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09-14-2017, 08:43 AM | #1 |
FFR Player
Join Date: May 2005
Location: Don't forget 3.oct.11
Posts: 91
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TWG CLXXII - Signups
TWGood End!
Semi-Open Setup: 14 Players: 1 Superstar or 1 Hero of the People 1 Challenger or 1 Savior 1 Eternalisk α, 1 Eternalisk β, or Eternalisk γ 1 Mysterious Variable X 6 Ordinary Citizens 1 Mad Scientist or 1 Deathdealer 1 Dark Messenger or 1 Dark Contracter 1 Informant 1 Alien Quirks: Town can win while a self-aligned 3rd party player is alive. If they are self aligned, then they LOSE upon town eliminating all wolves if they have not reached their wincon. ==== Day start Nightchat is OFF Kitb is ON No Lynch is ON No Kill is ON Wolf Daychat is VARIABLE (ON when Informant is alive. OFF when they are dead.) Twilight Chat (Wolf Pregame Chat) is ON No actions are randomized in this game. If you send nothing, nothing happens. ==== Player List: 1. Blindreper1179 2. Shadowolfe 3. InDheart 4. mellonxcollie 5. kirkfan2255 6. Charu 7. the sun fan 8. DaBackpack 9. AragakiAyase 10. Yeti/TWG Ike 11. Hakulyte 12. Xelnya 13. Roundbox 14. DarkManticoreX2 ===== Replacements: 1. Prophylaxis 2. Celirra 3. ===== All days are 48 hours. All nights are 24 hours. Days will start and end at 12am Server Time. === EDIT: Clarified alien role. Tweaked initiate. > 9/16: Cleaned up formatting and role clarification. > 9/17: Revamped Self-Aligned 3P and rebalanced Mad Scientist and Deathdealer > 9/19: Clarification: Twilight Chat is on. Scum does not know if an alien is spectating their chat or aligned with them (thus the identity of the alien remains unknown to them). > 9/20: Final tweaks. Reworked One-Shot Thunderdomer. Is now named Dark Contractor and has new abilities and mechanics. Changed interaction with Self Aligned 3P (No longer autoloses because Vanilla Villain role doesnt exist). Rebalanced Dark Messenger to have a clearer niche of a strong midgame with a weak early and lategame. Tied Wolf Daychat to the Informant role to create more oppertunities for counterplay against their day chat powers. > 9/20 (2): Clarified Dark Contractor.
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======== To let the world be. ======== Last edited by FreezinIce; 09-20-2017 at 04:19 PM.. |
09-14-2017, 10:30 AM | #2 |
Vice President Of TGB
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Re: TWG CLXXII - Signups
in
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09-14-2017, 01:13 PM | #3 |
FFR Player
Join Date: Jun 2009
Location: On a life-size Flat Earth model
Posts: 149
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Re: TWG CLXXII - Signups
In
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09-14-2017, 02:27 PM | #4 |
Confirmed Heartbreaker
Join Date: Jul 2012
Age: 35
Posts: 5,858
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Re: TWG CLXXII - Signups
sub
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09-14-2017, 02:54 PM | #5 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: TWG CLXXII - Signups
sandwich
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09-14-2017, 03:23 PM | #6 |
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
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Re: TWG CLXXII - Signups
in legs go
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09-14-2017, 03:42 PM | #7 |
FFR Player
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Re: TWG CLXXII - Signups
Alein
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,, ,_, -ー'"{ ゛ヌ ノノノノハヾ ノ li.゚ ヮ゚ノi 彡と} 猫.{つ |
09-14-2017, 04:36 PM | #8 |
FFR Player
Join Date: Sep 2017
Posts: 5
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Re: TWG CLXXII - Signups
in please
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09-14-2017, 05:05 PM | #9 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: TWG CLXXII - Signups
In
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09-14-2017, 08:57 PM | #10 |
FFR Player
Join Date: Jun 2009
Location: On a life-size Flat Earth model
Posts: 149
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Re: TWG CLXXII - Signups
Sweeeeet h y p e d about player list so far!!
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09-14-2017, 11:24 PM | #11 |
FFR Player
Join Date: Mar 2017
Age: 29
Posts: 444
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Re: TWG CLXXII - Signups
in
sleep schedule currently mega-fucked, might mess with my ability to be at eod
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TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing FFR is a pretty good place somehow. |
09-14-2017, 11:35 PM | #12 |
Confirmed Heartbreaker
Join Date: Jul 2012
Age: 35
Posts: 5,858
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Re: TWG CLXXII - Signups
Actually I can't even sub. I'd be missing every eod that lands during the week if I replace in
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09-15-2017, 06:48 AM | #13 |
FFR Player
Join Date: Mar 2017
Age: 29
Posts: 444
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Re: TWG CLXXII - Signups
My brain melted trying to read the op. Relatively confident the setup is broken one way or another, looking forward to the mental gymnastics myself and others do trying to figure that out.
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TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing FFR is a pretty good place somehow. |
09-15-2017, 07:41 AM | #14 |
FFR Player
Join Date: May 2005
Location: Don't forget 3.oct.11
Posts: 91
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Re: TWG CLXXII - Signups
Would be fun to see, but I'm fairly sure it's not broken. Theres probably imbalances between roles but nothing earth shattering
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======== To let the world be. ======== Last edited by FreezinIce; 09-15-2017 at 07:42 AM.. |
09-15-2017, 08:34 AM | #15 | |
FFR Player
Join Date: Mar 2017
Age: 29
Posts: 444
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Re: TWG CLXXII - Signups
Quote:
actually a billion
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TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing FFR is a pretty good place somehow. |
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09-15-2017, 08:36 AM | #16 |
FFR Player
Join Date: Mar 2017
Age: 29
Posts: 444
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Re: TWG CLXXII - Signups
one-shot thunderdomer roleblocks someone potentially forever
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TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing FFR is a pretty good place somehow. |
09-15-2017, 09:28 AM | #17 |
Vice President Of TGB
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Re: TWG CLXXII - Signups
Wooooaaaaahhhhhh, we're half way thereeeeeee,
WWWOOOAAAHHHHHHHH, LIVING ON A PRAYER
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09-15-2017, 10:26 AM | #18 |
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
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Re: TWG CLXXII - Signups
the gist is that if wolves don't role hunt successfully then the town PRs get stronger
setup used to have negative effects on one of the wolf roles that i suggested be taken out there's potential for reasonable parity to just break if the 3p chooses wolf |
09-15-2017, 10:39 AM | #19 | |
FFR Player
Join Date: Mar 2017
Age: 29
Posts: 444
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Re: TWG CLXXII - Signups
Quote:
4/14 is a little crazy that's the problem with drunks and alignment-choosing roles
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TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing FFR is a pretty good place somehow. Last edited by the sun fan; 09-15-2017 at 10:39 AM.. |
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09-15-2017, 11:50 AM | #20 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: TWG CLXXII - Signups
Just give me alien role and we'd be all set.
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