05-22-2006, 12:40 AM | #41 | |
FFR Player
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Re: TWG XXXI: Postgame
Confusing?
This was one of the most straightforward TWGs I have ever seen. A lot of this is attributable to Talis' luck in seering though.
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05-22-2006, 01:14 AM | #42 |
Resident Penguin
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Re: TWG XXXI: Postgame
with judas and saulus out iggy had no chance of winning, stretchy. If wolves wolf him, they know (not for certain, but it would be probable, given an alliance in place that iggy wouldn't be guarded) who iggy is and they know that eventually they have to kill him. If iggy is lynched, the humans know who he is and that they have to kill him.
Best case scenario for vampire/serial killer to win solo would be if he were wolfed and judas and saulus didn't come out. Otherwise, it's very very hard and requires luck on the vamp's part and stupidity on the humans'. |
05-22-2006, 09:18 AM | #43 | |
FFR Player
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Re: TWG XXXI: Postgame
Whoa, this game is over? I could barely remember that I was actually in this game...
Hooray for being killed Night 1 for my second game in a row. And actually being seered. Too bad they couldn't have been separate. Viva la TWG 32!
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05-22-2006, 10:50 AM | #44 |
shock me shock me
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Re: TWG XXXI: Postgame
Well, the super-uncloseting-madness hinders red victory, but still doesn't make it impossible. Masons were introduced to create a human alliance that didn't have to be formed by role-revealing, and wolves beat them, too.
I would have LOOOOOOOOVED to be the serial killer. He could have said he was resurrected because he's the seer and the guardian knew, and hope both the guardian and the seer were dead. Had Iggy NOT come out, by the time the final wolf was dead, most of the humans had already been killed for him. It would have just been a matter of playing well to avoid suspicion and continuing to pick off humans. Yeah, it's a hard role, especially when you have to explain being killed and brought back to life, but it's not impossible and it's an insult to the host to just give up like that. |
05-22-2006, 11:24 AM | #45 |
FFR Player
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Re: TWG XXXI: Postgame
The Judas/Saulus switch probably could've only worked if one of them contacted one of the seer'd wolves before they were lynched to get out a word to the others. The only problems with that is that they might accidentally spill the entire plan to a framed human, and that it would take some convincing to make the wolves believe their story.
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05-22-2006, 12:04 PM | #46 |
Retired BOSS
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Re: TWG XXXI: Postgame
The Judas/Saulus switch was MY idea... and I am well aware at how far-fetched it is. I only posted about it because my plan had completely backfired by that point (Thanks Kefit), and it was a small attempt to cause doubt in who Judas/Saulus were.
Looking back, I probably should have tried to keep Wilkin quiet day 1. He came to me a few minutes before he posted, telling me he was Judas. I thought my plan was solid, so I didn't want to risk revealing myself to him when he was on the human team, in case he decided to not think logically. But chances were, had I told him who I was, he would have kept quiet. We would have then attacked him night 2, and Kefit wouldn't have come out either... Because otherwise, he then goes and reveals me as a wolf... we go and turn him anyway out of spite, and he's now ****ed his own team over. I regretted it pretty quickly.
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05-22-2006, 01:22 PM | #47 |
FFR Player
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Re: TWG XXXI: Postgame
making host voting now.. pm me game ideas.
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05-22-2006, 01:42 PM | #48 |
FFR Player
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Re: TWG XXXI: Postgame
Yeah, I figured I didn't lose anything by telling you no matter what team you were on. If you told me you were a wolf, I would've kept quiet, and the game would've been a lot different. Especially since without the other two roles out there, Iggy might've kept quiet about coming out, too.
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05-22-2006, 02:11 PM | #49 |
Retired BOSS
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Re: TWG XXXI: Postgame
Yea... was dumb on my part. Fooey.
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05-22-2006, 02:41 PM | #50 |
Admiral in the Red Army
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Re: TWG XXXI: Postgame
Tass, you're just not a very good wolf. That's all.
Had you not been on my team this game, and I actually cared enough to really try hard, I would have been pushing so hard for your lynch. That "what if the resurrection roles somehow switched before coming out" was so farfetch'd that the only possible reason to mention it would be if you were a wolf trying to cast doubt. I don't see why it took you being seer'd to have you lynched. Also, this game pretty much showed that framing isn't a good counter to the seer either. The way it was played was that if the seering came back wolf, that person was lynched no matter what. We only got lucky with Guido, and even that didn't help much at all. Really, I think the next game should be blueless, or maybe just like the game I hosted a while back with blind guardings. It seems that every game these days is won thanks to an alliance and when run effectively with a blue, it's really hard to beat. Oh. Another idea I had just now. Increase wolf count up to like 5 or something, but leave all alliance possibilities open. That would actually give the wolves a fighting chance(while keeping the number of human players the same, of course).
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05-22-2006, 02:48 PM | #51 |
FFR Player
Join Date: Sep 2004
Posts: 454
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Re: TWG XXXI: Postgame
hay guys
so I was kinda like gone at the last few days of the game im bak now hi PS Thanks tails for seering me, <3 kilga =D |
05-22-2006, 02:55 PM | #52 | |
Admiral in the Red Army
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Re: TWG XXXI: Postgame
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05-22-2006, 03:00 PM | #53 |
FFR Player
Join Date: Sep 2004
Posts: 454
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Re: TWG XXXI: Postgame
LOL.
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05-22-2006, 03:02 PM | #54 | |
FFR Veteran
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Re: TWG XXXI: Postgame
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So I did what was in my best interest to win. Yea I wasted the role, but I don't think it's a very good role to begin with. It's interesting and different yes, but the whole aspect of it has to have too many things happen perfectly to pull it off. |
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05-22-2006, 03:18 PM | #55 | |
Resident Penguin
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Re: TWG XXXI: Postgame
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But I don't think you're all that bad as a wolf, but you were pretty off this game. That game with alain though you had me fooled. |
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05-22-2006, 05:12 PM | #56 |
Retired BOSS
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Re: TWG XXXI: Postgame
That game with Alain was funny... and I worked it well because I was attacking. Just happened that I knew the person I was attacking was a wolf, which made it all the easier to make the attack.
And, Chardish and I were talking about a week ago... we feel pretty strongly that all future games with 16 players should have 4 wolves instead of 3. It just isn't balanced anymore with 16/3. And adding an extra wolf is the easiest way to correct the balance issue. Much easier that ****ing with the blue roles.
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05-22-2006, 06:21 PM | #57 | |
Admiral in the Red Army
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Re: TWG XXXI: Postgame
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05-22-2006, 07:00 PM | #58 | |
Guest
Posts: n/a
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Re: TWG XXXI: Postgame
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05-22-2006, 07:05 PM | #59 |
Resident Penguin
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Re: TWG XXXI: Postgame
16 players 4 wolves no blues cardflipping.
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05-22-2006, 07:31 PM | #60 |
FFR Player
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Re: TWG XXXI: Postgame
random roles no one can come out ... that's all that's needed me or ap will do it, he'll run it
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