Parallologram :: FFR Batch Submission
Elite Ninja - Parallologram - Blitz Lunar [8 / 10]
Jan/Feb 2022
PublicEvents
Released
It's stated that we have permission for Blitz Lunar here: https://www.flashflashrevolution.com/vbz/showpost.php?p=4273001&postcount=13
Was thinking about sending this to the tournament batch but Idk if it's a tournament worthy file xd. Would be cool if it was used for it though. Had a lot of fun stepping this short Blitz Lunar song but also was challenging to figure out how to sync it completely, it was harder than I expected at some parts xD. Sorry if there's anything wrong with it, of course I'll make any changes that are needed though. Hope you at least enjoy playing it ><;

✔️ This chart has been marked as final and shouldn't receive any more changes.

Simfile Folder Name

Parallologram (Elite Ninja)

Note Count

762

Chart Length

1:08

Average NPS

11.6931

Estimated Difficulty

72.29

First Note

0:02

Ending Note Delay

0:01

Hand Bias

x -10

Framers

0 - 0 1 - 0 2 - 3 3 - 5 4 - 7

Jumps

x 139

Hands

x 32

Quads

x 0

Color Jumps

x 3

Color Hands

x 1

Color Quads

x 0

Most notes in:

1/3 of a Second
9 - 27.00 nps 0.5 Seconds
12 - 24.00 nps 1 Second
20 - 20.00 nps 2 Seconds
35 - 17.50 nps 5 Seconds
78 - 15.60 nps 10 Seconds
153 - 15.30 nps 30 Seconds
424 - 14.13 nps 1 Minute
735 - 12.25 nps

Color Count

x 249 (32.68%)
x 290 (38.06%)
x 1 (0.13%)
x 151 (19.82%)
x 0 (0%)
x 14 (1.84%)
x 2 (0.26%)
x 34 (4.46%)
x 21 (2.76%)

Largest Note Gaps

0.5s0.33s0.33s0.33s0.33s0.33s0.33s0.33s
35
28
21
14
7

Parallologram (Elite Ninja) [8**FR/10]
>Permission good (Blanket)
>Folder contents, metadata good
>**Sync off – Adjust offset to 1.310. Notes in this review will use this offset. Will require fixing this for acceptance.

Playtest Impression, 1.0x Rate - Interesting. I’ll probably tell you to nerf a few things but this seems okay overall.

26.536 - Highly think this should change to a roll pattern to match all the other 32nd instances. You get away with the 48th and 64th non-roll flourishes being fast enough jumptrill or possibly just quad, but 32nds aren’t quite fast enough for that.
42.322, 52.989 - (somewhat subjective) roll direction feels backwards for the sound here
**58.156-58.656 - fixing the offset will require you to re-sync the white notes here

Pretty good, short and sweet file. This needs some quick sync touch-ups and it’s good to go.

Parallologram (Elite Ninja) [8/10]
>Perms, metadata, sync good
>Kick jump has more priority than Synth jump in terms of patterning.

32.332 - After this point, Kick and Synth are mixed to be layered as a hand. MARK
40.332/40.832/41.332/50.999/51.499/51.999 - Should be jump. No kick mixed in.
43.499 - Should be jump. Kick.
47.499 - Could add a jump here if you want.

>>Straightforward and consistent file!

~Sync offset fixed from 1.300 to 1.310
~26.536 - the pitch here changes in direction from going low to high so I prefer to leave it as is because I think it represents it fine enough while keeping the pattern comfortable enough for the player.
~35.156 - added missing jump here that wasn't mentioned
~40.332/40.832/41.332/50.999/51.499/51.999 - I purposely used hands to represent the synth sound in the song starting from 32.322 and onward, there's some other hands as well that go to the synth when there's no kicks outside of these.
~42.322, 52.989 - yeah I agree with you here Tru, tho in order to fit the jumps how I wanted to right afterwards I had to have the rolls going the other way which I think is okay
~43.499 - added missing jump
~47.600 - synced this note in the trill to a 192nd instead at 47.607
~58.156-58.656 - re-synced white notes here

Thank you guys for your judge notes!

A new chart file was uploaded with the following changes:
----------
Offset changed: 1.300 => 1.310
----------
Note Count changed: 760 => 762
AVG NPS changed: 11.6624 => 11.69309
Hand Bias changed: -12 => -10

Good stuff, moving to accept