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04-16-2016, 06:49 AM | #1 |
RIP Storn D0-D0
Join Date: Jun 2012
Posts: 3,453
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Re: New TWG Rules Proposal & Discussion
Sunfan is secretly Hitler
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04-16-2016, 06:45 AM | #2 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: New TWG Rules Proposal & Discussion
Yee
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04-16-2016, 07:56 AM | #3 | |
Bridge Burner
Join Date: Jun 2011
Posts: 2,040
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Re: New TWG Rules Proposal & Discussion
Rules smules
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04-17-2016, 01:52 PM | #4 |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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Re: New TWG Rules Proposal & Discussion
Question, does being banned from playing in games also exclude you from sending and potentially hosting a setup?
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04-17-2016, 02:35 PM | #5 |
TWG Chaos
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Re: New TWG Rules Proposal & Discussion
I would say so, yes.
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05-12-2016, 10:29 PM | #6 |
Role Tide
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Re: New TWG Rules Proposal & Discussion
Updated a few things:
Added a changelog Removed rule 8 (No player, for any reason, is required to play in 1 or more jTWG games before playing in a TWG game). Made rule 8a rule 8 Changed the wording of rule 6a from (Voting must be done in the thread, with no exceptions) to (Voting for the lynch must be done in the thread, with no exceptions). Changed the word of rule 10d from (Speculating on the alignment of a player through the act of the player replacing out is legal, but is discouraged) to (Speculating on the alignment of a player through the act of the player replacing out is legal). Added rule 10e Added rule 13d Would like to see this formally adopted as the new rules list at some point Again, if anyone feels like there are things missing, please let me know. I'll work on adding a tl;dr at some point in the near future
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05-13-2016, 01:33 AM | #7 |
T-Force's Rival
Join Date: Dec 2010
Age: 27
Posts: 1,865
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Re: New TWG Rules Proposal & Discussion
down with 13d
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05-12-2016, 11:17 PM | #8 |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: New TWG Rules Proposal & Discussion
there should be a discussion about 13d I think. I'm still in favor of it, but IIRC several were not
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05-12-2016, 11:44 PM | #9 | |
Bridge Burner
Join Date: Jun 2011
Posts: 2,040
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Re: New TWG Rules Proposal & Discussion
What falls under 13d? I think that needs to be specified.
Because one could argue dropping off the face of the earth mid-game breaches that rule, but I think you're getting at something entirely different.
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05-13-2016, 12:47 PM | #10 |
~ お ま ん こ ~
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Re: New TWG Rules Proposal & Discussion
I think we need to talk about 13d
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05-13-2016, 12:49 PM | #11 |
~ お ま ん こ ~
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Re: New TWG Rules Proposal & Discussion
I still maintain that pretending to align with another faction holds strategic benefits
and that outing yourself might further your chances of winning
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Last edited by DaBackpack; 05-13-2016 at 12:51 PM.. |
05-13-2016, 01:09 PM | #12 | |
Role Tide
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Re: New TWG Rules Proposal & Discussion
Quote:
my thinking is, and I think it was you who said it earlier, that this kind of thing has to be evaluated on a case by case basis
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05-13-2016, 01:16 PM | #13 |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
Join Date: Feb 2005
Age: 33
Posts: 2,025
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Re: New TWG Rules Proposal & Discussion
There's a difference between strategy and purposely throwing the game when it comes to playing with/against your win condition.
I think 16 just needs to be reworded. 16a seems mildly redundant with how you open 16 itself. The third example is also overly wordy and I feel would be better introduced after the doctor example. |
05-13-2016, 01:34 PM | #14 |
~ お ま ん こ ~
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Re: New TWG Rules Proposal & Discussion
:like:
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05-13-2016, 03:08 PM | #15 |
Banned
Join Date: Nov 2013
Posts: 8,563
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Re: New TWG Rules Proposal & Discussion
requesting an addition to rule 1
"rule 1a) 1a" |
05-13-2016, 03:11 PM | #16 |
Banned
Join Date: Nov 2013
Posts: 8,563
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Re: New TWG Rules Proposal & Discussion
13d makes sense for strictly town vs wolf mechanics
third parties should be allowed to play against their win con it wouldnt exactly make them liked or is not an inherently good thing to do but outright saying "you have to play this role EXACTLY like you're supposed to" is not very cool there's also the fact that people could play against a win con and just straight up say "ya idk what happened there but i was just having a rough game I guess !!" Last edited by choof; 05-13-2016 at 03:11 PM.. |
06-23-2016, 06:40 PM | #17 |
Role Tide
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Re: New TWG Rules Proposal & Discussion
tl;dr TWG Rules
The Tags for voting are [twgv]name here[/twgv, with a closed bracket after the last v. Don't edit or delete posts. Don't post your role PM, or make direct reference to it. Don't post screenshots of conversations between yourself and the moderator, or yourself and other players. Don't talk to living players about the game if you are not in the game. Don't impersonate other players or the host using fake accounts. Do have an understanding of the fundamentals of the game before playing in your first game. If you need to be replaced, ask the host to be replaced privately. Do not make any posts after you have died or communicate with any living players (Exception, players who die during the night phase are entitled to one death post that contains no game related content). Respect all decisions of the host as final. Do not flame other players. Don't break any rules of the site FFR itself, with the exception being you are allowed to multipost as much as you want in the TWG forum.
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Last edited by thesunfan; 10-27-2016 at 12:13 PM.. |
06-23-2016, 06:44 PM | #18 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: New TWG Rules Proposal & Discussion
. . .
Of all the rules to tl;dr, I highly doubt this is ever gonna be enforced and you know it, hahaha. |
06-23-2016, 06:47 PM | #19 | |
Role Tide
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Re: New TWG Rules Proposal & Discussion
Quote:
TWG is an emotional game and so long as what is being said between the two players is not on a personal level, everything is essentially legal. There was something a while back where jrodd got in trouble for flaming psychoangel, and I do think that ban was warranted.
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06-23-2016, 06:46 PM | #20 |
Role Tide
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Re: New TWG Rules Proposal & Discussion
Made rule 7 grammatically correct
Merged rule 10a with 10e. Removed rule 10e. Merged rule 10c with 12e. Removed rule 12e. Added a link to a tl;dr for new players to read. Removed the requirement that all new players must read this thread before playing their first game. Changed the wording to "All new players must read at least the tl;dr version of the rules." --------------------------------------------------------------- For rule 7 there was just a typo I fixed, I had an extra "is" Rules 10a and 10e said essentially the same thing just slightly differently, so I merged them together and deleted the latter of the two. Same for rules 10e and 12c. Made a tl;dr.
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