Old 09-12-2014, 12:59 AM   #1
TheSaxRunner05
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Default FFR PvE Tournament

Inspired by the RPG Tournament

FFR PvE Tournament:

Enter The Battledome


Backstory

Every year the people of town Axminster have a tournament to determine the strongest warrior in the land. Through a series of six rounds, fighters are tasked with attacking and defending against increasingly difficult enemies, from grotesque goblins to deadlier, more exotic creatures. Only the strongest warriors will survive. Of course, there is a glorious prize, copious amounts of Gold and glory!

Current Round Songs
Enemy #6
Just Run


Attack: 60
Defense: 60


D1
Attack: Dreadnought [Standard] (33) 33025/33650 (25g)
Defend: Gameboy Rave (32) 20475/21100 (25g)

D2
Attack: Grandolin (41) 33175/33800 (25g)
Defend: Chaoz Fantasy (41) 47225/47850 (25g)

D3
Attack: Travel Demon (63) 53725/54350 (25g)
Defend: FInder (62) 33825/34450 (25g)

D5
Attack: 4 Chord Touhou (74) 89175/89800 (25g)
Defend: Beware the Purple Water (74) 86475/87100 (25g)

D6
Attack:: Attack:: Phi-dentity Crisis 126325/126950 (25g)
Defend: Rage Template (87) 78375/79000 (25g)


The End of this round is October, 23rd, at 9:59 P.M.


Enemy #5:The Silver Dragon
Attack: 42
Defense: 40



D1
Attack:Outside the Skies (26) 36850/37350 (20g)
Defend:Syndrome Craze (26) 18200/18700 (20g)

D2
Attack:Brightone (39) 34700/35200 (20g)
Defend:Moonlight (38) 43750/44250(20g)

D3
Attack: Legend (58) 56450/56950 (20g)
Defend: Szamar Madar (58) 54200/54700 (20g)

D5
Attack: Challenge the final mission! (68) 52050/52550 (20g)
Defend: Dreadnought [Heavy] (70) 74200/74700 (20g)

D6
Attack:: A Kidney Stone (84) 80450/80950 (20g)
Defend: Dishevel (84) 76100/76600 (20g)


The End of this round is October, 15th, at 9:59 P.M.


Enemy #4: Hippogryph
Attack: 30
Defense: 32



D1
Attack: Elements (25) 25950/26350 (16g)
Defend: Expedite (24) 25300/25700 (16g)

D2
Attack: Cryosleep (36) 30750/31150 (16g)
Defend: ROAR (Rage Mix) (37) 33900/34300 (16g)

D3
Attack: Legendary Etude (55) 65900/66300 (16g)
Defend: Happy Happy Shining Star!! [Heavy] (56) 40150/40550 (16g)

D5
Attack: Chronograph (67) 60950/61350 (16g)
Defend: Zombie Killing, Blood Spilling (67) 80300/80700 (16g)

D6
Attack: Wraith (82) 101600/102000 (16g)
Defend: 44 Edit (81) 65150/65550 (16g)

The End of this round is October, 11th, at 9:59 P.M.


Enemy #3: The Sphinx
Attack: 24
Defense: 22



D1
Attack: Tron From Hell (18) 25600/25900 (12g)
Defend: Speed Kitty (20) 20950/21250 (12g)

D2
Attack: Kyomu no Kareha no Tsumugiuta (35) 28200/28500 (12g)
Defend: Dragon Slayer (35) 36600/36900 (12g)

D3
Attack: Nebula [Rushjet1] (52) 44350/44650 (12g)
Defend: Chaoz Japan (52) 41250/41550 (12g)

D4
Attack: Sexperation (59) 58350/58650 (12g)
Defend: Cosmic Orchestra (60) 79200/79500 (12g)

D5
Attack: System Failure (65) 59250/59550 (12g)
Defend: Venus Fire (65) 102450/102750 (12g)

D6
Attack: Sleep (76) 103300/103600 (12g)
Defend: Toxiferous Dystopia (77) 72500/72800


The End of this round is October, 5th, at 9:59 P.M.



