Satin City :: FFR Batch Submission
M0nkeyz - Satin City - kgb525 [8.75 / 10]
October/November 2021
PublicEvents
Released
https://battleofthebits.org/arena/Entry/Satin+City/33964/
https://battleofthebits.org/arena/Entry/Satin+City/33964/ (CC BY-NC-SA 3.0)

Cut all the repetitive stuff out of the song.

I used white notes to highlight the melody in some places where the layering got a little dense.

Jump usage is a bit dependant on the intensity of the song, so it's not super consistent throughout the entire chart. With a dynamic song like this it's hard to keep the same structure throughout. For the most part jumps = kicks / snares / louder bass sounds

✔️ This chart has been marked as final and shouldn't receive any more changes.

Simfile Folder Name

Satin City (M0nkeyz)

Note Count

1278

Chart Length

2:13

Average NPS

9.8257

Estimated Difficulty

66.28

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x -8

Framers

0 - 0 1 - 0 2 - 0 3 - 16 4 - 20

Jumps

x 356

Hands

x 24

Quads

x 0

Color Jumps

x 7

Color Hands

x 1

Color Quads

x 0

Most notes in:

1/3 of a Second
8 - 24.00 nps 0.5 Seconds
10 - 20.00 nps 1 Second
17 - 17.00 nps 2 Seconds
30 - 15.00 nps 5 Seconds
66 - 13.20 nps 10 Seconds
125 - 12.50 nps 30 Seconds
344 - 11.47 nps 1 Minute
626 - 10.43 nps

Color Count

x 405 (31.69%)
x 276 (21.6%)
x 9 (0.7%)
x 470 (36.78%)
x 8 (0.63%)
x 29 (2.27%)
x 16 (1.25%)
x 26 (2.03%)
x 39 (3.05%)

Largest Note Gaps

0.73s0.57s0.5s0.5s0.47s0.47s0.47s0.43s
35
28
21
14
7

(posted for Pizza69)

Satin City
----------
- Permissions, sync, metadata good.

- 10.749: Technically this is on the 32nd afterwards.
- 13.723: Missing 16th.
- 45.031: I don't really hear a flam here, or feel like it's very effective at accenting. See also 49.793.
- 52.808: May be better to move this onto the previous 64th so these are even 3/64ths.
- 67.759: I don't hear a note here, and feel like removing this would emphasize the preceding hand more.
- 75.145: Since you're following guitar, I'd recommend including this.
- 94.907: Should be 32nds, not a jump.
- 113.002: The offset 24ths end here and it resumes as 16ths.

- Really good stuff, gives me hi19 Blitz Lunar vibes. Layering is very dynamic and appropriate. A couple minor misrhythms and confusing flams, but otherwise very good and fun. [8.5/10]

(gold stinger notes)

Satin City (M0nkeyz) [9.0/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.

-[01:00.387] Descend rather than Ascend for PR. Same with 01:00.982 immediately after this.

-[01:04.792] Could seat PR a little better with changing up the jump here. There’s a lot of general PR that could be fixed up throughout the file that follows this exact same situation.

-Good file, love it. Put it in. Change PR if possible.

10.749: Good call, but it's actually on the 48th! Fixed.
13.723: Fixed.
45.031: Removed the grace in both spots.
52.808: True!
60.387: Fixed.
64.792: Fixed.
67.759: Good idea, fixed!
75.145: Added.
94.907: Changed it.
113.002: Fixed.

A new chart file was uploaded with the following changes:
----------
Hand Bias changed: -10 => -8