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Old 03-15-2016, 03:23 AM   #21
DeadSignal
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Default Re: DeadSignal/csenc Progress Thread

I've improved a bit further, but feeling the badness kicking in again so here's more scores.



Bad consistency keeps holding me back. :x


Felt kinda nice.


First A, still super bad at handjacks though.


Rip, PA seems decent though.


First pass on this, surprised to notice it's actually a mid-A score rather than a low-mid B which I was expecting.
Just gotta learn how to hit the difficult part properly, and I'm set.


Getting closer to a decent run on this, gotta stop bleeding cb's though.


The burst jacks are hard. D:


Middle of the file is 1 minute of up/down trills at 180bpm.
Pretty bad score, but posting this as a baseline as I intend to poke at it further.


why


First pass, the denser js sections are still a bit too much for me.


This file is pretty relentless, wish I could stop falling apart like halfway into it.


Kinda okay I guess, maybe further jack-related improvement is just around the corner?
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Old 03-26-2016, 11:22 AM   #22
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Default Re: DeadSignal/csenc Progress Thread

Don't know why I'm submitting that many scores, but whatever.
Speed/JS are yet again nowhere to be found for now, as evidenced by the fact that most of these are jack scores.


First time actually playing the file, started choking AA on the parts that actually mattered towards the second half.
Which is quite deplorable considering the level I should currently be at.


First A, kinda surprised that I have improved upon this.


Been choking AA on this file for the longest time, I could have gotten it several months ago. Rip.


Was doing okay, till the last 1/4 of the file where I choked hard. Simply awful.


I still kinda lack the control to fully-sustain the middle part properly. Hopefully someday soon though...


Been wanting to pass this for a good while, it's only like 202 jumpjacks. Not too fast...


lol


Decent-ish improvement from my last attempts on it.


Second half is brutal, also I'm bad.


First pass, speedup section is gay.


Overdue AA, not satisfied with it though since it should be well within the realm of 95-96% for me.


First AA on this much to my surprise, next step would be to work on the godawful great count.


In the midst of my abysmal session which devolved into a jack practice session, I got around to passing this. Awful score.


Tried it on lower rates, made this happen which is kinda nice. c:
Needs more sunsun, only 4 rates to go right?


Tried this right afterwards, wasn't too bad apparently.


I keep forgetting the second half is brutal, which made me overtense a lot. :s

Last edited by DeadSignal; 03-26-2016 at 11:27 AM..
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Old 03-30-2016, 08:36 AM   #23
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Default Re: DeadSignal/csenc Progress Thread

Still in the process of adjusting to sm5, as well as trying to find a proper global offset that I can use to play optimally.



Casual warmup score apparently. o_o


Accuracy felt like it was falling apart more than it should have, probably AA-able if not for me being held back by it.


Did so much better on everything but the hard handstream bit right there. Awful.


best file 2016


Probably kinda decent?


First AA, got too messy towards the second half though.


From struggling to barely AAing this on 1.0, I AA'd 1.1.
Pretty solid progress, nice testament to my newly-found JS comfort zone.


97-able, sdcb-able? That run was decent, but there's still a long way to go for me.


AA run died at the very last cbrush, which all occurred in a literal fraction of a second. Rip. ;~;


Ebola color theory, also awkward 275 streams that last a long time.


Over 7 minutes of ~260 streams, this almost feels within AA range to me.
Given how long it is though, I don't think I'll be reattempting it anytime soon.

Last edited by DeadSignal; 03-30-2016 at 08:36 AM..
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Old 04-16-2016, 04:22 PM   #24
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Default Re: DeadSignal/csenc Progress Thread

Haven't been progressing very much as of the past couple weeks, since I appear to have close to no physical energy left to use compared to my previous major skillboost. Someday I'll stop being bad again... maybe.



Can probably smash this with a 98+, but correcting cb's with these kinda patterns is hard.


Warmup score if I remember correctly, seemed okay considering how awkward certain sections were.


Somewhat decent, but improvable.


Nice cb count I guess, but accuracy could've been better.


Need to improve on control if this is ever going to happen anytime soon.


This happened during a bad session, not particularly-good but I'll take it.


Surprisingly better than I expected, maybe once I stop overstraining I can get a good run going on it.


First time actually playing the song, not satisfied till I sdcb it though.


Might be doable soon...


Bad accuracy and even worse PA, this might be decent-ish though I dunno?

