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Old 11-1-2004, 04:24 PM   #1
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Default TWG II: A Tremor In The Force - End Of Day 5: Victory!

It is a period of great strife. It is over a thousand years before the Galactic Civil War, and a group of 18 Republic dignitaries is on a transport vessel to the world of Alderaan where Supreme Chancellor Ennwyn Nash will be escorted back to the Galactic Senate at Coruscant where he will sign a piece of legislation that will allow Jedi Knights to be permanently stationed on every world in the galaxy to monitor the Force for disturbances and fluctuations, thus ensuring that the Sith may never again return to power.

Those 18 dignitaries now sit in the main cabin of the Republic Ambassador, the luxury space yacht assigned for transporting dignitaries to special occasions. It is run and serviced entirely by droids. It is approximately 10 hours before they reach Alderaan to retrieve the Senator's shuttle, which will dock immediately with the Ambassador.

Yet something curious happens quickly after the voyage begins. There is a complete electrical failure on board - only emergency systems (life support) remain. The cabin lights go out. A hideous choking noise comes from the corner of the cabin, and when the lights come back on the lifeless body of Snapps lies in the cabin's center.

The automated voice of the droid pilot comes over the loudspeaker. "Please excuse the electrical disturbance, we are having minor malfunctions. We assure you that life support is suffering no problems. We are continuing on our present course to Alderaan."

Roopert presses the comm button. "Pilot, there's been an attack. We need you to turn the ship around and go back to Coruscant so we can figure out what happened."

The droid replies. "Please excuse the electrical disturbance, we are having minor malfunctions. We assure you -"

"This is not the work of malfunctions," says ImEric. "There are Dark Jedi on board this ship. They are the ones who choked Snapps to death. Look. He has clearly died of asphyxiation, yet there are no marks on his neck. This is a Dark Jedi skill."

"You mean that the Sith might be rising again?" asks Lightdarkness.

"Perhaps they may be," says Tasselfoot. "And there are clearly some on this ship."

"Aren't there also Jedi Knights usually sent to protect VIPs like the Chancellor?" asks Whorlichan.

"Usually there are three," says Banditcom.

"Then the only reason the 3 Dark Jedi didn't come right out and murder all of us is because the Jedi would be able to equal them in power. It'd be too risky. There must be 3 Dark Jedi." (Editor note: there are)

"Can't Jedi detect followers of the Dark Side?" asks Tasuke.

"Usually," says Sleeplessdragn. "But it would seem that both sides are using the Force to cloud their knowledge of who the others are. But the Dark Jedi are working in collaboration, but the Jedi are probably not. The Jedi are summoned to duties from all across the galaxy - the three on this ship have probably never met before."

"Why not let Jedi work together?" asks The Q.

"Different Jedi have different skills," says GuidoHunter. "Some have the power of Insight, which lets them see a person's true alignment - be they evil or good. Some have the power of Protection, which allows them to concentrate on a particular individual to prevent them from having the Dark Side affect them. And another has the power of Balance, which allow them to detect how many doers of evil are in the area. These powers take time to recharge, though."

"So there's one of each on the ship," says Kagome.

"Right."

"So if the Jedi aren't going to reveal themselves to avoid a direct confrontation with the Dark Jedi and eliminate them, what's the best solution to take?" asks QreepyBoris.

"There's the airlock," says emccky. "It takes users of the Force about a half hour to recharge their powers. Which means in another half hour the systems should go dead again, and the Jedi should be able to use their abilities to help protect us. The Dark Jedi won't risk murdering us all until they're sure they can take on the Jedi without a problem - that is, when the Dark Jedi equal the Jedi in numbers."

"So it's decided," says Flypie. "We need to figure out who the Dark Jedi are, and vote them out the airlock. As quickly as possible - if they eliminate us all, when the Chancellor's shuttle docks, he will certainly be murdered and the Jedi's petition will certainly fail. The galaxy will plunge into chaos. Simply put, we MUST succeed."

"Agreed," says Cenright. "May the Force be with us."

Here's who you've got:
Banditcom
Blahblah
Cenright
Emccky
Flypie
GuidoHunter
ImEric12
Kagome
Kilgamayan
Lightdarkness
QreepyBoris
Roopert
SleeplessDragn
Tasselfoot
Tasuke
The Q
Whorlichan

Well, there you have it. It is now 0030 Hours (Day 1). You've got 36 hours or until all the votes are in to decide who gets sent out into space.
 
Old 11-1-2004, 06:32 PM   #2
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Default RE: TWG II: A Tremor In The Force - Night 1

well, i'll start it off with the completely random vote. we have nothing to go on folks.... and let me make one thing VERY CLEAR.

pay attention to last game. do not jump on the bandwagon.

i will be very vocal this game, and please do not take that as me being a wolf. last game i was a wolf. this game, i'm not. i will be vocal in the role of helping us solve this mystery.

so... my random vote goes out to WhorliChan love you hun. :-*
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Old 11-1-2004, 06:36 PM   #3
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Default RE: TWG II: A Tremor In The Force - Night 1

Random vote: blahblah
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Old 11-1-2004, 06:47 PM   #4
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Default RE: TWG II: A Tremor In The Force - Night 1

I vote Tasselfoot
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Old 11-1-2004, 06:53 PM   #5
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Default RE: TWG II: A Tremor In The Force - Night 1

and wow... 1st off, make your picks in bold.