Round 2 Songs

Enemy #2: The Ogre!
Attack: 18
Defense: 12




D1
Attack: Still Blastin [Light] (16) 19500/19850 (12g)
Defend:I Am Robot (16) 21950/22250 (12g)

D2
Attack: Garden Party (34) 15900/16200 (12g)
Defend: Hyoukai (34) 37800/38100 (12g)

D3
Attack: Monkey Island (48) 28850/29150 (12g)
Defend: Famouz (48) 19300/19600 (12g)

D4
Attack: Syntax (56) 33700/34000 (12g)
Defend: Velocity (57) 47500/47800 (12g)

D5
Attack: Direct Advance (64) 52950/53250 (12g)
Defend: Artificial Rose (64) 67900/68200 (12g)

D6
Attack: Queen of Bootlegs (73) 81400/81700 (12g)
Defend: Gourmet Na Aitsu (73) 79400/79700 (12g)


The End of this round is September, 29th, at 9:59 P.M.



Round 1 Songs

Enemy #1: The Goblin!


D1
Attack: Axel Man (14) 14600/14850 (10g)
Defend: Eternity (11) 20800/21050 (10g)

D2
Attack: Once Upon a December (29) 32300/32550 (10g)
Defend: Jumper (29) 30350/30600 (10g)

D3
Attack: Zion (43) 42450/42700 (10g)
Defend: Electrolysis (42) 44500/44750 (10g)

D4
Attack: Ready to Go (52) 37750/38000 (10g)
Defend: Relic Expedition Inanotherstar (52) 47650/47900 (10g)

D5
Attack: Artemis (61) 54050/54300 (10g)
Defend: Laplace (62) 44150/44400 (10g)

D6
Attack: Euphoric Field (Final Shaft Remix) (66) 70900/71150 (10g)
Defend: A Crimson Rose and a Gin and Tonic (68) 72500/72750 (10g)


The End of this round is September, 25th, at 9:59 P.M.


The Run Down


Number of Rounds: 6
Length of Rounds: 4 Days
Round Cut Offs: 10:00 P.M. Server Time
Divisions: 6 or 7
Songs Per Round: 2 for each Division
Eliminations Yes*
Start Date:Monday, September 22nd


Submissions

Screenshots showing a timestamp OR a Replay IF you inform me of your quit out key in every submission. If these are lacking, the score will be denied

Late Scores Policy

Late scores will be penalized by taking 3 attack and defense points off what you would have earned PER DAY the score was late. After falling more than a single round behind, the player would be removed from the tournament.

Considering the final standings will be based on total stats, this is a hefty penalty which may make it difficult to survive the later rounds, so please submit on time!


Spreadsheet


Battle Mechanics


Base Attack: 10
Base Defense: 10
Raw Score Differential Per Stat Point: 25
Stat Gain Rounding: Always Down
Objective: Exceed Target Raw Scores to Build Stats and Survive

The two charts in each round represent an Attack and a Defend. There will be a target raw score for each, and if your adjusted* combined raw scores exceed that of your opponent, you move on to the next round. In round one, everyone, including your first enemy, begins with 10 Attack and 10 Defense. Adjusted* raw scores only come into play when your Attack or Defense differ from your opponent's stats.

*Adjused raw scores occur when you and your opponent have differing Attack or Defense Stats. Each point of difference in each stat makes a 25 point swing for or against your favor in that category. This is likely to occur after round 1.

Scoring over the target raw score may gain you extra stat points in Attack and Defense which benefit you in later rounds. Stats Cannot be lost in the same manner for scoring below the target score. You will be eliminated, however, if your adjusted* combined raw score is negative.

Note: To prevent snowballing or falling way behind, stat differentials between you and your opponent only affect whether or not you survive, not your stat gain for the round. The stat gain will always be based off the target raw score for Attack or Defense.

If you want to see the math/examples, click the spoiler below. Just know the better you do now, the easier it will be to defeat your future opponents. To make life easier, I will calculate everyone's total raw score requirement to pass the round on the scores spreadsheet.