Last edited by DeadSignal; 04-16-2016 at 04:40 PM..
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Old 05-7-2016, 01:30 PM   #25
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Default Re: DeadSignal/csenc Progress Thread

Will I ever get unbad at this game?
Lack of reading ability is starting to catch up to me whenever I actually push myself on substnatially-harder stuff, so let's see what I have been able to do in the meantime.



Could have been a bit better in my opinion, but that's still a nice score nonetheless considering I've wanted that for 1.5 years.


Polys weren't as relentless as I thought, should probably give this another try later.


Somewhat of a fun chart.


Haven't played pad songs in a while, that seemed kinda decent to me. :s


Overdue first AA on this, not very good but at the same time it'll take a while till I'm able to 97 it or something.


The fast streams are pretty hard, how to do them consistently without jumptrilling ?_?


Kinda figuring out how to do it without straining too much all the way, just gotta fully nail the long jacks and I'm set.
I also have a 90-91 run on the non-extended chart that completely died out in the last few seconds, rip.


It took me a month to realize that my 96.1% score on M-A was actually on the easier chart instead of this one, oops. >_>
Score itself is nothing to write home about, but certainly not subpar either.
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Old 05-7-2016, 04:49 PM   #26
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Default Re: DeadSignal/csenc Progress Thread

That Lithium is dope, you can def AA that man
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Old 05-10-2016, 01:45 AM   #27
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Default Re: DeadSignal/csenc Progress Thread

Quote:
Originally Posted by cedolad View Post
That Lithium is dope, you can def AA that man
I'll get around to it eventually yeah, turns out that 92 run of mine was pretty solid after all - not gonna touch it for a while so I can come back to crush it later :3

More stuff happened today, mostly overdue manias because I'm gay like that.


Happened towards the end of my warmup, felt alright even though it could've been a bit cleaner.


Overdue AA, still not very good though because I fucked up the transitions in spite of finally playing all the way without overstraining at all.


OH-trilly handstream is cancer, glad to be finally on my way to prevailing through it.


Certainly feels doable, cbrushed pretty hard though because I'm bad.


Also doable, once I get around to actually caring about nailing the ending right.


bad score on meme file ayy


Not overstraining is nice, first 1.2 AA. c:


The second half is so hard. D: Probably my next JS goal.
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Old 05-10-2016, 01:49 AM   #28
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Default Re: DeadSignal/csenc Progress Thread

Is insane challenging or edit?

nvm doesn't matter i'm dumb, A on Does Your Chain is pretty good iirc that's the real jacky one too?
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Old 06-1-2016, 10:38 PM   #29
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Default Re: DeadSignal/csenc Progress Thread

I think it is now apparent that I've started falling behind again, so my sessions have become rather irregular as a result of that. All these scores were from last week, as I have no idea as to when I will be getting back on track.

As such, here's a few songs that do come to mind once/if that does happen. That is without including a handful of songs that I intend to crush later on with 97-98+ scores.

- Cyber Induction 1.1
- Fury of the Jumpstream 1.1
- The End 1.0
- We Fucking Hate You 1.0
- We Luv Lama oni 1.0


Trying to accustom myself to slightly-faster JS than I'm currently used to, bad accuracy as a result of that.


Super bad rushes.


PA might be good for me.


Tired out on the second half and started great-rushing too much, perhaps someday I'll shoot for a clean run of this.


Unreleased file by Tachyon that will probably end up in The Outsiders 3, I don't post chordjacking scores very often lately so I figured I might as well.


Probably kinda good.

Last edited by DeadSignal; 06-1-2016 at 10:40 PM..
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Old 06-7-2016, 09:24 AM   #30
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Default Re: DeadSignal/csenc Progress Thread

Speed's been kinda moving forward I guess, but my JS stamina is still MIA.
Here's a bunch of nice scores for now, probably going to work on my stam for the next few sessions as I'm starting to find that it's indeed falling behind too much.









just fuck up my shit fam


Totally forgot about the jack at the end, oops~


Very likely my best speed score so far imo, played through it all the way without actually really dropping my control that much, which I consider to be a first for me.


won't i ever not be unbad


Great rushed the start a little bit, but that's probably decent I guess?

Last edited by DeadSignal; 06-7-2016 at 09:24 AM..
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Old 06-10-2016, 06:44 AM   #31
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Default Re: DeadSignal/csenc Progress Thread

Large score dump, been having a session every morning upon waking up for 5 days in a row. Since the last one was 4 hours long and I went pretty hard, gonna show the results I have been getting for now. c:

Posting them in chronological order because I can't be bothered to sort them beyond that.




Probably AA-able once my key actuation technique becomes optimal again.


