Pressure Torture :: FFR Batch Submission
ositzxz369 - Pressure Torture - Venetian Snares [7.75 / 10]
July/August 2021
PublicPurchasedSecretEvents
Released
Venetian Snares - is in the "Permissions List and Information v8" thread.

Simfile Folder Name

Pressure Torture (ositzxz369)

Note Count

1493

Chart Length

2:08

Average NPS

11.8775

Estimated Difficulty

71.08

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x 1

Framers

0 - 0 1 - 0 2 - 0 3 - 0 4 - 44

Jumps

x 261

Hands

x 119

Quads

x 0

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
10 - 30.00 nps 0.5 Seconds
14 - 28.00 nps 1 Second
19 - 19.00 nps 2 Seconds
35 - 17.50 nps 5 Seconds
78 - 15.60 nps 10 Seconds
147 - 14.70 nps 30 Seconds
413 - 13.77 nps 1 Minute
798 - 13.30 nps

Color Count

x 425 (28.47%)
x 530 (35.5%)
x 0 (0%)
x 524 (35.1%)
x 0 (0%)
x 8 (0.54%)
x 0 (0%)
x 0 (0%)
x 6 (0.4%)

Largest Note Gaps

0.63s0.63s0.33s0.33s0.33s0.33s0.33s0.33s
35
28
21
14
7

Pressure Torture (ositzxz369) [8.0*/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.

-[00:01.588] These 32nd rolls are definitely overkill, even though it's at the beginning of the file. The last 32nd before following a 4th do not exist. Would've played much better as a tech burst rather than jumptrills.

-[00:07.153] Jump here? See: 00:03.927, 00:10.378

-[00:11.104] Cheeky difficulty spike.

-[00:14.935] Ghost 32nd, similar to the ones for note at 00:01.588. Should be removed.

-[00:07.395 / 00:10.620 / 00:20.298 / 00:33.201 / 00:36.427] Hand, instead of jump, no? Hands on loud/peaking noises like 00:00.943, 00:04.169, and the mid-section of the song makes this particular layering conflicting.

-File looks fine as soon as it gets to the 16th drum/snare hook and out of the intro. Needs some ghost notes removed before going in, that's about it.

Pressure Torture (ositzxz369) [7.5/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.

- 01.709, 01.870, 2.032 - Appear to be ghost notes. The sound is more of a 3 note burst than a constant stream.
- 12.233 - Another ghost note.
- 14.935 - A similar burst to the ones at 1.588, creating another ghost note here.
- 7.395, 10.620, 20.298, 33.201, 36.427 - These are some quite powerful sounds to only receive jumps. I would expect them to see about as hands like the other notes as the section
- 1:13.362, 1:13.604, 1:15.943, 1:16.185, 1:19.814, 1:20.056, ect. - This is another sound i would expect to see hands for. These are quite powerful compared to the other jumps, and with the additional sounds i wouldn’t find it unreasonable to have hands here.
- 2:05.298 - These notes are quite early. This note should be closer to 2:05.331, with the other notes being a similar amount later.
- Despite being just over two minutes, I find the chart to drag on just a bit. Repeating the same few second pattern over and over again with very minor differences between each just gets stale a bit fast for me. It gets better towards the end as the rhythm itself gets changed around i feel at that point its a bit too late. The chart itself is competently put together and generally good, but i cant help feel a little bored after playing the same rhythm for the 100th time in the song.

For this file, my intention was "Bass Kick = jump, Scream = hand, everything else = single". Regarding Storn's comment on 12.233, this blue note is for the continuous echo sound of [2], not the ticks. Now, I changed the 32nd rolls from intro & later section - to the suggested triplets, added more hands to some screams I missed, and fixed the PR on some of the screams.

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1489 => 1493
AVG NPS changed: 11.84881 => 11.87749
Hand Bias changed: -33 => 1