Hero :: FFR Batch Submission
Rapta -
Hero -
Pegboard Nerds feat. Elizaveta [7 / 10]
October/November 2021
PublicEvents
Released
✔️ This chart has been marked as final and shouldn't receive any more changes.
Simfile Folder Name
Hero (Rapta)
Note Count
295
Chart Length
2:26
Average NPS
2.1187
Estimated Difficulty
9.39
First Note
0:07
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 0
4 - 0
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
3 - 9.00 nps
0.5 Seconds
4 - 8.00 nps
1 Second
5 - 5.00 nps
2 Seconds
7 - 3.50 nps
5 Seconds
16 - 3.20 nps
10 Seconds
30 - 3.00 nps
30 Seconds
79 - 2.63 nps
1 Minute
149 - 2.48 nps
Color Count
Largest Note Gaps
1.6s1.6s1.6s1.6s1.3s1.3s1.2s1s
Posted at 9:26pm on March 1st, 2022
(posting for Pizza69)
Hero
----
- Permissions, sync, metadata good.
- 19.754, 26.154: I found it a little hard to distinguish what these went to on first play.
- Good stuff, really not much I can fault here. Does a good job at keeping things varied and rhythmically interesting throughout, and the problems of some sections feeling underwhelming from last I saw this have been resolved. [8.5/10]
Posted at 9:27pm on March 1st, 2022
(gold stinger notes)
Hero (Rapta) [5.5/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> File is on ‘Challenge’ difficulty.
> No issues found within submission folder contents.
-[00:58.554] Should be a jump, or 00:55.354 should be a single.
-[01:10.954] Again, either jump, or 01:14.154 should be a single.
-[01:35.654] Missing 16th
-[01:38.854 / 01:39.154 / 01:42.054 / 01:42.354] Missing 16ths
-[01:45.253] Missing 16th (on its own)
-[01:48.454] Should probably include this missing 16th as well given the other missing ones.
-[01:51.654 / 01:51.954 / 01:54.753 / 01:55.053 / 02:01.253 / 02:04.454 / 02:04.753 / 02:07.553 / 02:07.854 / 02:14.054 / 02:17.254 / 02:17.554 / 02:20.353 / 02:20.654] Same missing 16ths, putting additional 16ths under the same note here.
-[01:53.753] Jump?
-[01:55.553] https://i.imgur.com/KBSVqR3.png should change this area to these notes to reflect missing notes in the immediate previous area.
-[02:08.353] Same issue as the above note.
-[02:10.753] ????
-[02:21.154] Same issue as 02:08.
-A lot of 16th clean-up required throughout the file. Also, jump correlation is seemingly all over the place. Start with picking a particular sound on an instrument, and determine if that should be a jump. If so, apply it to all iterations of that sound on that instrument, rather than using it for transitional points or points where the music performs a ‘drop’.
-If you can, consider incorporating some Pitch Relevance as well. It was there for the first half of the file when notes were vocal-heavy, but disappeared when dubstep was introduced.
Posted at 6:59pm on March 10th, 2022
Added some of Goldstinger's suggestions. With regards to the 'missing' 16ths, I'm not actually stepping the vocals on those parts. I stepped the vocals earlier in because that was mostly all I had to work with, but once the file kicks up a bit the vocals are sidelined, and I think the file will play well for lower skilled players without adding them in. With regards to the jumps, my approach was less-is-more and went for emphasis instead of consistency to artificially keep the difficulty lower and avoid difficulty spikes.
A new chart file was uploaded with the following changes:
----------
Note Count changed: 294 => 295
AVG NPS changed: 2.11156 => 2.11875
Hand Bias changed: -10 => -11
Posted at 10:16pm on April 26th, 2022
Forgot to move this to accepted. This is already in the difficulty discussion engine primed for release.
Posted at 10:21pm on April 26th, 2022
Ayyy