NOW'S YOUR CHANCE TO BE A [[BIG SHOT]] (gomotion RMX) :: FFR Batch Submission
gold stinger - NOW'S YOUR CHANCE TO BE A [[BIG SHOT]] (gomotion RMX) - gomotion [8.5 / 10]
October/November 2021
Events
Released
https://gomotion.bandcamp.com/track/nows-your-chance-to-be-a-gomotion-remix
https://gomotion.bandcamp.com/track/nows-your-chance-to-be-a-gomotion-remix

Creative Commons BY-NC-SA 3.0- Name was taken from the YouTube video for it, since that went up first and the bandcamp/youtube conflicted on the title.

Tournament File Submission.

✔️ This chart has been marked as final and shouldn't receive any more changes.

Simfile Folder Name

NOW'S YOUR CHANCE TO BE A [[BIG SHOT]] (gomotion RMX) (gold stinger)

Note Count

1726

Chart Length

2:22

Average NPS

12.3639

Estimated Difficulty

84.39

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x 36

Framers

0 - 0 1 - 0 2 - 0 3 - 96 4 - 75

Jumps

x 410

Hands

x 52

Quads

x 1

Color Jumps

x 0

Color Hands

x 2

Color Quads

x 0

Most notes in:

1/3 of a Second
9 - 27.00 nps 0.5 Seconds
12 - 24.00 nps 1 Second
21 - 21.00 nps 2 Seconds
34 - 17.00 nps 5 Seconds
76 - 15.20 nps 10 Seconds
149 - 14.90 nps 30 Seconds
418 - 13.93 nps 1 Minute
802 - 13.37 nps

Color Count

x 550 (31.87%)
x 388 (22.48%)
x 37 (2.14%)
x 530 (30.71%)
x 28 (1.62%)
x 99 (5.74%)
x 29 (1.68%)
x 59 (3.42%)
x 6 (0.35%)

Largest Note Gaps

0.47s0.47s0.43s0.43s0.37s0.37s0.37s0.37s
35
28
21
14
7

[7.5/10] Changes Recommended.

Permission: good (Creative Commons)
Metadata: good ([[BIG SHOT]] is not in the title though)
Offset: good

- 1.696, 5.332, 8.968 etc.: Should be a 32nd at 1.639, 5.275, 8.912 etc.
- 19.991: You could make this a glut to be congruent with 20.900.
- 23.287, 25.105 etc.: Why are these jumps as opposed to 22.378, 24.196, 24.537 etc.
- 36.468: Don't think this 4th jump should form a 4-note jack with the notes that follow. I would make this a single, it also clashes with the [34] before it since it's also not the same sound as that note.
- 41.241: This green jump should be moved to 41.214.
- 44.537: Could make this a single 16th to acknowledge the presence of the snare.
- 45.559: the [12] part of this hand feels a bit wrong since it's not a repeat of the previous jumps.
- 46.326: Could make this a 64th to follow the vocal instead of the snare.
- 47.093: I would include the 32nd here, it's fairly noticeable. I would remove one of the 4th arrows to make it a grace.
- 48.514: Move to 48.488.
- 51.241, 51.696: PR is ascending so this shouldn't be a jack. I feel this would be more appropriate: https://imgur.com/a/DWTWSXh
- 51.923: You could make this a single, it's part of the BRRRRRRR section and none of the drums are jumps here.
- 54.309, 58.059, 61.693, 65.329: I feel these shouldn't be 3-note jacks, I can sorta hear the repetition in isolation, but the sound of the first 16th is being drowned out by the melody/other vocals.
- 68.170: See 46.326.
- 70.329: Move to 70.304.
- 73.397: Seems worthy of a jump.
- 74.022: Missing 32nd.
- 80.329, 80.784: See 51.241.
- 81.465: I would distinguish the notes starting here somehow, maybe with color seperation or something. The first part of the 32nds are going to the BRRRRR, and the others are going to the distortion. I can see how they're seperated pattern-wise so consider this more subjective.
- 93.397: Why jump?

- From this point on it's just a repeat of previous sections and nearly all my notes apply there too.

Not a bad file, very rhythm game-y. I hope you will take these notes into consideration, alot of it might be considered nitpicky, but I feel the sync in this file could be improved dramatically. Most of the sub-beats are off by like a 192nd (which I didn't mention because it's not a big deal). I'm not sure if the colorizer is being buggy, but I notice this alot when people apply color theory to their charts. Also, alot of the jacks are too long or unwarranted, I'd like to see these jacks shortened. Other than that though this is pretty fun.

NOW'S YOUR CHANCE TO BE A [[BIG SHOT]] (gomotion RMX) (gold stinger) [9.5/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.

- 0:09.082 missing a note here. same sound as 0:07.718.

- 0:44.574 This pink note is going to confuse a lot of people. Being the same color as the roll but 1/2 the speed its going to cause some people it hit the burst early, or this note late. I know it might go against your color theory, but simply moving this back to the 64th could be a simple solution, or just not 2x the bpm. This happens on repeats as well.

- 0:55.332 Assuming you're charting jumps to mission impossible/spy melody like at 0:22.150 There are a few jumps misplaced/missing. This jump for example should be at 0:55.218 instead. I dont quite hear what else this jump could be for and this is one of the few jumps that is missed. The repeats like 0:58.968 as well. 0:57.718 also is missing a jump. The section is quite complex so i could be missing something.

Very solid file. Good color theory, good patterns, good song. not much to say other than good chart. I can see many players including myself having a lot of fun with this one.

Thanks for the notes, fixes applied!

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1722 => 1726
AVG NPS changed: 12.33819 => 12.3639
Hand Bias changed: 40 => 36