12-27-2008, 01:37 AM | #1701 |
Rhythm game specialist.
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Re: R1 - Actual Song Difficulties V2
The top scores' PA are a bit weaker than DP. But you know what? I think that the 13th degree of difficulty needs to be used and named, because the spectrum of FGOs is simply too wide to cover in a single difficulty.
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12-27-2008, 01:44 AM | #1702 | ||
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Re: R1 - Actual Song Difficulties V2
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13 - For Vibrators Only
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12-27-2008, 01:50 AM | #1703 |
Rhythm game specialist.
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Re: R1 - Actual Song Difficulties V2
13 - For Dossar Only
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12-27-2008, 06:46 AM | #1704 |
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Re: R1 - Actual Song Difficulties V2
I really think that RATO is harder than Death Piano. Now that they added it, are they going to add Nomina Nuda Tenemus too?
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12-27-2008, 09:56 PM | #1705 | |
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Re: R1 - Actual Song Difficulties V2
Exactly my point. But what would that 13th difficulty level be named? After much pensive sitting around on my computer, I propose it be dubbed {Legendary}.
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12-27-2008, 09:57 PM | #1706 |
FFR Simfile Author
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Re: R1 - Actual Song Difficulties V2
Hardest, obviously
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
12-27-2008, 10:01 PM | #1707 | ||
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Re: R1 - Actual Song Difficulties V2
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btw, we also need that For Experts Only difficulty between VC and FMO, would help a lot for songs like ex: Church Bells, Going on Spring Wind, X-tinction, and maybe night and day.
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12-27-2008, 10:45 PM | #1708 | |
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Re: R1 - Actual Song Difficulties V2
Dead and Direct = 77 or 78.
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12-27-2008, 10:57 PM | #1709 |
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Re: R1 - Actual Song Difficulties V2
We don't need a legendary difficulty, just a For Experts Only Difficulty
Move all songs difficulties 73-78 to FEO, songs 79-85 FMO, and 86+ FGO, makes it much more balanced IMO, sure, FGO would still have a stretch, but not as much of one IMO...I think this is better than making a category that only has 3 songs in it (but that might be doable as well)
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12-28-2008, 02:34 PM | #1710 | ||
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Re: R1 - Actual Song Difficulties V2
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12-28-2008, 03:50 PM | #1711 |
FFR Simfile Author
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Re: R1 - Actual Song Difficulties V2
guitar vs piano should be moved down a difficulty
D or something
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
12-28-2008, 06:55 PM | #1712 | |
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Re: R1 - Actual Song Difficulties V2
Yeah...um...{Easiest} only has 5 songs in it, so {Legendary} wouldn't be a whole lot worse...
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"I'm a genius, not an engineer."--Aramis, The Man in the Iron Mask FC's: >70; Best FC: Grand Galop Chromatique AAA's: 27; Best AAA: Let it Snow {Heavy} |
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12-28-2008, 07:34 PM | #1713 |
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Re: R1 - Actual Song Difficulties V2
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12-28-2008, 07:36 PM | #1714 |
FFR Simfile Author
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Re: R1 - Actual Song Difficulties V2
what's up with the {}s
we're not fags like cornandbeans are we
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
12-28-2008, 07:45 PM | #1715 | |
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Re: R1 - Actual Song Difficulties V2
WTF? So random...
I do that so that I can write things like {Very Easy} AAA's without saying the AAA's were very easy to achieve...they're quite hard for me!
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"I'm a genius, not an engineer."--Aramis, The Man in the Iron Mask FC's: >70; Best FC: Grand Galop Chromatique AAA's: 27; Best AAA: Let it Snow {Heavy} |
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12-28-2008, 07:45 PM | #1716 | |
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Re: R1 - Actual Song Difficulties V2
Legendary looks like :Legendary Simfile: so... no cuz most of them are ****
EDIT: we only need the FEO category
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12-28-2008, 07:53 PM | #1717 |
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Re: R1 - Actual Song Difficulties V2
a guru is usually the ultimate descriptor you can apply to someone's field of profession anyway
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
12-28-2008, 07:59 PM | #1718 | |
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Re: R1 - Actual Song Difficulties V2
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FEO (73-78), FMO (79-84), FGO (85-90), Legendary (91+) You'll notice that each category (- legendary) has 6 difficulties each in them, I think this should be the new setup, it makes a nice, even layout
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12-28-2008, 08:05 PM | #1719 | ||
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Re: R1 - Actual Song Difficulties V2
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And don't call it Legendary PLEASE!
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12-28-2008, 08:18 PM | #1720 |
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Re: R1 - Actual Song Difficulties V2
73 because it evens things out and songs like Hero's Theme W.I.P, Pwntendo, and DEFINITELY Garyuuntensei should be there (I still think Garyuuntensei should be 75, 74 at least, it's way harder than Sympathizer, X-tinction, and Hellbeat IMO
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It's getting better all the time I used to get mad at my school (No, I can't complain) The teachers who taught me weren't cool (No, I can't complain) You're holding me down (Oh Oh) Turning me round (Oh Oh) Filling me up with your rules (Oooh) |
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