12-7-2016, 12:08 PM | #141 | |
FFR Player
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Re: The Etterna Project
Quote:
https://github.com/xwidghet/stepmania/releases/tag/0.51 ps. Rather than dealing with the nightmare of the sort code, it's _most likely_ that the song search will be also be expanded to allow queries for a calculated difficulty range, A query of msd:12-18 would (again, according to your currently selected sort method) filter all entries in your music wheel to only files with 12-18 1.0 rate difficulty values. Not sure how I want to implement rated difficulties yet. Once the skillset specific ratings are finished it will also be possible to query by intersections of difficulty and skillset. Last edited by MinaciousGrace; 12-7-2016 at 12:11 PM.. |
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12-7-2016, 08:40 PM | #142 |
FFR Player
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Age: 32
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Re: The Etterna Project
Do you still need dumb people to test things out? I'm dumb.
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12-9-2016, 01:48 AM | #143 |
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Re: The Etterna Project
Great build! Been using this religiously since you released the beta. I don't know if I overlooked this, but I've run into an issue. The files that I try to playtest my solo files in Etterna will only play the first draft of the file that was initially played in there and I can't "refresh" it to allow the newer updated versions to be played. Reload songs didn't help and there's no .old file in the folder. Is there an option that I didn't catch?
K, so I just deleted my song cache and it updated, but this is kind of a slow process as I playtest really often. Is there an easier way to do this without having to delete the file from the cache every time I want to playtest an updated file? Again, I could be completely oblivious to some obvious way to do so, so please excuse me if there is.
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Last edited by veryoldman; 12-9-2016 at 02:12 AM.. |
12-9-2016, 07:11 AM | #144 |
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Re: The Etterna Project
control + shift + r with the relevant song selected at music select should do exactly what you want; one of the things I want to do later down the line is to bring visibility to the more useful but obscure features that the vanilla devs have implemented so perhaps the hard reload can be bound to double clicking on the selection or something similar
e: actually what im saying im pretty sure f5 isn't bound to anything that would make so much more sense Last edited by MinaciousGrace; 12-9-2016 at 08:47 AM.. |
12-11-2016, 09:43 AM | #145 | |
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Re: The Etterna Project
Quote:
e: so it's kind of hard to tell what exactly is going on but basically the loading process will now convert all dwi files to .sm like I thought it did in the first place, though getting the files to load properly will require loading and caching the .dwi files first, letting it generate the .sm files, and then clearing the relevant cache files and letting it rebuild the cache again from the newly created .sm file this is obviously not an elegant solution but it'll work for now and hopefully I can figure out wtf is going on with their dwi loading system (and how we managed to break it) without much more effort Last edited by MinaciousGrace; 12-11-2016 at 11:02 AM.. |
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12-11-2016, 08:02 PM | #146 |
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Join Date: Sep 2016
Posts: 111
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Re: The Etterna Project
Is there a way to delete a specific score so that my player rating goes down? I thought fail at end would give me a 0 ssr but it gave me 30 and now my rating is 22. Also is there a way to keep track of calories burned?
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12-11-2016, 08:03 PM | #147 |
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Re: The Etterna Project
COMIC SAAAAAAAAAAAAANS
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12-11-2016, 08:19 PM | #148 | |
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Location: nima
Posts: 4,278
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Re: The Etterna Project
Quote:
currently there's no way to remove a specific score from your profile via the game interface, for now you can manually edit your stats.xml to remove any silly stuff provided you remember what you got it on i've been putting together things to view your 10 best scores and/or delete specific scores etc via the in game interface however they're unfinished and probably won't be packaged with the next release considering how much stuff i have to build the profile already keeps track of calories burned by default, with the assumption that you are playing with a dance pad the theme doesn't pull that information anywhere, but it is there Last edited by MinaciousGrace; 12-11-2016 at 08:20 PM.. |
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12-11-2016, 08:26 PM | #149 |
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Re: The Etterna Project
Thanks for the quick reply! That's to bad there is no calories burned counter for keyboard play :'(
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http://i.imgur.com/8UE6ftw.gifv Last edited by Casey2069; 12-11-2016 at 08:42 PM.. |
12-11-2016, 09:01 PM | #150 |
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Re: The Etterna Project
well i mean i could fudge some numbers out of my ass and bake a cake with them, but it wouldn't really be helpful
my guess is you burn less than 5% of what you would playing on a keyboard as opposed to pad - but beyond that entirely baseless conjecture i don't really care to say Last edited by MinaciousGrace; 12-11-2016 at 09:02 PM.. |
12-11-2016, 09:29 PM | #151 |
longing
Join Date: Dec 2007
Location: Ontario, Canada
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Re: The Etterna Project
just a suggestion, I think it'd be nice to consider some possible extra things for the song search, just simple things like perhaps being able to return songs greater than a certain length, or shorter... Lets say I want to play stamina files, I would just get all songs above x difficulty that are longer than however many minutes
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12-11-2016, 09:31 PM | #152 |
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Re: The Etterna Project
I don't know much about the thermodynamics of the human body but maybe if Arch0wl sees this post he could figure it out will explain it.
