happy core chocobo :: FFR Batch Submission
bmah -
happy core chocobo -
fether [8.25 / 10]
October/November 2021
PublicTokenPurchasedSecretEvents
Released
- The sim folder contains additional files that can be removed. [ .dwi ]
Simfile Folder Name
happy core chocobo (bmah)
Note Count
1077
Chart Length
1:36
Average NPS
11.7278
Estimated Difficulty
72.96
First Note
0:04
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 1
3 - 0
4 - 19
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
11 - 33.00 nps
0.5 Seconds
14 - 28.00 nps
1 Second
24 - 24.00 nps
2 Seconds
42 - 21.00 nps
5 Seconds
89 - 17.80 nps
10 Seconds
169 - 16.90 nps
30 Seconds
400 - 13.33 nps
1 Minute
736 - 12.27 nps
Color Count
Largest Note Gaps
0.33s0.33s0.33s0.33s0.33s0.33s0.33s0.33s
Posted at 8:38pm on May 6th, 2022
happy core chocobo (bmah) [9/10]
> Permission check good.
> Sync is slightly late. It should be moved about 6ms earlier.
> No issues found within simfile properties.
> Folder contains ".dwi" file. Recommend removing.
- 0:10.523 I think this would be better as 2 jumps instead of a hand here. 0:10.851 is basically the same sound from what i can hear and it doesn't have the same explosiveness as 0:11.179. same with 0:42.244
- 0:21.261 I don't hear anything here to warrant this jump. the only thing maybe happening here is some layering with the melody, but it just doesn't line up.
- 0:21.834, 0:22.162 shouldn't these be jumps to keep it consistent with sections like 0:16.752 and 0:23.310
- 0:26.179 This section is quite particularly heavy on the right hand, we have some tricky patterns into a jack into more tricky patterns. It might be a better idea to move to jack to the left hand or something.
- 0:54.785 The previous section seemed very strict about making sure the cymbal and kick had different jumps, with the kicks usually jacking. This is the one exception to that rule so it seems quite odd and out of place, especially with the kicks directly after this.
- 1:22.162 seems to be a missing note for the drums.
- 1:32.736 excuse me, but what the fuck is this?!?!? this is basically just a long oht into a minijacck at the very end of the file. Its just so unnecessarily brutal in a section that is already one of the hardest sections in the file. A lot of the difficulty in the file has been very tasteful but i cant let you get away with this. its just too rude. (the other minijack is fine btw)
This is honestly a really nice very tasteful file. I really enjoyed it and can see it becoming a classic file. Ship it out and put it in the game its good to go. but seriously fuck that minijack at the end.
Posted at 8:53pm on May 6th, 2022
happy core chocobo (bmah) [7.5/10, CQ/FR*]
>Perms, metadata, sync good
>Bells/claps/kicks = jump, CymbalCrash = hand. Main melody is the focus.
1.343 - Should be hand. Cymbal crash
21.834/22.162 - Should be jump. Kick.
26.916-27.572 - Jumptrill transition section here. Should look similar to 31.506-32.818/47.900-48.556.
43.146/1:02.326/1:03.638/1:04.949 - Should be jump. Kick.
*1:32.490-1:33.146 - Throughout the entire file, you’ve smoothed out the jumptrill transitions until the LITERAL END. Please smooth out this section as well. Compare 55.113-56.424.
>>File has a straightforward layering scheme and is mostly consistent with it. On occasion, you deviate from the scheme even though you didn’t have to. See asterisk for CQ/FR.
Posted at 5:07pm on July 14th, 2022
A new chart file was uploaded with the following changes:
----------
Hand Bias changed: -1 => -3
Posted at 5:28pm on July 14th, 2022
storn42:
0:10.523 I think this would be better as 2 jumps instead of a hand here. 0:10.851 is basically the same sound from what i can hear and it doesn't have the same explosiveness as 0:11.179. same with 0:42.244
- 10.523 includes the melody, while the melody is absent at 10.851 - that's the distinction between those two. It's not just about the loudness. 42.244 is also a matter of layering and is fine.
0:21.261 I don't hear anything here to warrant this jump. the only thing maybe happening here is some layering with the melody, but it just doesn't line up.
- refer to my previous comment about 42.244; same idea, just a product of the layering scheme.
0:21.834, 0:22.162 shouldn't these be jumps to keep it consistent with sections like 0:16.752 and 0:23.310
- not at all. I think the issue is that you're viewing my file from an aural perspective moreso than a layering perspective, and so these differing stepping styles should be acknowledged.
0:54.785 The previous section seemed very strict about making sure the cymbal and kick had different jumps, with the kicks usually jacking. This is the one exception to that rule so it seems quite odd and out of place, especially with the kicks directly after this.
- actually I stepped this entirely from the perspective of the melody. The jump placements are what results with the layering of the percussions/drums.
82.162 seems to be a missing note for the drums.
- nope, though it's the same drum pattern that has occurred several times throughout the song already.
92.736 excuse me, but what the fuck is this?!?!? this is basically just a long oht into a minijacck at the very end of the file. Its just so unnecessarily brutal in a section that is already one of the hardest sections in the file. A lot of the difficulty in the file has been very tasteful but i cant let you get away with this. its just too rude. (the other minijack is fine btw)
- lol fine, I'll remove that one arrow. Fixed.
----------
ositzxz369:
1.343 - Should be hand. Cymbal crash
- fixed
21.834/22.162 - Should be jump. Kick.
43.146/1:02.326/1:03.638/1:04.949 - Should be jump. Kick.
- no, only drums exist here, whereas the adjacent jumps also include the melody.
*92.490-93.146 - Throughout the entire file, you’ve smoothed out the jumptrill transitions until the LITERAL END. Please smooth out this section as well. Compare 55.113-56.424.
- removed one arrow causing the first of two jacks; should play better now.
Posted at 2:17am on July 15th, 2022
CQ/FR issue was addressed in newest version. Moved to Accepted.