11-29-2012, 05:14 AM | #1 |
Enjoy life!
Join Date: Oct 2007
Age: 31
Posts: 4,182
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Extra Credits for "Perfect Streaks"
You get credits based on combo right? I think you should get more credits for how big of a perfect streak you can hold as well. Let's say you get an extra .1 credit for each arrow in a perfect streak you can hold, you'd get 100 extra credits if you get a perfect streak of 1000. This might encourage people to try and improve their PA and stronger players will be able to unlock secret songs faster. Plus it would just be cool in general x)
Of course you'd only get extra credits based on your largest perfect streak, just like how combo credits work.
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http://www.flashflashrevolution.com/...d.php?t=149106 Last edited by icontrolyourworld; 11-29-2012 at 05:16 AM.. |
11-29-2012, 07:16 AM | #2 |
D6 Challeneged
Join Date: Aug 2012
Age: 31
Posts: 1,267
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Re: Extra Credits for "Perfect Streaks"
Yay that was I can get 4.0.0.0 on EHHS all day and get fuccen rich
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11-29-2012, 08:02 AM | #3 |
<3 Jumpstream <3
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Re: Extra Credits for "Perfect Streaks"
This actually isn't a bad idea, more or less it's a realistic idea at that.
Giving people motivation and rewards for doing it would definitely improve the overall gameplay in a day! +1 for this idea |
11-29-2012, 08:08 AM | #4 |
VICES
Join Date: Aug 2006
Location: Germany
Age: 30
Posts: 10,031
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Re: Extra Credits for "Perfect Streaks"
I personally like this but, knowing the current administration and their stance on credits, cant see this going through.
Got my support though! |
11-29-2012, 08:18 AM | #5 |
FFR Player
Join Date: Dec 2010
Posts: 602
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Re: Extra Credits for "Perfect Streaks"
Yeah, same with Coolboyrulez0 on this one. It's an interesting idea, because it would give players (mainly beginning players I would imagine) more motivation to not combo-mash... but I don't really see it going through well with the administration. Also, honestly, I feel getting 100 credits for a 1000 perfect streak might be overkill, lol.
+1 for me on this, either way. |
11-29-2012, 08:42 AM | #6 |
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
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Re: Extra Credits for "Perfect Streaks"
This would be pretty neat, although it would certainly inflate the number of credits a good player will get from playing typical songs. Not sure how we could balance it to fix that.
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11-29-2012, 08:48 AM | #7 |
Purveyor of tea
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Re: Extra Credits for "Perfect Streaks"
Considering the huge number of credits good players could get, maybe have this at either half the suggested amount, or if it came in then cap the max number of credits you could earn per song at like...60-70? So newbies with decent combos won't hit it, but super pros can benefit without huge abuse getting almost 100 credits a minute on VS Boss Battle.
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11-29-2012, 09:40 AM | #8 | |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
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Re: Extra Credits for "Perfect Streaks"
Quote:
Where all the songs that aren't worth actually buying go to purchased and all the better ones go to secret as is the norm! |
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11-29-2012, 10:36 AM | #9 |
🥓<strong><span style="col
Resident Overseer
Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
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Re: Extra Credits for "Perfect Streaks"
How would it keep track? A non-visible 'combo counter' variable that reset every time you got a good/average/miss/boo, saving the highest value to be multiplied at the end?
I think the idea is neat, +1. |
11-29-2012, 11:22 AM | #10 |
Can't improve at this game.