2nd... emccky, if you are human, you are the dumbest human ever. and, well, if you are a wolf, you're pretty damn dumb too... why in gods green earth would you vote for me. look at my game last time, look at how i've already started this game... please. like 8 other people have already said i'm one of the "smart" people here on CT... why on earth would i screw myself from the bat.

i really don't know what to think emccky, whether you are an idiot human or an idiot wolf. either way, vote changed to emccky, at least for now.

also, to everyone else.... hopefully we won't all bandwagon off the bat. i as much as everyone would like to see what lots of people say before i finalize my vote. so, you may see lots of LD-style vote changes from me early in this game based on all the current information.
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Old 11-1-2004, 06:56 PM   #6
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Default RE: TWG II: A Tremor In The Force - Night 1

SleeplessDragn for my random vote
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Old 11-1-2004, 06:57 PM   #7
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Default RE: TWG II: A Tremor In The Force - Night 1

go go Roopert
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Old 11-1-2004, 07:06 PM   #8
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Default RE: TWG II: A Tremor In The Force - Night 1

Theres a voting style named after me
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Old 11-1-2004, 07:26 PM   #9
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Default RE: TWG II: A Tremor In The Force - Night 1

Random Vote goes to...Tassel for doing EXACTLY what Eric did last game.

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Old 11-1-2004, 07:31 PM   #10
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Default RE: TWG II: A Tremor In The Force - Night 1

and Q... look how that worked out. just remember that.
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Old 11-1-2004, 07:35 PM   #11
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Default RE: TWG II: A Tremor In The Force - Night 1

I'm just wanting a fun, long game. *shrug* Eric knocked the whole thing down so fast it was just plain annoying. I didn't get to see enough of the show.

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Old 11-1-2004, 07:35 PM   #12
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Default RE: TWG II: A Tremor In The Force - Night 1

Tasselfoot

To be random.
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Old 11-1-2004, 07:39 PM   #13
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Default RE: TWG II: A Tremor In The Force - Night 1

Chardish, you used the screwed list again, and left out me and Guido. [Edit: LD fixed it, thanks LD.]

I don't have anything to go on, so I guess random vote goes to Roopert.
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Old 11-1-2004, 07:43 PM   #14
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Default RE: TWG II: A Tremor In The Force - Night 1

amazing how all these "random" votes are going my way.... perhaps they aren't so random?
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Old 11-1-2004, 08:15 PM   #15
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Default RE: TWG II: A Tremor In The Force - Night 1

To be absolutely random as well: blahblah. I refuse to be as evil as Tass right off the bat
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Old 11-1-2004, 08:18 PM   #16
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Default RE: TWG II: A Tremor In The Force - Night 1

Why didn't I get any lines? :(

Vote goes to Tasselfoot because he's doing everything he said a human would/should do in the first round.
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Old 11-1-2004, 08:27 PM   #17
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Default RE: TWG II: A Tremor In The Force - Night 1

lightdarkness because he seemed like a dumbass last game. :P

And I personally think it's worth keeping Tassel around to see if he IS in fact a wolf or a human. I don't think it's worth the risk.
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Old 11-1-2004, 08:29 PM   #18
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Default RE: TWG II: A Tremor In The Force - Night 1

ok here's what I see right now... and I"m not casting any vote yet, but I want to state what appears to be happening... very first vote goes to whorlichan... second vote to me.... whorlichan sees this and decides the best way to save herself is to bandwagon her vote to whoever she thinks can get the most support against, so hit I get.... This leads me to one of several outcomes, in which I will be musing about and hope you all do too...
A) tass is a darkjedi/wolf/whatever... if this is the case, then he would be very clever doing what he is doing, because it is a different strategy then he employed last game, and this would make whorlichan a wolf as well, because he knows no one will bandwagon after what happened last game, so it throws suspicion off the both of them, whorlichan can now use this as an excuse to take LD's random vote and get the bandwagon started on who they really want it going too (note how long it took whorlichan to choose her "random" vote, it wasn't immediately after LD's, they waited to see all the possible choices) This now leads to the subpoint of whether or not LD is the third wolf working with them, but I highly doubt that (not that I doubt he is a wolf, but I would doubt all 3 wolves would come out so quickly, most likely one will stay quiet for a long time and hope his/her name never comes up So look for voting patterns there

B) Tass isn't a wolf,which would imply emccky or flypie, based on a choice to "randomly" vote that way, after 2 posts by tass, and I would much sooner think it flypie then emccky because that way the wolves are working it by waiting a human to make a random accusation and then "randomly" joining in, making the humans do the wolves dirty work, and also saying that they just followeed the crowd, having all suspicion lost

There are more things to look for that I"m going to wait a little bit on, and if I get killed for this at night, I"ll feel good for knowing they feared me... So people, I just ask you all to look at voting patterns, look at correlations between people voting together (voting blocks), and to now put some thought in your vote now that everyone has made a "random" vote, you have a lot of information to go on, so I hope I see people at least thinking about this and perhaps changing their vote.

Sorry I made this so long
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Old 11-1-2004, 08:30 PM   #19
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Default RE: TWG II: A Tremor In The Force - Night 1

Sorry, Tass; you're irresistible!

This is unless I have better reason to change it to my random vote of Cenright, who I picked by pointing my finger at my screen.


On the first round, there's no reason NOT to jump on the bandwagon, though (especially if it makes sense), so I think I will stick with my bolded vote.
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Old 11-1-2004, 08:31 PM   #20
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Default RE: TWG II: A Tremor In The Force - Night 1

I think you over thought this random vote.


@bandit Yes I'm a dumbass.
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