Blooddrunk [Another] :: FFR Batch Submission
trumaestro - Blooddrunk [Another] - Children of Bodom [7 / 10]
May/June 2021
PublicTokenPurchasedSecretEvents
Released
https://www.flashflashrevolution.com/levelstats.php?level=920
Yes

✔️ This chart has been marked as final and shouldn't receive any more changes.

Simfile Folder Name

Blooddrunk [Another] (trumaestro)

Note Count

2853

Chart Length

4:05

Average NPS

11.919

Estimated Difficulty

72.52

First Note

0:06

Ending Note Delay

0:01

Hand Bias

x -17

Framers

0 - 0 1 - 0 2 - 0 3 - 0 4 - 3

Jumps

x 720

Hands

x 220

Quads

x 15

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
8 - 24.00 nps 0.5 Seconds
12 - 24.00 nps 1 Second
20 - 20.00 nps 2 Seconds
37 - 18.50 nps 5 Seconds
87 - 17.40 nps 10 Seconds
159 - 15.90 nps 30 Seconds
440 - 14.67 nps 1 Minute
824 - 13.73 nps

Color Count

x 1108 (38.84%)
x 188 (6.59%)
x 1374 (48.16%)
x 4 (0.14%)
x 169 (5.92%)
x 2 (0.07%)
x 8 (0.28%)
x 0 (0%)
x 0 (0%)

Largest Note Gaps

1.17s0.5s0.5s0.5s0.5s0.5s0.5s0.5s
35
28
21
14
7

A new chart file was uploaded with the following changes:
----------
Note Count changed: 2729 => 2802
AVG NPS changed: 11.40092 => 11.70589
Hand Bias changed: -21 => -42

Last one until judgment pinky promise

A new chart file was uploaded with the following changes:
----------
Note Count changed: 2802 => 2803
AVG NPS changed: 11.70589 => 11.71007
Hand Bias changed: -42 => -9

I will fix that one 12-note long 3 ..thing.. around 3:31 lmao

Blooddrunk [7.5/10]

Permission / metadata good

Offset good

- 8.095 - 22.095: It's very unclear to me what you're following here, I'm inclined to think you're following the melody, but there are a bunch of 8th notes that seem to go to the drums, if you're actually following the drums with these 8ths you're missing a bunch of notes. I can't hear the melody playing on the 8ths.

- 23.012: These 24ths aren't entirely accurate, but fine as an approximation.
- 31.929: Your layering is very consistent here, but I don't like how this is a hand and the 4th after it is a jump even though there's a crash on the 4th. I feel layering this sequence of sounds like this is more fitting, but this is very subjective (https://imgur.com/a/EvBbufZ)
- 39.595: This snare is a hand, but there's no crash on this one, the singles that follow are singles even though they're snares as well, what exactly makes the 4th worth 2 more notes as opposed to these 12ths?
- 41.095, 45.095, 49.095(etc): Singles feel a bit underwhelming for this sound, but I understand you don't want everything to be jumps and you're consistent here, so it's probably more of a subjective thing.

- 63.410: You correct this note with a sub-beat, but not the other notes in this area, I think it's cool you're highlighting the off-beat nature of these drums with the 48ths, but it seems kind of selective. For example: 62.929 is off too and the first 48th could be a 4th and then the second 48th would be a 24th. Kinda like this: https://imgur.com/a/ePODLqH , when you do that the second 12th jump doesn't even need to be moved with a sub-beat anymore and it looks a bit more natural.
- 64.929: Should be a 32nd at 64.908.
- 65.095: Should probably be a jump.
- 73.095: This should probably be a hand, 8.095 is less intense and is a hand.
- 73.095 - 87.095: See 8.095 - 22.095
- 105.595: BIG FAN
- 122.595: Why does this deserve such a different structure than the sections earlier? I'd understand climax theory, but the music seems almost identical, I like this section way better though.
- 157.101: The chart is starting to get a little bit out of sync here, I suggest moving some of the beats manually, it persists till around 204.601.
- 192.768, 194.768, 196.768, 198.768, 200.768 etc: Missing 12th's to the guitar, probably omitted on purpose. Just unsure why, you include the one at 204.768.