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http://i.imgur.com/8UE6ftw.gifv Last edited by Casey2069; 12-11-2016 at 09:31 PM.. |
12-11-2016, 09:43 PM | #153 |
ur worst nitemare
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Re: The Etterna Project
i too eagerly await more filtering options, this is getting a lil hype
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12-11-2016, 09:53 PM | #154 |
FFR Player
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Re: The Etterna Project
So, and I'm not sure if there's an easy way to implement this, or a good way to do such without slowdown, but is there any way to change the AA tracker (the + x.xx next to combo) so that instead of being based off 93% wife, it's based off your best wife %? Toggleable of course; I mostly think this'd be good for improving previous AA's as opposed to trying to remember you were +57.19 after 143 seconds of some JS file.
Also, one thing I miss about SCWH was an easy way to see the average NPS of a file, as well as the simfile author, etc on the song select screen... aka all the things that are hidden/incomplete with til' death. Any plans for this kind of update? Also, ignore my previous issue with delay, it seems a-okay now. Keep up the good work, friend.
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12-11-2016, 10:24 PM | #155 |
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Re: The Etterna Project
yes to everything since my last post
although the cdtitle should accomplish displaying simfile author already also i havent really planned out how to actually do the front end interface with more advanced search filters so it's very likely the initial implementation will be clunky as shit ill mess with that tomorrow and you guys can probably expect 0.52 halfway through the week |
12-11-2016, 10:41 PM | #156 |
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Re: The Etterna Project
CDTitle thing is well and good, but its nice to be able to see the text version name of the simfile author too, like was available in scwh. Especially good for new charters with a non obvious cdtitle.
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12-11-2016, 10:49 PM | #157 |
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Re: The Etterna Project
yeah i can do that, since i have to do something similar anyway in order to do search by simfile author
Last edited by MinaciousGrace; 12-11-2016 at 10:49 PM.. |
12-12-2016, 01:05 PM | #158 |
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Re: The Etterna Project
Im having an issue after configuring my keys, i test them on Imput Test in the options, but in game they do not respond, i can select songs and settings but i canīt smash arrows, es i dumb ? Help
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I think Japanese should be taught because if animes have taught me anything it is that Japanese is superior. *strokes neckbeard and contemplates next cheeto* Last edited by Kalre; 12-12-2016 at 01:09 PM.. |
12-12-2016, 03:22 PM | #159 |
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Re: The Etterna Project
Double-check that you bound the actual Left/Down/Up/Right inputs, and not MenuLeft/MenuRight/etc.
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12-12-2016, 03:29 PM | #160 |
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Re: The Etterna Project
what keys are you trying to bind
also update on feature shit - the more complex filter stuff won't make it to 0.52 (unless i finish the rl work shit i have to do way faster than i expect and also finish putting it in way faster than i expect) i've added the pb tracker and after i fix a bug with it, it should be good to go; though i found it very confusing to use personally i might still squeeze in artist search and simfile author shit but no promises just a warning, xwidghet further increased framerate by like 50-75% so uhh if you guys start hitting early again pls dont hate me and maybe considering using the framerate cap and setting it to whatever you're comfortable at now also this yeah Last edited by MinaciousGrace; 12-12-2016 at 03:30 PM.. |
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