Old 05-10-2013, 03:13 PM   #1
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Default TWG XCIV: Old Blood

WELCOME TO THE GAME!

first, a few rules that you might not be used to, PAY CLOSE ATTENTION:

General Rules


1) This is a game. HAVE FUN.
2) I have final say in everything. If I make a mistake, please send me a PM to discuss it. Votecount errors can be pointed out in the thread.
3) Anything in the thread that should draw my attention should be bolded: @Fojar, things to be said.
4) You may not talk about this game outside of this thread; exceptions are only when your Role PM allows it.

5) Bolded Blue is my color. Do not use it, under penalty of death (in game).
6) Do not quote your Role PM or any other PM from Me. Likewise, do not quote from any outside communication.
7) I will post votecounts periodically. i'll try to keep on top of it, but i do sleep.
8) If you edit your post, I will modkill you.

Player Activity


9) If you are inactive, i'll send you a PM asking what's up. You must respond in-thread within 24 hours or you will be replaced.
10) Votes MUST be bolded and it is preferable if they are at the beginning of the line that they are on (flush left, if that makes it clearer).
11) Notwithstanding Rule #10, if I think it's a Vote, it's a Vote. Be very clear of your intentions.

Deadlines and actions and such

12) Days will have a 72 hour deadline; extensions will rarely be granted, and then only in extenuating circumstances.
13) Night deadlines will be at least 24 hours.

Death and other matters

14) Voting for a No-lynch is an option that only requires a simple majority.
15) Lynching requires a true majority of votes (more than 50%) from the living players. Every votecount will have the number alive and the number required to lynch.
16) If the required number of votes is not reached by deadline, there will be NO LYNCH.

17) Once a lynch has been reached and it is Twilight, everyone may talk until I post the death scene. Any votes made after lynch has been reached will be ignored.
18) If you are night-killed, you are allowed one "Bah!"-type post. No game-relevant content allowed.
19) Any action that results in modkill during the day phase will end the day phase.

Players
1. MANTICOR DARKX@
2. jrodd
3. one-winged angel
4. zoshi
5. TPS
6. Gun Wolf, lynched day 2
7. James May
8. V Human, modkilled day 3
9. sneakyfreaky
10. meno
11. viccica
12. Krauthammer Masterwolf, modkilled DAY 1
13. SYtho
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Old 05-10-2013, 03:26 PM   #2
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Default Re: TWG XCIV: Old Blood

Game has been randomly generated by C9++ rules:
http://wiki.mafiascum.net/index.php?title=C9%2B%2B

LIST OF POSSIBLE ROLES

Vanilla Townie
Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
Your weapon is your vote, you have no night actions.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Seer
Welcome, [Player Name], you are a Seer.
Abilities:
Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town, Antitown or No Result.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Town 1-Shot Seer
Welcome, [Player Name], you are a Town 1-Shot Seer.
Abilities:
Once at night, you may investigate a player in the game by PM'ing the mod. You will get results back in the form of Town, Antitown or No Result.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Town Guardian
Welcome, [Player Name], you are a Town Guardian.
Abilities:
Each night phase, you may protect one player in the game from one nightkill.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Town 1-Shot Guardian
Welcome, [Player Name], you are a Town 1-Shot Guardian.
Abilities:
Once at night, you may protect a player in the game from one nightkill.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Town Vigilante
Welcome, [Player Name], you are a Town Vigilante.
Abilities:
Each night, you may select a player in the game to target for a nightkill.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Town 1-Shot Vigilante
Welcome, [Player Name], you are a Town 1-Shot Vigilante.
Abilities:
Once at night, you may select a player in the game to target for a nightkill.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Town Innocent Child
Welcome, [Player Name], you are a Town Innocent Child.
Abilities:
At the start of Day 1, the moderator of the game will announce you as an Innocent Child, confirming you as town.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Town Mason
Welcome, [Player Name], you are a Town Mason along with your partner(s) [Player Name] (and [Player Name]).
Abilities:
You are confirmed town to your mason partner(s) and vice versa. You are permitted to talk to your partner(s) during pregame and at nights via PM, AIM, or however.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Town Roleblocker
Welcome, [Player Name], you are a Town Roleblocker.
Abilities:
Each night, you may select a player in the game to roleblock. They will not be able to perform an action at night if they have one.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Town 1-Shot Roleblocker
Welcome, [Player Name], you are a Town 1-Shot Roleblocker.
Abilities:
Once at night, you may select a player in the game to roleblock. They will not be able to perform an action on this night if they have one.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Standard Wolf
Welcome, [Player Name]. You are a Standard Wolf, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:
Factional communication: During the night phase you may talk with your partners through PM, aim, or however.
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Win condition:
You win when the Wolves obtain a majority or nothing can prevent this from occurring.

Wolf Roleblocker
Welcome, [Player Name]. You are a Wolf Roleblocker, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:
Factional communication: During the night phase you may talk with your partners through PM, aim, or however.
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Roleblock: Each night phase, you individually may perform a roleblock on another player in the game. You cannot block and kill in the same night unless you are the last wolf alive.
Win condition:
You win when the Wolves obtain a majority or nothing can prevent this from occurring.

Master Wolf
Welcome, [Player Name]. You are a Master Wolf, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:
Factional communication: During the night phase you may talk with your partners through PM, aim, or however.
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Seering Immunity: You appear innocent upon Seering.
Win condition:
You win when the Wolves obtain a majority or nothing can prevent this from occurring.