First AA, pretty bad PA though since I was mainly doing it for the raw stamina rather than actually fully nailing the patterns.


Can easily guess where I completely fucked up, though amusingly enough it's mostly the trills right after the hard handstream part that threw me off. >_>


Feels so smashable, until I tire out when trying to last all the way.




Pretty good for the meantime, choked the ending so I'll leave it at that until my transitioning ability gets smoother.


casual first AA manias


ditto


Really tricky file, lost AA because I refused to overstrain at that one part. 95-97+ score on it would be really solid... one day.




Finally happened~


Improved rather considerably compared to my last run.


First pass, won't be getting good scores on it till like 1.5+ years later so w/e.


lmao


All of a sudden, I can actually play this... I even FC'd an entire set of 141 handjacks on the run right before that.
Really looking forward to smashing this one day~


Finally got that out of the way, fuck that song so hard


Probably decent-ish, but improvable nonetheless.


Pretty solid/clean run.


File's pretty hard, might give it another try soon-ish but I dunno.
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Old 06-23-2016, 05:42 PM   #32
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Default Re: DeadSignal/csenc Progress Thread


decent


First AA, kinda overdue since I still have a long way to go anyway.


also decent


Never played the chart before, so I got slammed at the very end due to not knowing about the 24ths there.
This can be AA'd, but I won't be satisfied till an actually-solid run happens.


great-rushed the transition right before the handjacks, don't care


transitioning properly is hard
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Old 07-10-2016, 02:52 PM   #33
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Default Re: DeadSignal/csenc Progress Thread

I'm awful at this game. Probably won't be progressing very much at it for a good while.


boo rush ruined a potentially really good score




bad pa


overdue


idk


edit would be AA-able if my left hand could cooperate


AA is nice, awful pa as expected though


improvable


probably improvable
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Old 07-23-2016, 11:43 PM   #34
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Default Re: DeadSignal/csenc Progress Thread


first AA, improvable cb count and kinda bad PA


bad PA because I blow at those patterns, nice AA though


dunno if that's any good


felt nice


improved nicely upon my initial AA


every time I have a session nowadays with handstream improvement in mind I end up getting super sidetracked and playing other dumb stuff such as literally everything contained within this post instead
this was the only thing that came out of today's session and idk if it's even worth anything

also did I mention that it literally happens every session ever
kill me


would've been really solid with a few less cb's, nice AA though


finally, felt really good to get


probably actually really good


ok cya in 5 years when i aa princess bride 2.0 but still fail to quadraphinix 1.1 due to the eternal sidetrack struggle
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Old 08-9-2016, 01:54 AM   #35
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Default Re: DeadSignal/csenc Progress Thread

WTB> replacement for my left hand

bunch of filler-ish scores while I take a couple days off in the meantime

also got a couple other "cutting edge" speed AAs but decided to omit them since they're probably not even good



either I get slammed on the trills, or bleed out a billion greats right before them while trying to save up energy
probably going to leave it as is for now


only took a month to improve upon that previous awful score


slipped up at the ending rip


unreleased lofty/neon file, seemed like a decent run to me


tired out too much around the second half, might be improvable


actually worse than my 92.9 run seeing as how I didn't hit the streams anywhere near as well as I previously did
definitely will be returning to this file in due time


casual sloppy run won't be touching anytime soon


fuck this file dude
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Old 08-23-2016, 01:48 AM   #36
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Default Re: DeadSignal/csenc Progress Thread

Mini score dump as I hopefully transition into a more refined, relaxed playstyle that promotes better control and execution for me overall.

After all, it has been apparent that my main approach to things results in my consistency getting bottlenecked hard even in adrenaline-fueled sessions during which I should be able to set cutting-edge scores... and I also rarely find myself to be in a physical position that allows me to regularly improve upon my jacking stamina - which I would cite as being above-average relative to the rest of my skillset... which I in turn don't particularly consider to be anything worth generally writing home about to begin with.

Whenever such relatively relaxed sessions do happen, I am usually rather pleased with the results... I do feel that I should not get way too ahead of myself in regards to the harder parts of my sessions however.

Bottom line is I am pretty much in a cycle of: realize my control is shit -> cool down with a couple of chill sessions -> turns out I get good ~97 range scores in the 2nd/3rd one -> decide to go ham on like a song or two -> get carried away... and spend the next month or two aggressively grinding shit till I hit the bottleneck again.
Repeatedly hitting the bottleneck is essentially the cause of me not progressing anywhere near as fast as I would hope to. Need to work on overcoming that somehow.