Join Date: Oct 2006
Posts: 1,128
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Re: Extra Credits for "Perfect Streaks"
I support the idea but here's my thinking on how to possibly make it more "friendly" with the administrators:
To prevent really good players from taking advantage of this, the perfect combo should coincide with something like average rank, tier points, or even individual songs. An example for each would be: -For average rank, every time your rank improves by 100 (assuming a player would earn the same at any rank over 1,000) you would earn 20% less than the previous maximum earnings on a song. -For tier points, for every 10 points you improve, you would earn 5% less than the previous maximum earnings (I'm just picking percentage numbers that sound like they could be consistent) -For an individual song, for each level of difficulty you increase a "AAA" on you would earn 1% less (ex. if your highest AAA is a level 30 and you then AAA a level 31, your max earnings drop 1%, if it was 30 and you AAA a level 50 you would earn 20% less) -In addition to one of the above mentioned ideas, the values of ALL purchased AND secret songs should increase to compensate for the increased earning of credits so it still remains balanced. |
11-29-2012, 11:49 AM | #11 |
FFR Veteran
Join Date: Sep 2006
Posts: 778
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Re: Extra Credits for "Perfect Streaks"
^ Encourages alts, which is BAD
Heres a idea. 1.3x number of credits for a AAA. Most people won't repeat AAAs all day, but it'd be a nice boost for those who manage to grab the AAA. |
11-29-2012, 12:27 PM | #12 |
¯\_(ツ)_/¯
Join Date: Oct 2006
Location: Massachusetts
Age: 31
Posts: 3,268
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Re: Extra Credits for "Perfect Streaks"
Like OP's idea but for like .033 instead of .1, .1 gets to be RIDICULOUS
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11-29-2012, 12:51 PM | #13 |
FFR Veteran
Join Date: Dec 2007
Posts: 1,249
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Re: Extra Credits for "Perfect Streaks"
By increasing the possible number of credits you can get on a song, you are devaluing the credit to begin with. So with the exception of the purchased & secret songs that have a reason for their credit value being a certain number (such as 13th, Friday), the credit costs/stockpiles would have to be larger to unlock the songs.
That being said, I like the idea of additional credits for a good PA. When I first started playing FFR I didn't give a crap about PA. I felt successful if I managed an FC which led to some bad habits for some patterns. After starting to play again, i saw that i had a rather sad looking ratio of FC's to AAA's and started to care about PA some. If there were a tad more incentive to get a decent PA I probably would have tried to pay more attention to the timings. I'd be more interested in a credit multiplier for a AAA like emulord suggests than a perfect streak counter in game. |
11-29-2012, 12:53 PM | #14 |
Nope
Join Date: Nov 2010
Location: London, ON
Age: 29
Posts: 3,772
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Re: Extra Credits for "Perfect Streaks"
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11-29-2012, 03:00 PM | #15 |
I like max
Join Date: Feb 2007
Location: Vancouver/Burnaby/East Van
Age: 30
Posts: 2,921
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Re: Extra Credits for "Perfect Streaks"
I say we just get 50k credits everytime we AAA excite bike.
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11-29-2012, 03:17 PM | #16 |
Fractals!
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Re: Extra Credits for "Perfect Streaks"
I like a credit multiplier for AAA scores only. This way you can't whore Excite Bike for credits (just as before), encourages new players to go for PA on the songs they can do, and provides a little extra satisfaction on top of nailing that one part you could never get before.
I do, however, support the idea of a "longest perfect streak" counter for veterans only. "Hey, I AAAed up to 550, that's an improvement." You want credits to play the new Secret songs? Improve your timing, biznatch. |
11-29-2012, 04:14 PM | #17 |
FFR Veteran
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Re: Extra Credits for "Perfect Streaks"
Wasn't it some of the better players who were complaining about there being too many credits as-is? When in actuality there aren't too many credits at all -- rather the credit distribution is skewed.
So wouldn't this idea just make that problem worse since it'll reward the better players with even more credits so they'll have even more they don't know what to do with? I still think credit distribution should be evened out more, if anything, not skewed further. I'm very much in favor of more ways to earn credits. Just not a way that's essentially going to give most credit reward to the people who generally value them the least. |
11-29-2012, 04:42 PM | #18 |
Kawaii Desu
Difficulty Consulting Cat
Join Date: Mar 2007
Age: 30
Posts: 4,811
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Re: Extra Credits for "Perfect Streaks"
Need more uses for credits instead of more ways to earn credits *cough* gambling hall *cough* or something else *cough*
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11-29-2012, 05:24 PM | #19 |
Rhythm game specialist.
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Re: Extra Credits for "Perfect Streaks"
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11-29-2012, 08:20 PM | #20 |
Can't improve at this game.
Join Date: Oct 2006
Posts: 1,128
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Re: Extra Credits for "Perfect Streaks"
9 times out of 10 if someone is good enough to whore a song over and over for AAA's (a song that is fairly difficult and yields a decent amount of credits) I would almost bet anything that they already have everything or nearly every achievement in the game, at which point credits would be useless for them. Let's use you as an example: You're one of the most skilled players on the site and have a crapload of AAA's, but there's no way you could continuously play a hard song over and over and AAA it every time. No one can do that. Mistakes happen whether its lag, a slip of your finger, or being off by a quarter of a second, etc. And since you only get extra credits for a AAA you're really not gonna make that much more. Oh and it's not like 1.3 is the magic number, I think he just used that as a possible multiplier.
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