Serial Killer
Welcome, [Player Name]. You are a Serial Killer.
Abilities:
Pregame you must choose to be either Investigation Immune or 1-Shot Bulletproof.
Each night phase, you may select a player in the game to nightkill.
Win condition:
You win when you are the last player alive or nothing can prevent this from occurring.
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Old 05-10-2013, 03:34 PM   #3
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Default Re: TWG XCIV: Old Blood

So, to be clear about major differences between this and other TWG games, essentially:

1. there is no outside talking, unless your role specifically allows it.
2. there must be an instalynch for a lynch to occur
3. voting for a no-lynch is an option
4. there will be cardflipping
5. one wolf and one wolf only will send in the kill each night.

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Old 05-10-2013, 03:34 PM   #4
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Default Re: TWG XCIV: Old Blood

DOUBLEPOSTED FOR IMPORTANCE:

1. there is no outside talking, unless your role specifically allows it.
2. there must be an instalynch for a lynch to occur
3. voting for a no-lynch is an option
4. there will be cardflipping
5. one wolf and one wolf only will send in the kill each night.

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Old 05-10-2013, 04:50 PM   #5
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Default Re: TWG XCIV: Old Blood

hi, im human whats up
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Old 05-10-2013, 05:02 PM   #6
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Default Re: TWG XCIV: Old Blood

Freaky is a wolf.
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Old 05-10-2013, 05:11 PM   #7
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Default Re: TWG XCIV: Old Blood

The streets of Pforzheim were relatively quiet, no more so than usual, but most were still asleep when the screams came from the mayor's house. The shrill voice of the mayor's wife jarred the townsfolk from their early morning slumber. The townsfolk raced toward the house, burst through the door, and found the mayor and his wife torn to shreds.

next to the mayor, smeared in his blood was the phrase: Rückkehr des alten Blutes

Return of the old blood

Manti was the first to break the shocked silence

"what's that in the mayor's hand.... hair of some kind"

Jrodd crouched to get a better look, took some of the hair from the mayor's hand and rubbed it between his fingers

"feels more like animal fur... but the gates are still closed, and there's no way a wild animal could have gotten over the walls."

"what about that message 'return of the old blood'.. do you think the mayor was trying to tell us something?" one winged angel said from the back of the room

"i dont think the mayor left that message for us", said zoshi, "look, there's no blood on either of his hands, same with his wife"

"then who wrote it?" said TPS, "i thought we were looking for an animal."

Gun, who had been looking for clues near the open window spoke up "i think we are looking for an animal.. look, there's a bloody pawprint right in front of the window"

all of a sudden, an ominous voice filled the room

"it's werewolves"

James May probably would have said something like "that fojar guy sure is getting lazy" but he was lost, in a small town where he had spent all of his life. inexplicably lost.

Roles are going out now, day one will start shortly

as a reminder, THERE IS NO TALKING OUTSIDE OF THE THREAD (unless your role specifically allows it)
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Old 05-10-2013, 05:13 PM   #8
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Default Re: TWG XCIV: Old Blood

I felt like I was playing Halflife while reading the first 3 paragraphs.

.....Headcrabs
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Originally Posted by V
Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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Old 05-10-2013, 05:22 PM   #9
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Default Re: TWG XCIV: Old Blood

Weeeeeeeeeeeeeeeee

I'll think of a more constructive post later, I'm the least experienced player here and would much rather someone else with more experience devise a solid plan for creating a human alliance. The fact that we don't know how many (if any) of each role exists kinda throws a kink into things.
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Old 05-10-2013, 05:23 PM   #10
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Default Re: TWG XCIV: Old Blood

DARKMANTICOREX2

it was a day one like any other day one
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Old 05-10-2013, 05:25 PM   #11
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Default Re: TWG XCIV: Old Blood

you can't create solid alliances in this game because anyone who would be able to provide the elements necessary to do so could be lying

you must trust your instinct and observe people's behaviors. think of it more like poker and less like magic.
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Old 05-10-2013, 05:26 PM   #12
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Default Re: TWG XCIV: Old Blood

All role PMs have now been sent, it is now DAY ONE

day one will end at 6PM EST on MONDAY
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Old 05-10-2013, 05:27 PM   #13
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Default Re: TWG XCIV: Old Blood

If we have a full seer, it should claim now.
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Old 05-10-2013, 05:27 PM   #14
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Default Re: TWG XCIV: Old Blood

Of all the roles I could have gotten.. See you guys post game.
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Old 05-10-2013, 05:28 PM   #15
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Default Re: TWG XCIV: Old Blood

zoshi
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Old 05-10-2013, 05:29 PM   #16
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Default Re: TWG XCIV: Old Blood

humans
V
Syhto
j-rodd
Gun
Manti
freaky


wolfy like for sure
one winged angel
viccica
james may
zoshi


Still unsure about
TPS
Krauthammer
meno



YOU'RE WELCOME
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wow
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Old 05-10-2013, 05:29 PM   #17
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Default Re: TWG XCIV: Old Blood

solid reads
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wow
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Old 05-10-2013, 05:33 PM   #18
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Default Re: TWG XCIV: Old Blood

Seer should come out as soon as they hit the guard or hit a red. If you hit the red, we can verify if there is indeed a guard in the game. If not, you will pretty much die. Roleflips makes it retarded for wolves to claim seer. There's no point in coming out as seer since you have no info right now.
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Old 05-10-2013, 05:36 PM   #19
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Default Re: TWG XCIV: Old Blood

Nvm I don't think seer should come out if they hit the guard. It's up to you to figure out a strategy. Just tell us a red when you get one.
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Old 05-10-2013, 05:36 PM   #20
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Default Re: TWG XCIV: Old Blood

yeah, nvm about what I said
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