Parallologram :: FFR Batch Submission
Jan/Feb 2022
PublicEvents
Released
✔️ This chart has been marked as final and shouldn't receive any more changes.
Simfile Folder Name
Parallologram (Elite Ninja)
Note Count
762
Chart Length
1:08
Average NPS
11.6931
Estimated Difficulty
72.29
First Note
0:02
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 3
3 - 5
4 - 7
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
9 - 27.00 nps
0.5 Seconds
12 - 24.00 nps
1 Second
20 - 20.00 nps
2 Seconds
35 - 17.50 nps
5 Seconds
78 - 15.60 nps
10 Seconds
153 - 15.30 nps
30 Seconds
424 - 14.13 nps
1 Minute
735 - 12.25 nps
Color Count
Largest Note Gaps
0.5s0.33s0.33s0.33s0.33s0.33s0.33s0.33s
Posted at 1:02am on October 3rd, 2022
Parallologram (Elite Ninja) [8**FR/10]
>Permission good (Blanket)
>Folder contents, metadata good
>**Sync off – Adjust offset to 1.310. Notes in this review will use this offset. Will require fixing this for acceptance.
Playtest Impression, 1.0x Rate - Interesting. I’ll probably tell you to nerf a few things but this seems okay overall.
26.536 - Highly think this should change to a roll pattern to match all the other 32nd instances. You get away with the 48th and 64th non-roll flourishes being fast enough jumptrill or possibly just quad, but 32nds aren’t quite fast enough for that.
42.322, 52.989 - (somewhat subjective) roll direction feels backwards for the sound here
**58.156-58.656 - fixing the offset will require you to re-sync the white notes here
Pretty good, short and sweet file. This needs some quick sync touch-ups and it’s good to go.
Posted at 1:11am on October 3rd, 2022
Parallologram (Elite Ninja) [8/10]
>Perms, metadata, sync good
>Kick jump has more priority than Synth jump in terms of patterning.
32.332 - After this point, Kick and Synth are mixed to be layered as a hand. MARK
40.332/40.832/41.332/50.999/51.499/51.999 - Should be jump. No kick mixed in.
43.499 - Should be jump. Kick.
47.499 - Could add a jump here if you want.
>>Straightforward and consistent file!
Posted at 5:41am on October 4th, 2022
~Sync offset fixed from 1.300 to 1.310
~26.536 - the pitch here changes in direction from going low to high so I prefer to leave it as is because I think it represents it fine enough while keeping the pattern comfortable enough for the player.
~35.156 - added missing jump here that wasn't mentioned
~40.332/40.832/41.332/50.999/51.499/51.999 - I purposely used hands to represent the synth sound in the song starting from 32.322 and onward, there's some other hands as well that go to the synth when there's no kicks outside of these.
~42.322, 52.989 - yeah I agree with you here Tru, tho in order to fit the jumps how I wanted to right afterwards I had to have the rolls going the other way which I think is okay
~43.499 - added missing jump
~47.600 - synced this note in the trill to a 192nd instead at 47.607
~58.156-58.656 - re-synced white notes here
Thank you guys for your judge notes!
A new chart file was uploaded with the following changes:
----------
Offset changed: 1.300 => 1.310
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Note Count changed: 760 => 762
AVG NPS changed: 11.6624 => 11.69309
Hand Bias changed: -12 => -10
Posted at 1:40pm on October 4th, 2022
Good stuff, moving to accept