Example Round #1

Player A: Attack = 10 Defense = 10
Enemy 1: Attack = 10 Defense = 10

Player A - Attack: Target Score: 49,750 (10g or better) Actual Score: 49,950 (2g)
+200 For this attack,
+8 Base Attack for next round
Defend: Target Score 44,500 (10g or better) Actual Score 44,300 (18g)
-200 For this attack,
+0 Base Defense for next round

Final Result: 200 - 200 = 0 (Not a Negative Number = Victory)
Stats Gained: 8 Attack, 0 Defense
New Stats: Attack: 18, Defense 10

As long as your final result is positive, you win the fight and live to fight another day. Take note that not reaching a target score will not decrease your stats.

Example Round #2

Note: Here is where stat differences take effect. Having higher stats than your opponent will help your fight, while lower stats will put you at a disadvantage for this fight. To prevent snowballing or falling way behind, this calculation only affects wether or not your survive, and not the stats gained.

Player A: Attack = 18 Defense = 10
Enemy 1: Attack = 15 Defense = 15
Attack Differential: +3 (3 * 25 = 75 Bonus Points)
Defense Differential: -5 (-2 * 25 = -150 Penalty Points)

Player A - Attack: Target Score: 59750 (10g or better) Actual Score: 59,875 (5g)
+125 For this attack, +75 for the Attack Differential = +200
+5 Base Attack for next round
Defend: Target Score 50,750 (10g or better) Actual Score 59,975 (BF)
+225 For this attack, -150 for the Defense Differential = +75
+9 Base Defense for next round

Final Result: 200 + 75 = 275 (Victory)
Stats Gained: 5 Attack, 9 Defense
New Stats: Attack: 23, Defense 19

While it will never be impossible to pass a round without stat gain, it will make it much more difficult to fight harder opponents.


Winning

The player who either survives the longest, or has the highest stat total in each division at the end of six rounds, wins the division. IF there is a tie in total stat points, the player with the most cumulative Raw Score will win the division.


Prizes

I will kick off the credit pot with 100,000 credits. Everyone who sumbits until they are eliminated will receive credits, and those who perform better will win a greater percentage of the pot. The highest stat total from all divisions will also win a bonus credit prize.

Total Pot: 609,320 Credits

Donations:
axith: 200,000 Credits
psychoangel691: 150,000 Credits
reuben_tate: 100,000 Credits
TheSaxRunner05: 100,000 Credits
ThunderFlip: 50,000 Credits
beeattack:5,820
ryuyasha: 2,000 Credits
portalbob340: 1,500 Credits


Just a note: prize payouts will be weighed based on how many rounds to get through, not just how well you placed in your division. For example, you may win your division, but if you're eliminated in round 4, someone who made it through rounds 5 or 6 will still win more credits.

So, even if you're the last person in the division, or we get a small turnout because of all the concurrent tournaments, everyone still has motivation to get through as many rounds as possible.


Participants List


Trumpet63; dashoe93; FFR Pro 21; MyNameIsNothing; _Zenith_; Red Blaster; gstarfire; ThunderFlip; dell2150; Ksl33zy24; Tim Allen; Sorie; blindreper1179; portalbob340; ssbmchamp; Ghost_Medley; SuperNOVA Gian; beeattack; sweet2kill210; BestMte; storn42; storn42; ryuyasha; Telnaior; axith; Gloxaud; Callipygian; reuben_tate;


Placements


D1
Red Blaster
beeattack
BestMte
Telnaior*
Gloxaud

D2
Trumpet63
Ksl33zy24
ryuyasha
storn42
MKIIPro

D3
dashoe93
gstarfire
ThunderFlip
portalbob340

D4
ssbmchamp
Ghost_Medley
sickufully

D5
MyNameIsNothing
blindreper1179
SuperNOVA Gian
axith
reuben_tate

D6
FFR Pro 21
_Zenith_
dell2150
Tim Allen
Sorie
sweet2kill210
Callipygian


End/Legal Notes

Do Not discuss placements in the thread, please PM me with any issues throughout the tournament. No Cheating, and I reserve the right to bar from the tournament any user I suspect of cheating OR displaying repeated poor behavior within, or outside of, the tournament thread on the public forum. Thank you for your cooperation.
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Last edited by PrawnSkunk; 10-24-2014 at 03:24 PM..
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Old 09-12-2014, 08:30 PM   #2
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Default Re: PvE Tournament

