10-1-2011, 09:31 PM | #1 | |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,861
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Velocity Engine Restart Bug
Quote:
The file gets played back at doubled (2.0) rate, and it doesn't go back to the results screen unless you boo out or force-quit. Is there any way that this could be fixed? |
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10-1-2011, 09:34 PM | #2 |
Live a wonderful life~
Join Date: Oct 2006
Posts: 7,313
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Re: Velocity Engine Restart Bug
I actually noticed that bug about 3 days ago but never said anything about it because I thought it was pretty cool xD
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10-1-2011, 09:36 PM | #3 |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,861
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Re: Velocity Engine Restart Bug
I also saw this a long time ago but never knew how it happened, but this is what triggers it
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10-1-2011, 09:42 PM | #4 |
lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
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Re: Velocity Engine Restart Bug
At least now you can play vrofl x2 music speed.
I guess?
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10-1-2011, 09:57 PM | #5 |
FFR Player
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Re: Velocity Engine Restart Bug
Doesn't really work for me. No arrows come past next time around.
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10-1-2011, 10:05 PM | #6 |
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Join Date: Dec 2007
Location: Vancouver, BC
Age: 29
Posts: 3,902
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Re: Velocity Engine Restart Bug
Bonus yoshi round!!!!!!!!!!
Last edited by PrawnSkunk; 10-1-2011 at 10:07 PM.. |
10-3-2011, 12:52 AM | #7 |
FFR Player
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Re: Velocity Engine Restart Bug
I can't FC that song because of that section. Bloody Mario background making the arrows hard to see... @_@
Last edited by supermousie; 10-3-2011 at 02:23 AM.. |
10-3-2011, 01:53 AM | #8 |
FFR Simfile Author
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Re: Velocity Engine Restart Bug
about time you implemented music rates
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