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Old 09-9-2014, 10:29 PM   #1
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Default STEPOCALYPSE (Official Thread)



After a week of hype-building, it's ready to go! Stepocalypse is a short yet VERY difficult competition to determine the elites of the Stepmania world. It's inspired very heavily by and totally not a blatant ripoff of Bearpocalypse, Mad Matt's series of elite ITG competitions.
Qualifying Round: Sep. 21-27
Stepocalypse Date: Oct. 1-7

(PS: Sorry, this is for 4k, non-index play only. Separate events for index and 6k will require interest from potential collaborators, especially for index.)

Format
Qualifiers
There will be a week-long qualifying round on 5 classic simfiles, ranging from very easy to insanely hard. The top 12 or top 25% of all players, whichever is higher, will form the Competitive group during the competition proper. There will also be an Open group open to all players who submit scores for qualifiers.

All scores during the competition will be tallied using the MIGS scoring system (the same as the standard DP system but with marvs receiving +3 instead of +2). Higher rates will be allowed, with scaling so that AAs with decent MA on high rates will beat all scores on lower rates. The official formula for rates above 1.0 is [MIGS%]^(rate^(-0.5))*rate*100. 0.9x is also allowed, but your score will be halved.

The competition proper consists of two 75-minute sets, each with their own song list and point system. There will be a week in which players must play both sets. The Competitive group will schedule their sets during the week in order of performance on qualifiers. There will also be a limit on how many people can play per day (though this is subject to protest).

Set 1: Tiers
The first set will consist of 9 tiers of increasing difficulty, each of which contains 3 songs. The Competitive group should be able to AAA/SDG all of the songs in Tier 1 without difficulty, while Tier 9 will be nearly impossible to AA. There will be an additional, easier "Tier 0" open only to the Open group, for a total of 30 songs. Rates are not allowed on this set.

At the end of this set, the player's highest MIGS score obtained in each tier will be added up. They will also receive a bonus for each tier in which they got 92.5% MIGS or higher on all three songs. These bonuses increase gradually per tier.

Each tier consists of a "Speed" song, a "Stamina" song, and an "Other" song. The "Other" category tests skills not covered by the other two categories, such as jacks, bursts, and unusual patterns and rhythms.

Set 2: PUSH IT
The second set simply contains a list of 26 files of increasing difficulty, ranging from as easy as Tier 0 to harder than Tier 9 in the pervious set. They also test all of the skills covered in the Tiers categories. Rates are allowed on this set, but only those at or above 1.0.

At the end of this set, your highest score on each song will initially be worth [MIGS%]*[DIFF]*(rate)^1.5 points, where DIFF is a multiplier that increases exponentially with difficulty. Raw scores at or below 75% MIGS will be squared before being plugged into this formula (i.e, if you get a 74.5% on a file with a DIFF of 4.20, the score will be worth (74.5%)^2*4.2 = 55.5%*4.2 = 233.1 points). After this weighting, your score will be the sum of your top eight scores, plus half the sum of all other scores.

Songs
The song lists for both sets can be found here. This spreadsheet will later be updated with full statistics for the qualifying rounds and the Competitive group's sets. All but two of the files (IMAGE -MATERIAL- and Peace Breaker) are currently released, although some of them are a little obscure (Electric Butterfly is in Buncha Files You Don't Have 3 and Air Raid is in SM Taiwan Mix Pack, for instance). However, everything below Tier 7 in Tiers and Q in PUSH IT is available through SMO. For songs with multiple difficulties, the chart being used is the most difficult one except where noted. The qualifier songs will remain hidden until the day of.

Rules & Guidelines
The files will be specifically packaged up for the competition, along with generic GFX to guarantee that you are playing the competition files. This is to make browsing through the files by difficulty easier, and to make the chart difficulty consistent across all files. The standard judge 4, life 4 (life 2 for SM5 builds b3 or older) is mandatory. Fail off is not allowed, and of the remaining modes immediate fail is highly recommended. The only mod which substantially changes the file which will be allowed is mirror. All mods that change the appearance of the arrows are permitted.

