Psi^2 :: FFR Batch Submission
Jan/Feb 2022
PublicEvents
Rejected
- The sim folder name isn't as expected: "" vs "Psi^2 (DarkZtar)"
Simfile Folder Name
Note Count
2374
Chart Length
1:58
Average NPS
20.8795
Estimated Difficulty
100.26
First Note
0:04
Ending Note Delay
0:02
Hand Bias
Framers
0 - 0
1 - 0
2 - 39
3 - 943
4 - 9
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
13 - 39.00 nps
0.5 Seconds
19 - 38.00 nps
1 Second
32 - 32.00 nps
2 Seconds
62 - 31.00 nps
5 Seconds
143 - 28.60 nps
10 Seconds
283 - 28.30 nps
30 Seconds
820 - 27.33 nps
1 Minute
1544 - 25.73 nps
Color Count
Largest Note Gaps
1.6s1.57s0.4s0.3s0.2s0.2s0.2s0.2s
Posted at 11:19am on January 18th, 2022
A new chart file was uploaded with the following changes:
----------
Note Count changed: 2366 => 2374
AVG NPS changed: 20.80915 => 20.87951
Posted at 8:19am on December 21st, 2022
Psi² (DarkZtar) [7/10]
PERMS OK
SYNC OK
41:922: Not quite sure what this hand goes to. Same for 54.554.
42.218: These handgluts (and their other iterations) feel somewhat arbitrary. The sounds clearly go up and then down on the same exact notes. I would suggest making maybe at least the two middle 16ths (right around the mid quad) be the same note, or anything that the player can follow in these spiky gluts.
1:13.797: Here you layer the "up-to-down" section with hands, but you only layered the "going up" half at 1:07.482 and 1:20.113.
1:29.587: Given that you already have gluts going to nearly everything, you could very well chart these bass kicks as pure jumpjacks (in whatever way you see fit) to add variety. It's also the climax of the song.
1:41.752: Here you repeat the 16ths three times, but at 51.119 and 1:16.462 you alternate the hands.
1:47.449: Don't see why this shouldn't be single -> jump -> single.
This chart is alright. The heavy layering makes it difficult to have clear themes and motifs but it definitely follows the song's intensity well. With a bit of work on making the various layered sections less arbitrarily charted (in terms of PR/theme), this could be a pretty fun high level chordjack/stam file.
Posted at 8:23am on December 21st, 2022
Psi^2 (DarkZtar)
- Offset's good.
With a lot of heavy layering put into this (about the same approach you took for Endymion, although this is a lot denser than that), I do think this is way over the top even with the additive combined layering. I'm placing a reject for this, but if does gets in, please make sure to factor in these notes below:
39.554 - This segment should be focusing more on the melody chime sound (?) so jumps would be a bit too dense for your approach to take in, especially when you consider 42.317 where these get all hands treatment, so you do need to nerf most of these.
1:04.718 - This picks up tenfold with your layering when you introduced hands into the synth, so players would be absolutely getting blasted without prior knowing, especially your patterns remain unchanged - it even got denser to the point where stamina is a deciding factor even in the first half.
1:30.179 - This is a good opportunity for winding down period of the song (gradually), even though it does look like your layering is a bit more lax, but this is not enough of a deescalation - you should take that less dense approach into the advantage so it doesn't stick into hand-jump-hand-jump-jump-hand approach all that much.
I don't have other issues with the patterning you took for this entire gauntlet of chordjack - it's pretty comfortable, but as it stands this needs a very similar nerf akin to Endymion. [6/10]