Decadence :: FFR Batch Submission
storn42 - Decadence - Disturbed [8.25 / 10]
July/August 2021
PublicPurchasedSecretEvents
Released
https://www.flashflashrevolution.com/vbz/showthread.php?t=140821

Simfile Folder Name

Decadence (Storn42)

Note Count

997

Chart Length

2:28

Average NPS

6.835

Estimated Difficulty

40.74

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x 1

Framers

0 - 0 1 - 0 2 - 0 3 - 0 4 - 5

Jumps

x 231

Hands

x 16

Quads

x 0

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
6 - 18.00 nps 0.5 Seconds
8 - 16.00 nps 1 Second
13 - 13.00 nps 2 Seconds
24 - 12.00 nps 5 Seconds
52 - 10.40 nps 10 Seconds
94 - 9.40 nps 30 Seconds
238 - 7.93 nps 1 Minute
439 - 7.32 nps

Color Count

x 370 (37.11%)
x 258 (25.88%)
x 0 (0%)
x 253 (25.38%)
x 0 (0%)
x 26 (2.61%)
x 20 (2.01%)
x 0 (0%)
x 70 (7.02%)

Largest Note Gaps

0.67s0.63s0.5s0.5s0.5s0.5s0.5s0.5s
35
28
21
14
7

Decadence (Storn42) [9.5/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> ‘.sm.old’ file found within submission folder. Suggest removing. No other issues found within submission folder contents.

-[01:43.949] Likely don’t need the hand here. First time it shows up in the chart, in the middle of a section. Other hands are fine.

-Masterful execution of what an easy Disturbed file should look like. Color theory is minimal and used tastefully in nature, difficulty curve over the entire file is balanced, incredibly fun to play with good song choice. This will be a hit for more casual players.

Decadence (Storn42) [7/10]
>Perms, metadata, sync good.
>Drum & Guitar are the main focus. Snare, Hard Guitar Strum = jump (from 10.646-41.964).

20.922 - Missing note (kick drum)
41.964-122.218 - I know that “Snare, Hard Guitar Strum = jump”. But everything else within this section? No idea what the hands and other jumps are going to.
45.879/55.340/100.687/110.148 - Missing jump (hard guitar strum)
43.269/98.077/101.013/101.502/etc - Not a snare, nor a guitar. Should there still be a note in this spot? Depends on the layering scheme...
122.871-124.176 - Missing 32nds within this section
136.573-141.792 - Put jumps on the rest of the snares.
146.197 - Missing note (guitar)

>>41.964-122.218 is pretty sus. Rest of the file is alright.

gold stinger

[01:43.949] Likely don’t need the hand here. First time it shows up in the chart, in the middle of a section. Other hands are fine.
- This same hand also happens at 0:49.142. While it might not be needed, its consistent with how the situation is handled in the rest of the chart.

ositzxz369
20.922 - Missing note (kick drum)
- This is true, however due to the lack of guitar note and the incoming 32nd burst off the hand, this is left out. It also lets the vocals hang for a bit to help emphasize it all.

41.964-122.218 - I know that “Snare, Hard Guitar Strum = jump”. But everything else within this section? No idea what the hands and other jumps are going to.
- The jumps are for the vocals and snares, and not guitar strums. With added hands for cymbal crashes or layering the jumps. I will add that vocal notes like 55.014 are purposely left out to emphasize the pause in the song.

122.871-124.176 - Missing 32nds within this section
- These notes are intentionally left out. this section is currently the difficulty spike of the song in my eyes and i dont want to push it even further. If i were to include all 32nds i feel it would simply be too difficult compared to what is in the rest of the song.

136.573-141.792 - Put jumps on the rest of the snares.
- This is intentional. Compared to the previous section, this is much less intense despite being basically the same rhythm and sounds. It builds up with the song.. 2:21.140 gets louder so the snares are added in, and we double the bpm at 2:23.750 now that the notes are no longer muted.

146.197 - Missing note (guitar)
- I think you're confusing the muting of the guitar strings with a new note.

looks like i dont actually have anything to change lol.