During each phase of the competition, the only accepted form for scores will be screenshots sent via PM (preferably in the form of an Imgur album, Dropbox album or similar). To enforce the time limit during the competition proper, you will need to timestamp your pictures. There are themes for SM5 which have a clock visible at all times, but I don't know about 3.95. I may recommend using themes which have a visible clock or post how to add one to your theme if yours doesn't have one. To begin your set, you must take a single picture of the set's pack folder. Any scores taken within 1 minute of the time limit will be reduced by half, and any later scores will be ignored.

Videos are encouraged, but do not replace screenshots. Streaming is HIGHLY encouraged if you can, but try not to bump elbows with anyone else, ESPECIALLY if you're in the Competitive tier. SMO will most likely waste time, so you probably shouldn't use it.

Tiny nitpick: where rates are allowed, only use rates that are multiples of 0.1 (i.e 1.1, 1.2, 1.3, but not 1.25). Don't min/max too hard.

Lastly, for fuck's sake, don't be BS. This may be a competition, but it's mainly for fun. People will find out. Bitch.

Credit prizes aren't planned but could happen with proper backing. Also, sign-ups I guess (make sure your post contains the word "in").

WE GOT PRIZES NOW
OWA: 1000000 credits !!
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Last edited by lurker; 09-28-2014 at 10:42 AM..
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Old 09-9-2014, 10:29 PM   #2
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Default Re: STEPOCALYPSE (Official Thread)

Set week is over! Results will be announced at 12:00 server time tonight, pending any more scores.

Competitive Tier
Staiain
Zyphoror
EzExZeRo7497
Dynam0
EtienneSM
Sakish
shadow 1800
Fantasticone
TC_Halogen
xXOpkillerXx
scottiena
choof

Open Tier
Moogled
Guilhermeziat
rCaliberGX
lurker
NeonSM
PolygonEater
Skwid1
Wafles
krunkykai22
AutotelicBrown
YoshL
NeoMaxx69

FILES
Set 1: Tiers
https://mega.co.nz/#!60MkwZSD!ZJwzFv...SWUkxU4Nss1t5o
http://www.mediafire.com/download/5o..._1_-_Tiers.rar (thanks Wafles!)

Set 2: PUSH IT
https://mega.co.nz/#!ColRSYLA!yNAyGD...e0cG2HRx-xNViI
http://www.mediafire.com/download/1y...k1/PUSH_IT.rar (thanks Wafles!)

REPLACEMENT FILE
Electric Butterfly: https://mega.co.nz/#!vk1XxLiY!uvcIp0...kSSFMYWikFPptA

Qualifier Set https://mega.co.nz/#!2tVzSLxQ!SMKzlU...eJO4ir6pRCtDEc
http://www.mediafire.com/download/vc...Qualifiers.rar

REPLACEMENT 0x1311 https://mega.co.nz/#!f4ETwbAb!wqpGuq...wUOxddRw-rQJGg
If you downloaded Set 2 before 9/14 at 5 PM server time, delete the folder named "06. 0x1311 (NVLM)" and unpack this one instead. Also, there wasn't a set banner yet, so get this too if you want: http://i.imgur.com/Sk0FAdo.png

OTHER COOL SHIT:
Info spreadsheet, has song list and current scores: https://docs.google.com/spreadsheets...it?usp=sharing
Spreadsheet to track progress on the sets (thanks Eze+LongGone for the original!): https://docs.google.com/spreadsheets...it?usp=sharing
DP calculator, but ONLY for songs you passed: http://aaronin.jp/ddrallcalc.html

3.95 MODS
Huge thanks to TC_Halogen for figuring these out. The clock is MANDATORY during the sets if you aren't streaming and highly recommended regardless, while you will want the evaluation screen mod to improve your score.
Quote:
Originally Posted by TC_Halogen View Post
3.95 USERS