Anyway, here goes...



so it turns out that I AAA'd the entire hard section of the file, only to dump my 6g and 2 misses in the super easy parts of it - fml dude
oh well time to work on MA and/or 1.1 AA now


held 5g at the very end of the hard part, still a good run though I guess


second set of js was bad


would've been like 20g if not for me losing focus on the 32nd anchors halfway into the file, still pretty good though


fuck those minijacks so hard lmao


AA run is so god damn elusive, lost it on the second-to-last trill

Last edited by DeadSignal; 08-23-2016 at 01:57 AM..
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Old 09-7-2016, 11:51 PM   #37
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Default Re: DeadSignal/csenc Progress Thread

I'm still playing like platinum garbage until I AA irl oni but here goes, also got a couple of VGMP4 scores in the meantime.



warmup score, kinda decent


kinda wanted a better run on this but that'll probably do... it's only 255 index streams though >.>


Here's my 1.1 AA run for reference, it's actually really bad and could be seriously improved. 95+ would make for an acceptable run I guess.


more sloppy 280 sustained index/pad streams from yours truly, pretty disappointing as well


Here's a really-draining stamina file I made a couple weeks ago, it's predominantly comprised of 280 JS and 140 handjack sections that last forever, in addition to a section of near-uninterrupted 210 jumptrills that last for almost 20 whole seconds.
This wasn't done on a very good session but I still think AA on 0.9 is kinda neat for now, maybe I'll release it somewhere in the future if I feel that anyone would actually be interested in it.


VGMP4 stuff:

sloppy cb's, definitely improvable but it's actually really fun on 1.3


god bless cornman


might actually be hilariously fucking good, literally don't know anyone else that has also played this on rates though
perhaps the loftiest of rhinos can enlighten me on this subject...?

Last edited by DeadSignal; 09-11-2016 at 03:45 AM..
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Old 09-13-2016, 11:50 PM   #38
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Default Re: DeadSignal/csenc Progress Thread

Looks like the reconditioning ride started to unfold earlier than I thought it would... here's a score dump while I still wait (perhaps indefinitely nonetheless) to get fully unbad at this game for once.



warmup from a couple days ago, felt kinda nice



warmup, might be decent but I honestly don't know


still warmup-ish lost control at the end oops


felt kinda good actually


first AA, pretty bad PA so I'm not really satisfied with it... not to mention it's pretty overdue as well


As of the past couple sessions I hold at least 4 choked AA scores on 1.0 that pretty much tie my 90% personal best on it: sometimes even dominating the entire file only to choke at the very end.
thus I've been trying to pass 1.1 as consolation, possibly maybe coming soon to a stepman theater near u


neato


finally a not-so-garbage score on this chart, been struggling with it for so long
only took me like a week of dedicated roll-based jumptrill training to pull this off, 1.1 AA's my next target now


might actually be doable soon once my hands fully learn2control


left hand slipped up at the end lol


first AA, bad


damn this might be even more doable than I thought


141 korea handjacks - not many people may recognize the file though so here's a twitch highlight of the run for reference here
bled out too much at the verse section but I roughly made up for it by smashing the hard part with an FC
don't really care about the DP AA choke, it's waifu-approved so fuck it


just slightly off the mark control-wise for a single section damn


really fucking sloppy but this might actually be doable

Last edited by DeadSignal; 09-13-2016 at 11:57 PM.. Reason: added twitch highlight link for waifu-approved % pray edit run
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Old 09-14-2016, 06:42 AM   #39
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Default Re: DeadSignal/csenc Progress Thread

Yo, can you play Bassdrop Freaks from "Yolomania 4"? If so you should make a video of it, theres no videos of that song on youtube
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Old 09-15-2016, 12:57 AM   #40
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Default Re: DeadSignal/csenc Progress Thread

Quote:
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Yo, can you play Bassdrop Freaks from "Yolomania 4"? If so you should make a video of it, theres no videos of that song on youtube
Honestly I don't really care much for yolo4 stuff barring a limited number of exceptions, though I do find a few other charts by Klaius (in other packs such as Nanahira which I only touch once in a blue moon anyway) to be more fun to play than this one. Also I only tend to make videos/highlights of things that I would consider to be actual milestones in regards to my improvement, so yeah.


Today was garbage for control and especially error correction, but since I was still angling for good stuff due to how pleased I was with how my last session turned out, I decided to casually go for some speed shit - here's what I managed to get for now.



actually nailed it rather well, pretty satisfied with this


this file lmao


might be pretty smashable on a better day

Last edited by DeadSignal; 09-15-2016 at 12:58 AM..
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