Dark Star :: FFR Batch Submission
gold stinger - Dark Star - Aviators [6.25 / 10]
July/August 2021
PublicEvents
Rejected
https://www.flashflashrevolution.com/vbz/showpost.php?p=4273001&postcount=2
Aviators blanket permissions. https://www.flashflashrevolution.com/vbz/showpost.php?p=4273001&postcount=2

Collab with Velocity.

- The sim folder name isn't as expected: "Dark Star (gold stinger & Velocity)" vs "Dark Star (gold stinger)"

- This file is a collaboration between multiple authors / stepauthors.

Simfile Folder Name

Dark Star (gold stinger & Velocity)

Note Count

1721

Chart Length

3:44

Average NPS

7.7733

Estimated Difficulty

58.09

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x -19

Framers

0 - 0 1 - 0 2 - 0 3 - 0 4 - 3

Jumps

x 461

Hands

x 35

Quads

x 0

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
7 - 21.00 nps 0.5 Seconds
9 - 18.00 nps 1 Second
16 - 16.00 nps 2 Seconds
28 - 14.00 nps 5 Seconds
54 - 10.80 nps 10 Seconds
99 - 9.90 nps 30 Seconds
271 - 9.03 nps 1 Minute
534 - 8.90 nps

Color Count

x 864 (50.2%)
x 612 (35.56%)
x 30 (1.74%)
x 173 (10.05%)
x 32 (1.86%)
x 8 (0.46%)
x 1 (0.06%)
x 1 (0.06%)
x 0 (0%)

Largest Note Gaps

1.23s1.23s1.2s1.2s0.83s0.8s0.8s0.77s
35
28
21
14
7

Dark Star (gold stinger & Velocity) [5.5/10]
>Permission good (Blanket)
>Sync good
>Folder contents, metadata good

(Playtest Impression) Absolute snoozer. Sorry, but I found this one super boring.
21.893//26.757/repeats - ghost-y but understandable. Would prefer a different representation to distinguish from the other 16ths that actually exist (subjective af can leave as is)
62.737-63.345 - ??????
68.210-87.670 - Can’t really determine what (if any) layering structure is used here. It looks very inconsistent.
92.636/94.663/more examples exist - missing, compare eg. 92.230
98.210 - why jump?
107.129-146.048 - similar problem as 68.210 note
159.325 - snare hits here; based on structure around, this should be a jump, 4th after not a jump
170.271 - feels ghost-y but somewhat subjectively so
172.298 - ^
190.034 - ^
196.825 - ^
199.764 - ^
201.487 - ^
206.757/repeats - same idea as 21.893

This file is pretty boring on playthrough, and somewhat sloppy (especially layering-wise) on close inspection. Frankly I’m not certain about this song. A deep cut might help the file if you were to also fix it up, but I don’t think this song has enough to maintain player interest. It definitely doesn’t have enough at its current 3:41ish. If you want this in game you might have to get creative with a cut in addition to some considerable needed fixes/polish.

Dark Star (gold stinger & Velocity) [7/10]
>Perms, metadata, sync good

25.541 - Should this be single? Compare 20.676.
40.135 - Missing note
40.439/42.365 - Ghost note
45.507-45.710 - One of these [13]’s should have a diff jump pattern. They’re both diff vocal-wise and noise-wise.
47.737 - Should be single. Not a vocal.
1:02.804-1:03.277 - Why 24ths out of nowhere??
1:07.602 - Should be jump. I think the noise at 1:08.210 deserves the first hand
1:08.615/1:09.020 - Why jump? It’s not a kick/vocal.
1:11.047-1:11.183/1:15.912-1:16.047/etc - Could be 32nds.
1:16.723/1:21.183 - Should be jump. It’s a vocal.
1:38.210 - Should be single
2:47.939/2:50.372/2:52.804/etc - Should be hand? Compare 1:49.561-2:23.615.
3:41.453 - Should be hand. Cymbal crash.

>>Surprisingly very inconsistent layering on this file, especially with regards to percussion and vocals on some sections. Majority of the file is ok, I guess.

Understandable, thanks for the notes.