TIMESTAMP: READ THIS CAREFULLY, I AM NOT RESPONSIBLE IF YOUR STEPMANIA STARTS BREAKING. DO YOURSELF A FAVOR AND BACK YOUR THEME UP SO THAT IF IT DOESN'T WORK, YOU STILL HAVE YOUR PREFERRED THEME WORKING.
Code:
<ActorFrame>
<children>
<!-- debit13's/TC_Halogen's timestamp -->
<Layer
	Type="BitmapText"
	Font="_Arial 14 Shadow"
	Text=""
	OnCommand="%function(self)
		self:queuecommand('Update');
		end"
	
	UpdateCommand="%function(self)
		month = MonthOfYear();
		text = string.format('%s %d, %d - %.2d:%.2d:%.2d', MonthToString(month - 1), DayOfMonth(), Year(), Hour(), Minute(), Second() );
	    self:GetText(tostring(text));
		self:settext(tostring(text));
		self:x(10); -- the x and y values dictate the position here; if you want to move them, play with this accordingly.
		self:y(5);
		self:vertalign('top');
		self:horizalign('left');
		self:zoom(0.4);
		self:queuecommand('Update2')
		end"
	
	Update2Command="%function(self)
		self:sleep(1);
		self:queuecommand('Update');
		end"
	/>
</children>
</ActorFrame>
Check the BGAnimations directory of your theme (i.e. Themes\(your theme)\BGAnimations), and search for the following:

- IF YOUR THEME HAS A HEADER THAT CUTS THE ARROWS OFF BEFORE THE TOP OF THE SCREEN: Search for ScreenGameplay overlay.xml OR a folder named ScreenGameplay overlay; OTHERWISE: Search for ScreenGameplay underlay.xml OR a folder named ScreenGameplay underlay

- Search for ScreenEvaluationStage underlay.xml OR a folder named ScreenEvaluationStage


If you do not have a folder or XML for either of those two:
Copy the contents of the code block into a text file, and save them as ScreenGameplay overlay.xml or ScreenGameplay underlay.xml (depending on your situation as listed above). Place those saved files in the BGAnimation folder of your respective theme.

If you have an existing folder that contains a default.xml file in it (example: ScreenEvaluationStage -> default.xml)
Copy the contents from the <Layer> to </Layer> tags and place them outside of another layer tag, but within the <ActorFrame></Actorframe> and <children></children> tags. This should only be done if you have another Layer element of some sort in the file that you don't want to have removed.

If you do this correctly, you will have the timestamp working properly inside of your game, and on the results screen as well.

ONE MORE NOTE: VERIFY THE FONT THAT IS USED IN YOUR THEME'S FONT FOLDER. Mine is _Arial 14 shadow 16x16.png. Note that you don't need to include the font sheet's size attribute of 16x16 in the font's name inside of the code.



EVALUATION SCREEN AFTER A FAIL: IF YOU USE COURSE MODE IN YOUR STEPMANIA FOR ANY REASON, BACK UP YOUR OLD METRICS.INI FILE AS THIS WILL BREAK COURSE MODE

Metrics.ini
- Open a text editor.
- Ctrl+F (or Edit -> Find), and search for [ScreenGameplay] (yes, including the braces).
- ShowEvaluationOnFail=1 (this is 0 by default).
- NextScreen=ScreenEvaluationStage (this is @GetNextGameplayScreen or something like that, by default).