Chart is good to go as is, would like to get some clarification on 8.095 - 22.095 and maybe look over the file once more for sync. I think people would have a lot of fun with this and it's definitely different from the file already in game.

Score is not final, second judge will update the song status with the final rating.

Thanks for notes! I'll save a more extensive response for when the other judge finishes, but I'll mention what the 8.095/73.095/etc. thing is because I understand how it's unclear at a glance. The goal for these sections is to use PR for the melody on top of the rhythm of the guitar without explicitly layering everything with jumps and whatnot. The guitar doesn't really change pitch much here so it's overall """""interpretive""""" and ends up only really adding some 8ths. The guitar rhythm is a bit more clear on lower rates, like 0.8.

Ah, I can hear it too now. I still think the guitar sound is being overpowered by the drums, but consider this a more subjective note then :p

[Posted for Pizza]

Blooddrunk [Another]
--------------------
- Permission, sync, metadata good.

- 22.095-24.095: It's a little awkward imo how some of these trills result in 4-note 12th anchors (like 22.595) and some don't (like 23.095). Recommend standardizing, preferably by removing the 4-note anchors.
- 30.595-32.095: This is a pretty aggressive anchor pattern on the left hand for what's going on in the song.
- 47.595: Please break up this column 4 anchor.
- In general there is often some weirdness around anchors continuing longer than they should, which makes patterns needlessly difficult and obscures the attention that you pay to repeated notes. There are obvious examples like the notes above, but there is also subtler stuff like 56.095 forcing a 5-note anchor on column 3 which is not musically justified and can be avoided by making it a [124] hand instead. I'll stop listing these here for brevity, but I do recommend giving the chart another look with this in mind.
- 64.929: Suggest [23] to avoid having a column 1 anchor leading into a 14 trill.
- 67.595: Suggest [24] to distinguish from the previous jump, which is also [14] but goes to different instruments.
- 97.095: A little surprised not to see a hand here for the cymbal.
- 104.591: I absolutely love this chorus section, it feels so... meaty. Which is perhaps not the most appetising way to describe it, but the jumptrills and quads just fit really well.
- 110.426-112.593: Using all jumps+ here feels a bit overdone. Some melody notes are distinctly stronger, so using jumps only to those could be a nice compromise. Similarly 118.429 etc.
- 120.595-122.595: Curiously, that melody you followed with all jumps earlier is not acknowledged via jumps here at all.
* 122.595-138.595: This also feels quite excessive given that parts like 8.095-22.095 are musically very similar while being much much easier to hit. The hands and dense jumpstream from 136.095 on in particular are way too much.
- 143.762, 147.762: In contrast, this really stands out against the surrounding jumptrills as being way easier. I totally get not wanting to use a full jumptrill here (and agree that it would be kinda silly), but a very dense jumpstream (e.g. jump-jump-single, repeat) would get the point across. For example: https://i.imgur.com/X0IWaLF.png
- 153.595, 155.595: Why are these jumps when all prior instances have been hands?
- 158.601: This isn't a 48th flam, rather a 24th triplet starting at 158.435.
- 168.601: Missing hand for cymbal.
- 184.018: Why the sudden switch from rolls to trills?
- 192.601: Why is this a jump but not 194.601, 196.601, etc.?
- 205.578: This is basically just a roll that changes directions occasionally, some more interesting patterning would be nice.
- Notes from the earlier chorus section repeat in the 206.590 section.

I'm a bit conflicted on this one... there are parts of it I really like, most notably the choruses are fantastic, but the chart is held back quite a bit by some overlayering issues and anchoring issues. Ultimately I don't quite think it's FFR ready, but has a lot of potential. [6.5/10]

A new chart file was uploaded with the following changes:
----------
Note Count changed: 2803 => 2853
AVG NPS changed: 11.71007 => 11.91895
Hand Bias changed: -9 => -17