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Old 08-30-2009, 02:15 PM   #1
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Default ATTN: Scoring System Needed

As you may or may not know, I am currently heading a super secret theme project which will essentially be a complete redesign of StepMania for keyboard play.

Anyways, right to the point.

I'm sure many of you are familiar with the scoring system that StepMania uses. That is, the DP system and the machine score. Obviously, because of the DP system, AA's are waaay too common compared to A's and AAA's. AAAA's are pretty elusive as well. As you can see, there is a problem with the balance issue. Machine scoring is similar too. We need a balanced system. We don't need all those digits and machine score is almost completely dependent on MA if the CBs are even remotely similar.

If any of you play Pop'n, IIDX, or Technika, I'm looking for a scoring system similar to theirs, but fits StepMania's purposes.

I don't want just random numbers. If you're gonna suggest something, make sure you have good reasoning or solid mathematics to show why your system would be suitable. I am willing to provide any information that I have currently.
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Old 08-30-2009, 06:15 PM   #2
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Default Re: ATTN: Scoring System Needed

are you guys bad at this or do you just not care

because it's ok if you're the first one but if you're the second I'm gonna have to kill you
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Old 08-30-2009, 06:23 PM   #3
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Default Re: ATTN: Scoring System Needed

Working on a fundamental scoring system that provides a simpler, more effective mathematical judge based on accuracy.

If that works...

I.E. I'm not keen to the various judges of Stepmania and I'm not familiar with IIDX, Pop'n or any other scoring system so I'm trying to design a scoring system independent of any current systems since I can't really be biased except for what you want in function to SM.
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Old 08-30-2009, 06:50 PM   #4
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Default Re: ATTN: Scoring System Needed

I don't think score should be abolished, but something that isn't so heavily oriented on CBs should be prospected. The point of rhythm games is to tap to the music, not how hard you can smash and not break combos
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Old 08-30-2009, 06:53 PM   #5
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Default Re: ATTN: Scoring System Needed

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not how hard you can smash and not break combos
Originally this concept was in place to help motivate people TO tap to the music(just more correctly on a faster scale) so that can't be left out in the scoring mechanics.
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Old 08-30-2009, 07:03 PM   #6
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Default Re: ATTN: Scoring System Needed

judge 1
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Old 08-30-2009, 07:05 PM   #7
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Default Re: ATTN: Scoring System Needed

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Originally this concept was in place to help motivate people TO tap to the music(just more correctly on a faster scale) so that can't be left out in the scoring mechanics.
http://www.flashflashrevolution.com/profile/bobeck2
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Old 08-30-2009, 07:08 PM   #8
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Default Re: ATTN: Scoring System Needed

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HAHAHA! Forgot about that. Hmm....
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Old 08-30-2009, 07:38 PM   #9
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Default Re: ATTN: Scoring System Needed

Why not start with a test system similar to that used by Kommisar in the official SM tourney on ODI from like 6-8 months ago?

That's no where near a perfect system, but it might at least help you figure out what does and doesn't work
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Old 08-30-2009, 07:50 PM   #10
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Default Re: ATTN: Scoring System Needed

I personally just don't care
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Old 08-30-2009, 07:57 PM   #11
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Default Re: ATTN: Scoring System Needed

I'd say use BeatMania's system, or FFR's system.
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Old 08-30-2009, 08:13 PM   #12
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Default Re: ATTN: Scoring System Needed

ffr system is freaking horrible are you kidding

COMPLETELY based on combo and only combo

also this should be geared more towards cbs, not ma, because it doesn't matter how accurately you're hitting the note as long as it's in time and you're feeling the chart. that's how iidx and pop'n work
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Old 08-30-2009, 08:15 PM   #13
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Default Re: ATTN: Scoring System Needed

lets ask ffr
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Old 08-30-2009, 08:15 PM   #14
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Default Re: ATTN: Scoring System Needed

Which is why I think Beatmania's system is more suitable. Though if you don't want the accuracy to matter, you should give a low number of rankings for hitting each note. Miss, Good, Perfect.
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Old 08-30-2009, 08:47 PM   #15
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Default Re: ATTN: Scoring System Needed

How about a combo multiplier?
Like every note hit adds x% to the points you earn per note hit (different for the timing windows), but capped once you hit a certain combo (probably also based on a percentage from the total amount of notes in the song)

I'd say that would put a focus on CBs and maintain a reasonable amount of importance for timing. Although I get the feeling that it would be hard to implement.

If I could make but one suggestion away from the current DDR/SM scoring system, please don't carry over the progressive score increase. I hope I'm not the only one who thought making notes hit worth more as the song progressed is a bad idea.
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Old 08-30-2009, 08:50 PM   #16
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Default Re: ATTN: Scoring System Needed

combo multiplier is a bad idea

progressive score increase is also stupid. thought that was obvious
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Old 08-30-2009, 08:53 PM   #17
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Default Re: ATTN: Scoring System Needed

Just do the guitar hero/rock band thing:

hit or miss
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Old 08-30-2009, 08:54 PM   #18
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Default Re: ATTN: Scoring System Needed

mungyodance lol
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Old 08-30-2009, 09:14 PM   #19
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Default Re: ATTN: Scoring System Needed

Here's something of an idea...

If accuracy doesn't matter, then you only need a judge window for "hit".
To penalize mashing, what FFR calls a boo should be included. If you don't want to use the same names, you could call that a miss or a slip, and not hitting a note would be a pass.
Instead of a life bar, there could be a penalty bar. The bar would increase any time you let a note pass, press a key outside of the hit window, release a freeze, or hit a mine. The bar would decrease over time and with each note hit. Each point you have in the bar when you make a mistake would be added to your penalty score. If the bar fills, you would fail a song.
The point of this system would be to score you on how often you make mistakes.
I'm not sure if that's close to what you're looking for, but it's not based on accuracy or combo... so, yeah. It's an idea.
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Old 08-30-2009, 09:56 PM   #20
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Default Re: ATTN: Scoring System Needed

Quote:
Originally Posted by Silvuh View Post
Here's something of an idea...

If accuracy doesn't matter, then you only need a judge window for "hit".
To penalize mashing, what FFR calls a boo should be included. If you don't want to use the same names, you could call that a miss or a slip, and not hitting a note would be a pass.
Instead of a life bar, there could be a penalty bar. The bar would increase any time you let a note pass, press a key outside of the hit window, release a freeze, or hit a mine. The bar would decrease over time and with each note hit. Each point you have in the bar when you make a mistake would be added to your penalty score. If the bar fills, you would fail a song.
The point of this system would be to score you on how often you make mistakes.
I'm not sure if that's close to what you're looking for, but it's not based on accuracy or combo... so, yeah. It's an idea.
+1 I was thinking of a similar idea except with a life bar lol.
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