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FFR Difficulty Subforum A place to discuss difficulties of ingame songs of FFR. Make a thread here if you have suggestion for the difficulty change of an ingame song.

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Old 01-9-2012, 10:10 PM   #1
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Default mutant corecore [11 or 12]

I swear this used to be a 12...

Anyways, compare this to both Reality and Lolo. It's pretty much smack-dab in the middle in terms of density and length here, with complex patterns, lots of jumpjacks, and some 32nd rolls. I'd say that qualifies as an easy 12 (Above TTE and Lolo IMO)
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Old 01-10-2012, 12:07 AM   #2
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Default Re: mutant corecore [11 or 12]

12, and it isn't even close to me. It is short, yes, but it is brutally difficult. I try to stay objective on jack heavy files, but I just can't see how this one is possibly an 11.
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Old 01-10-2012, 12:07 AM   #3
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Default Re: mutant corecore [11 or 12]

Super dense, crazy patterns, jumpjacks...

12 please.
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Old 01-10-2012, 12:25 AM   #4
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Default Re: mutant corecore [11 or 12]

The file is littered with minijacks and bootraps, especially at the end. The beginning can also be very weird if you're very unstable on the 3-note rolls.

The jacking at the ending is FGO worthy and so are the forced one-handed minijack patterns in some of the 32nd bursts. It's not at a slow BPM either, and the jacks take good stability to transition properly.

I don't mind this being a 12.

Edit: Saw the nps graph



Despite being short, there's basically no resting for most of the file and very little transition time.
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Old 01-10-2012, 12:57 AM   #5
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Default Re: mutant corecore [11 or 12]

Harder than Lolo due to patterns so 12 sounds about right.
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Old 01-10-2012, 02:15 AM   #6
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Default Re: mutant corecore [11 or 12]

Definite 12.

With the song that brutal (17-23 NPS for pretty much most of the song?), the song length isn't really much of an excuse why it shouldn't be 12.
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Old 03-20-2012, 06:25 PM   #7
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Default Re: mutant corecore [11 or 12]

Bumped due to the fact that somehow this is still a ****in 11.

So let's break it down with pictures!

Intro feature 3-note M.A.M.A-esque rolls at 260 BPm.



Then, we have two particularly nasty rolls, the first having a bootrap



32nd burst within a stream at that speed on an 11... Yeahno.



Then we have a section, probably around 1/3 of song, littered with 8th minijacks, followed by a short 16th area then 8th jumpjacks, featuring 2 ministreams. Incredibly draining.



The ending is littered with crazy patterns, rolls, color****ed sections, framers and whatnot. Self-explanatory.







Still an 11?
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Old 03-20-2012, 06:27 PM   #8
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Default Re: mutant corecore [11 or 12]

ffr cant jack lol
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Old 03-20-2012, 06:29 PM   #9
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Default Re: mutant corecore [11 or 12]

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Originally Posted by who_cares973 View Post
ffr cant jack lol
It's not JUST the jacks, but the jacks along with bursts and minor stream areas and difficult transitions.

Otherwise, Grocery Escape Plan and bmv.578 would be 12s by now.
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Old 03-20-2012, 06:32 PM   #10
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Default Re: mutant corecore [11 or 12]

Wait, this was an 11? LOLOLOLOL
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Old 03-20-2012, 09:34 PM   #11
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Default Re: mutant corecore [11 or 12]

This song is ridiculous for an 11. The length of the song isn't enough of an excuse, especially since the file doesn't really give you break (except right after the intro.)
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Old 03-20-2012, 09:40 PM   #12
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Default Re: mutant corecore [11 or 12]

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Originally Posted by reuben_tate View Post
This song is ridiculous for an 11. The length of the song isn't enough of an excuse, especially since the file doesn't really give you break (except right after the intro.)
Agreed. It's like saying the isolation file of CP is a 2 because it's only a few seconds long haha.

I can see this being comparable to Lolo and FN easily. Bump this up to a 12!
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Old 03-20-2012, 09:48 PM   #13
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Default Re: mutant corecore [11 or 12]

Harder than Lolo
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Old 03-20-2012, 09:52 PM   #14
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Default Re: mutant corecore [11 or 12]

i still find lolo really hard even after sm training. corecore on the other hand has gotten significantly easier
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Old 03-20-2012, 09:53 PM   #15
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Default Re: mutant corecore [11 or 12]

Lolo is a 12 and is 6 seconds shorter than Corecore, so length isn't a factor. This file should have been changed to a 12 by now, with all the framer-fucced rolls, jumpjacks, 16th-32nd transitiong mid-stream, and that hellish outro.

Also, Corecore has 14 AAA's and 104 FC's, Lolo has 57 AAA's and ~1,300 FC's.
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Old 03-20-2012, 10:12 PM   #16
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Default Re: mutant corecore [11 or 12]

the rolls arent framer ****ed rofl
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Old 03-20-2012, 10:14 PM   #17
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Default Re: mutant corecore [11 or 12]

12 because the intro is retarded
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Old 03-20-2012, 10:15 PM   #18
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Default Re: mutant corecore [11 or 12]

Ok maybe not framerfucced. But they're bitches.

long story short: mutant FGOcore
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Old 03-20-2012, 11:07 PM   #19
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Default Re: mutant corecore [11 or 12]

Quote:
Originally Posted by who_cares973 View Post
i still find lolo really hard even after sm training. corecore on the other hand has gotten significantly easier
this....
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Old 03-20-2012, 11:35 PM   #20
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Default Re: mutant corecore [11 or 12]

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Originally Posted by who_cares973 View Post
i still find lolo really hard even after sm training. corecore on the other hand has gotten significantly easier
Honestly, kinda this.

Still think both are FGO though lmfao
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