Approved.
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Old 09-12-2014, 08:39 PM   #3
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Default Re: PvE Tournament

IN

Now keeping a log of tourney round dates on my desktop...
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Old 09-12-2014, 08:46 PM   #4
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Default Re: PvE Tournament

So many tournaments, so little time. Gotta love all these interesting differences.

Sign me up. :v
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Old 09-12-2014, 08:46 PM   #5
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Default Re: PvE Tournament

I'm in.
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Old 09-12-2014, 08:49 PM   #6
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Default Re: PvE Tournament

in
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Old 09-12-2014, 08:54 PM   #7
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Default Re: PvE Tournament

Why not.INdeed
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Old 09-12-2014, 09:29 PM   #8
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Default Re: PvE Tournament

Eh what the hell, in.
We really do need an FFR Event calender with all of these tournaments popping up :P
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hey great contribution to the thread cucklord the exit's up in the top right of your screen, it's called "log out"
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what's a milky christmas :O

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Old 09-12-2014, 10:02 PM   #9
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Default Re: PvE Tournament

Quote:
Originally Posted by Red Blaster View Post
Eh what the hell, in.
We really do need an FFR Event calender with all of these tournaments popping up :P
Yes! An event calander would be awesome! Or have it display the remaining days until the events begin next to each event under the "Registration open" tab. Like for example:

"PvE tournament - 8days"
"Krunky's tournament of champions - 2days"

Or something even better
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Old 09-12-2014, 10:05 PM   #10
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Donated 150,000
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Old 09-12-2014, 10:06 PM   #11
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Default Re: PvE Tournament

Quote:
Originally Posted by TheSaxRunner05 View Post
Divisions: 6 or 7
So this is D6/D7 exclusive? I think a few people missed this, lol.

EDIT: Thinking about this, I am guessing it means there will be 6 or 7 divisions total. Nvm, I'm stupid.

In D3
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Old 09-12-2014, 10:37 PM   #12
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Default Re: PvE Tournament

Quote:
Originally Posted by Red Blaster View Post
Eh what the hell, in.
We really do need an FFR Event calender with all of these tournaments popping up :P
I might need a calculator soon to count all these tournaments.
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Old 09-12-2014, 10:42 PM   #13
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Default Re: PvE Tournament

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I might need a calculator soon to count all these tournaments.
You can have an abacus.
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what's a milky christmas :O
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Old 09-12-2014, 11:37 PM   #14
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Default Re: PvE Tournament

In D6. Should the first example either be AAA, +250, +10? or 2g, +200, +8?
If it's 25 per each mark off then 10g target with 2g score would end up being +200.

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Old 09-12-2014, 11:48 PM   #15
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Default Re: PvE Tournament

Correct, I'll fix it in the morning
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Old 09-13-2014, 05:58 AM   #16
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Default Re: PvE Tournament

in, sure
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it was urgent because i wanted it fixed fast.
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Old 09-13-2014, 08:29 AM   #17
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Default Re: PvE Tournament

Quote:
Originally Posted by dell2150 View Post
In D6. Should the first example either be AAA, +250, +10? or 2g, +200, +8?
If it's 25 per each mark off then 10g target with 2g score would end up being +200.
I changed my example, and I forgot to change that number, thanks for catching it.

Now the example demonstrates that if you tie your target raw score, you still progress to the next round.

Have I explained things well? Let me know if anyone has any questions about how this will run.
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Old 09-13-2014, 08:56 AM   #18
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in
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Old 09-13-2014, 09:23 AM   #19
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In.
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Old 09-13-2014, 10:00 AM   #20
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Default Re: PvE Tournament

sign me up good sir!
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