> ** The split-handed jumpjacks are *much* harder to hang on to than the one-handed ones--given how long some of these jacks are, I'd much rather you stick with one-handed ones like in the earlier parts of the file. In addition to this, there are often other complications that weren't present so much with the one-handed ones either. At 60.891, you have a lot of middle-column bias in the streams leading into the [23] jumpjack. At 74.605, the right hand patterning is egregiously difficult and demands longjack control significantly beyond anything else in the file.
--> The jump at 66.034 goes to a pretty soft sound and forces a difficult left-handed anchor which does not at all match the flat sound you're following here.
--> 116.177 is a very difficult anchored and split-handed pattern which can be made much friendlier while still keeping the same vibe.

- I think that the very trill- and anchor-heavy 32nd patterns are interesting, and that outside of extremely BS files like Almost There, they're pretty underrepresented in FFR--this file could definitely help fill that niche. The difficulty curve here is a lot more even than that, but there are still bursts which are substantially harder than the others like it and these need to be ironed out, as well as the aforementioned inconsistency issues, and unfortunately that's a pretty substantial overhaul. [5/10]