If this works correctly, you should be able to fail a song and still see the results screen, even with the fail settings set to Immediate.
REGISTERED PLAYA HATAS:

1. lurker
2. EzExZeRo7497
3. TC_Halogen
4. Wafles
5. blindreper1179
6. Dynam0
7. AutotelicBrown
8. shadow 1800
9. Zyphoror
10. One Winged Angel
11. choof
12. rCaliberGX
13. James May
14. Coolboyrulez0
15. 0
16. Tarrik
17. Fantasticone
18. NeoMasterPie
19. Guilhermeziat
20. Calwyn
21. Moogled
22. PolygonEater
23. EtienneSM
24. ____________
25. Askur Yggdrasils
26. NeoMaxx69
27. xXOpkillerXx
28. .Gazelle.
29. krunkykai22
30. Skwid1
31. NeonSM
32. YoshL
33. shenjoku
34. Mahou
35. scottiena
36. Sakish
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Last edited by lurker; 10-8-2014 at 06:40 PM..
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Old 09-9-2014, 10:37 PM   #3
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Default Re: STEPOCALYPSE (Official Thread)

I know that Stian's theme has a timestamp in the results screen that updates actively every second, but I think I have a theme that I added a basic lua script for displaying the timestamp upon receiving the score (for 3.95 themes). If this is the case, I'll just give the code out.

Also, hyped as fuck.

Last edited by TC_Halogen; 09-9-2014 at 10:38 PM..
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Old 09-9-2014, 10:43 PM   #4
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Default Re: STEPOCALYPSE (Official Thread)

This is super cool. Can't wait to start watching
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Old 09-9-2014, 10:46 PM   #5
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Default Re: STEPOCALYPSE (Official Thread)

This sounds like fun, but I'd probably get wrecked.
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Old 09-9-2014, 10:54 PM   #6
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Default Re: STEPOCALYPSE (Official Thread)

time to be humiliated by accuracy kids
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Old 09-9-2014, 10:55 PM   #7
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Default Re: STEPOCALYPSE (Official Thread)

Alright sure, let's do this.
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Old 09-9-2014, 10:59 PM   #8
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Default Re: STEPOCALYPSE (Official Thread)

sounds sweet
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Old 09-9-2014, 11:02 PM   #9
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Default Re: STEPOCALYPSE (Official Thread)

I'll try, but I'm really bad now x_x
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Old 09-9-2014, 11:08 PM   #10
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Default Re: STEPOCALYPSE (Official Thread)

also in...
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Old 09-9-2014, 11:12 PM   #11
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Default Re: STEPOCALYPSE (Official Thread)

Definitely in.

and of course, i will stream all of my sessions

edit2: I can host the songs if you need, I have a mediafire pro account or whatever

Last edited by Wafles; 09-9-2014 at 11:20 PM..
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Old 09-9-2014, 11:14 PM   #12
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Default Re: STEPOCALYPSE (Official Thread)

Wish there was one of these for us OH players...
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Old 09-9-2014, 11:14 PM   #13
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Default Re: STEPOCALYPSE (Official Thread)

in plz
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Old 09-9-2014, 11:21 PM   #14
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Default Re: STEPOCALYPSE (Official Thread)

Haven't played in three weeks, but I guess I'll start playing for the hell of it c:

This sounds a lot of fun as well.
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Old 09-9-2014, 11:55 PM   #15
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Quote:
Originally Posted by Guest15937 View Post
Wish there was one of these for us OH players...
less than 10 people play one handed
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Old 09-10-2014, 12:32 AM   #16
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Default Re: STEPOCALYPSE (Official Thread)

In as fuc
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Old 09-10-2014, 12:49 AM   #17
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Default Re: STEPOCALYPSE (Official Thread)

This sounds fun, I'm in.
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Old 09-10-2014, 01:19 AM   #18
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Default Re: STEPOCALYPSE (Official Thread)

in
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Old 09-10-2014, 01:39 AM   #19
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Default Re: STEPOCALYPSE (Official Thread)

in. My computer gets fixed in about a week, so I look forward to getting back into SM :3
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[1/19/13 12:28:59 AM] Dylan Fujimoto (Zyphoror): im going to an arcade
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Old 09-10-2014, 01:49 AM   #20
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Default Re: STEPOCALYPSE (Official Thread)

in so I can feel demoralized as fk when i don't even make top 12

also donated because this is cool
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