05-13-2014, 08:17 PM | #41 |
nobody fiffers anymore.
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Re: jTWG
I'm really fd up right now but I recall that danceguy pr someone mentioned that jTWGs could be run in a format similar too MS. Specifically, rit was to run small, simple games, and like reserve a majority of spots for newer players, but allow vets and such to join and coach the players and/or point out stuff postgame. Which i'd heartily agree with because many new arrivals have said that they learned by playing with the more experienced players and then evaluationg the game after, while at the same time being intimidated by some of the setups.
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~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~
Thanks for the memories, folks. u da bes |
05-13-2014, 08:40 PM | #42 |
ur worst nitemare
Join Date: Jan 2003
Age: 32
Posts: 1,626
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Re: jTWG
as a new player i am completely opposed to this
i'm not intimidated by any of y'all and being separated from the veterans would mean i'd have no reason to learn how any of you play
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some feathery f**k |
05-13-2014, 08:43 PM | #43 |
Role Tide
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Re: jTWG
I can get behind letting people skip jTWG if they want to, but if they want to learn the game in a smaller setting I guess its not the worst thing in the world to allow them to do so.
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05-13-2014, 09:24 PM | #44 | |
moonchild~
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Re: jTWG
Quote:
I think with this idea it would help newer players jump into a game without feeling intimidated.
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05-14-2014, 08:00 AM | #45 |
FFR Player
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Re: jTWG
NO CASTE SYSTeM
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05-14-2014, 08:05 AM | #46 |
FFR Player
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Re: jTWG
Also two things: we don't have enough players for two games to be run simultaneously. We already know that. Two, we don't need to label games jtwg. Three, if we want simpler games we can choose to host them as a community without feeling like we're playing super cool professional level twg because it's really not a reason to get a hardon guys seriously. Four, FUCK THE KING. five, nobody wants to play seer/guard games. SiX, why do we think the new players are feeling intimidated ( I have t seen that and can't link it to the alleged complexity of our current games ) seven, if players are feeling intimidated as you claim make them feel not intimidated you play twg use your skillz
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05-14-2014, 08:06 AM | #47 |
FFR Player
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Re: jTWG
We don't need to hold players hands - if you guys want people to learn how to play well then play as you normally would and reinforce lessons learned in post game. Learning happens in post game.
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05-14-2014, 08:07 AM | #48 |
FFR Player
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Re: jTWG
Even this thread is twg
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05-14-2014, 12:59 PM | #49 | ||||
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: jTWG
Quote:
fair Quote:
right those should never be run. there are a lot of ways to fix that kind of setup. Quote:
Quote:
I agree but if new players want to get a few games branded as "easy mode" or "lower consequences" first why not let them? in dailymafia I wanted to get a couple games under my belt where it wouldn't matter as much to people who take the game really really seriously if I fucked up in the game or did something that led to a reroll or something like that. I think having the option makes sense. |
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05-14-2014, 01:00 PM | #50 |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: jTWG
new players know what they want. imo say your piece but ask them what they want.
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05-14-2014, 03:34 PM | #51 |
Your world ends with you
Join Date: Jan 2007
Location: Somewhere in, B.C., Canada
Age: 32
Posts: 4,737
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Re: jTWG
Speaking as someone with a few games of TWG under my belt, I would like to not only see this, but play in one.
A simpler game would be helpful, and I'd like to play with people around my skill level. I always feel like not saying too much and not being much of a leader, per se, because I feel newer and not as confident in my play and playing this I think would benefit me, as well as others with my experience. //2cents |
05-14-2014, 05:59 PM | #52 | |
FFR Player
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Re: jTWG
Quote:
We don't need to institutionalize anything because we already can do these things. Once you institutionalize it it will not go the way you want it to. |
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05-14-2014, 06:02 PM | #53 |
FFR Player
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Re: jTWG
So let's say people want simpler games ( I like simple games ) then someone should ask for it, someone should offer to build and host one, and most people should vote to play it.
Do you want to institutionalize simple games? Well, if you do when most players want to play ridiculous games I would sit out nobody is going to play the simple games and we'll be back here talking about jtwg again. We already have the ability to cater to this group - we just have to host a game and it has to be voted for There's nothing to fix here. |
05-14-2014, 06:05 PM | #54 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: jTWG
Heh, it feels like we've been doing nothing but complex (figure these roles out) games.
Next voting thread, I'm definitely going to vote for something with nothing special attached to it. |
05-14-2014, 06:15 PM | #55 |
FFR Player
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Re: jTWG
I mean if you guys want to reinstate the caste system go ahead.
Here's the problem: if we run two games simultaneously separating the player base we won't have enough players - if people want to play a 20 man game we won't have room for another twig. It's not that I want to play a game like that - having the option is important, it's part of the voting process. If you institutionalize it we won't have options. If you don't institutionalize it you run he risk of hosting simple games at the whims of the players - can't guarantee you'll have them. I don't think there's a happy medium that does not involve separating players into groups and if you're going to do that I wouldn't want games I'm interested in playing be affected by a need to fill games on either side of the table, siphoning experienced players from interesting games to fit a need that was artificially manufactured. Both parties won't be happy, doesn't matter what you do. |
05-14-2014, 06:47 PM | #56 |
Fractals!
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Re: jTWG
There is a third option.
If you get more people involved in TWG by offering to run simple or beginner-level games, then the player base might expand to the point that you CAN run large games and still have enough players left for a simple jtwig. |
05-14-2014, 06:52 PM | #57 |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: jTWG
how is it a caste system if everyone can choose which games to play in?
look at what those in favor are saying. it doesn't seem to me like "simple games" is the focal point. |
05-14-2014, 06:55 PM | #58 | |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: jTWG
Quote:
are you asking for simple games? if you are, then I would agree with fiction. we can just vote to play simple games if that's what we want to play. |
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05-16-2014, 08:23 AM | #59 |
FFR Player
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Re: jTWG
if simple games aren't the issue then it's the roster. If you guys want to host jtwigs I guess I don't see a problem with that as long as there are no ceilings. Meaning, jwtig players can opt to play in games we vote for and the jtwigs we create for them, yeah?
The problem with player segmentation was how players had to be approved to play 'real twigs.' I find this to be ridiculous and unfriendly. The better way to approach this would be to prevent players from going downwards - as in, preventing experienced players from playing in jtwigs that are designed for people to get their toes wet. say we have a list of jtwig players we update as they feel they've outgrown the stage and they opt out to let others in. Limit the jtwg roster to about 21 (that's one 9 player game and one 12 player or one 16 player game) and then as new interest comes in jtwig players who have played enough jtwigs to feel comfortable can opt out of the roster and never play those games again..!!! If you want to help people move up you've got to let them play on their own. I think the difficulty players have with twig has a lot less to do with game types than it does with comfort. And we can be intimidating although there's like no reason for players to feel intimidated. But whatever. If they want to duke it out comfortably then separate them, don't let experienced players interfere and allow them to graduate by opting out. |
05-16-2014, 08:26 AM | #60 |
FFR Player
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Re: jTWG
in that regard I feel jtwig can work - you just have to find new players through CC or TGB. But under no circumstances should experienced players be allowed to play in them. It siphons the players we need from games we need to fill and it ruins the experimental learning stage the jtwig is suppose to cater to
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