Pressure Torture :: FFR Batch Submission
ositzxz369 -
Pressure Torture -
Venetian Snares [7.75 / 10]
July/August 2021
PublicPurchasedSecretEvents
Released
Simfile Folder Name
Pressure Torture (ositzxz369)
Note Count
1493
Chart Length
2:08
Average NPS
11.8775
Estimated Difficulty
71.08
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 0
4 - 44
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
10 - 30.00 nps
0.5 Seconds
14 - 28.00 nps
1 Second
19 - 19.00 nps
2 Seconds
35 - 17.50 nps
5 Seconds
78 - 15.60 nps
10 Seconds
147 - 14.70 nps
30 Seconds
413 - 13.77 nps
1 Minute
798 - 13.30 nps
Color Count
Largest Note Gaps
0.63s0.63s0.33s0.33s0.33s0.33s0.33s0.33s
Posted at 8:08pm on November 11th, 2021
Pressure Torture (ositzxz369) [8.0*/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
-[00:01.588] These 32nd rolls are definitely overkill, even though it's at the beginning of the file. The last 32nd before following a 4th do not exist. Would've played much better as a tech burst rather than jumptrills.
-[00:07.153] Jump here? See: 00:03.927, 00:10.378
-[00:11.104] Cheeky difficulty spike.
-[00:14.935] Ghost 32nd, similar to the ones for note at 00:01.588. Should be removed.
-[00:07.395 / 00:10.620 / 00:20.298 / 00:33.201 / 00:36.427] Hand, instead of jump, no? Hands on loud/peaking noises like 00:00.943, 00:04.169, and the mid-section of the song makes this particular layering conflicting.
-File looks fine as soon as it gets to the 16th drum/snare hook and out of the intro. Needs some ghost notes removed before going in, that's about it.
Posted at 8:09pm on November 11th, 2021
Pressure Torture (ositzxz369) [7.5/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
- 01.709, 01.870, 2.032 - Appear to be ghost notes. The sound is more of a 3 note burst than a constant stream.
- 12.233 - Another ghost note.
- 14.935 - A similar burst to the ones at 1.588, creating another ghost note here.
- 7.395, 10.620, 20.298, 33.201, 36.427 - These are some quite powerful sounds to only receive jumps. I would expect them to see about as hands like the other notes as the section
- 1:13.362, 1:13.604, 1:15.943, 1:16.185, 1:19.814, 1:20.056, ect. - This is another sound i would expect to see hands for. These are quite powerful compared to the other jumps, and with the additional sounds i wouldn’t find it unreasonable to have hands here.
- 2:05.298 - These notes are quite early. This note should be closer to 2:05.331, with the other notes being a similar amount later.
- Despite being just over two minutes, I find the chart to drag on just a bit. Repeating the same few second pattern over and over again with very minor differences between each just gets stale a bit fast for me. It gets better towards the end as the rhythm itself gets changed around i feel at that point its a bit too late. The chart itself is competently put together and generally good, but i cant help feel a little bored after playing the same rhythm for the 100th time in the song.
Posted at 1:50am on November 26th, 2021
For this file, my intention was "Bass Kick = jump, Scream = hand, everything else = single". Regarding Storn's comment on 12.233, this blue note is for the continuous echo sound of [2], not the ticks. Now, I changed the 32nd rolls from intro & later section - to the suggested triplets, added more hands to some screams I missed, and fixed the PR on some of the screams.
A new chart file was uploaded with the following changes:
----------
Note Count changed: 1489 => 1493
AVG NPS changed: 11.84881 => 11.87749
Hand Bias changed: -33 => 1