08-30-2009, 02:15 PM | #1 |
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ATTN: Scoring System Needed
As you may or may not know, I am currently heading a super secret theme project which will essentially be a complete redesign of StepMania for keyboard play.
Anyways, right to the point. I'm sure many of you are familiar with the scoring system that StepMania uses. That is, the DP system and the machine score. Obviously, because of the DP system, AA's are waaay too common compared to A's and AAA's. AAAA's are pretty elusive as well. As you can see, there is a problem with the balance issue. Machine scoring is similar too. We need a balanced system. We don't need all those digits and machine score is almost completely dependent on MA if the CBs are even remotely similar. If any of you play Pop'n, IIDX, or Technika, I'm looking for a scoring system similar to theirs, but fits StepMania's purposes. I don't want just random numbers. If you're gonna suggest something, make sure you have good reasoning or solid mathematics to show why your system would be suitable. I am willing to provide any information that I have currently.
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08-30-2009, 06:15 PM | #2 |
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Re: ATTN: Scoring System Needed
are you guys bad at this or do you just not care
because it's ok if you're the first one but if you're the second I'm gonna have to kill you
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08-30-2009, 06:23 PM | #3 |
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Re: ATTN: Scoring System Needed
Working on a fundamental scoring system that provides a simpler, more effective mathematical judge based on accuracy.
If that works... I.E. I'm not keen to the various judges of Stepmania and I'm not familiar with IIDX, Pop'n or any other scoring system so I'm trying to design a scoring system independent of any current systems since I can't really be biased except for what you want in function to SM.
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08-30-2009, 06:50 PM | #4 |
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Re: ATTN: Scoring System Needed
I don't think score should be abolished, but something that isn't so heavily oriented on CBs should be prospected. The point of rhythm games is to tap to the music, not how hard you can smash and not break combos
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08-30-2009, 06:53 PM | #5 |
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Re: ATTN: Scoring System Needed
Originally this concept was in place to help motivate people TO tap to the music(just more correctly on a faster scale) so that can't be left out in the scoring mechanics.
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08-30-2009, 07:03 PM | #6 |
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Re: ATTN: Scoring System Needed
judge 1
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08-30-2009, 07:05 PM | #7 | |
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Re: ATTN: Scoring System Needed
Quote:
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08-30-2009, 07:08 PM | #8 | |
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Re: ATTN: Scoring System Needed
Quote:
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08-30-2009, 07:38 PM | #9 |
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Re: ATTN: Scoring System Needed
Why not start with a test system similar to that used by Kommisar in the official SM tourney on ODI from like 6-8 months ago?
That's no where near a perfect system, but it might at least help you figure out what does and doesn't work |
08-30-2009, 07:50 PM | #10 |
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Re: ATTN: Scoring System Needed
I personally just don't care
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08-30-2009, 07:57 PM | #11 |
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Re: ATTN: Scoring System Needed
I'd say use BeatMania's system, or FFR's system.
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08-30-2009, 08:13 PM | #12 |
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Re: ATTN: Scoring System Needed
ffr system is freaking horrible are you kidding
COMPLETELY based on combo and only combo also this should be geared more towards cbs, not ma, because it doesn't matter how accurately you're hitting the note as long as it's in time and you're feeling the chart. that's how iidx and pop'n work
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08-30-2009, 08:15 PM | #13 |
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Re: ATTN: Scoring System Needed
lets ask ffr
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08-30-2009, 08:15 PM | #14 |
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Re: ATTN: Scoring System Needed
Which is why I think Beatmania's system is more suitable. Though if you don't want the accuracy to matter, you should give a low number of rankings for hitting each note. Miss, Good, Perfect.
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08-30-2009, 08:47 PM | #15 | |
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Re: ATTN: Scoring System Needed
How about a combo multiplier?
Like every note hit adds x% to the points you earn per note hit (different for the timing windows), but capped once you hit a certain combo (probably also based on a percentage from the total amount of notes in the song) I'd say that would put a focus on CBs and maintain a reasonable amount of importance for timing. Although I get the feeling that it would be hard to implement. If I could make but one suggestion away from the current DDR/SM scoring system, please don't carry over the progressive score increase. I hope I'm not the only one who thought making notes hit worth more as the song progressed is a bad idea.
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08-30-2009, 08:50 PM | #16 |
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Re: ATTN: Scoring System Needed
combo multiplier is a bad idea
progressive score increase is also stupid. thought that was obvious
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08-30-2009, 08:53 PM | #17 |
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Re: ATTN: Scoring System Needed
Just do the guitar hero/rock band thing:
hit or miss |
08-30-2009, 08:54 PM | #18 |
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Re: ATTN: Scoring System Needed
mungyodance lol
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08-30-2009, 09:14 PM | #19 |
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Re: ATTN: Scoring System Needed
Here's something of an idea...
If accuracy doesn't matter, then you only need a judge window for "hit". To penalize mashing, what FFR calls a boo should be included. If you don't want to use the same names, you could call that a miss or a slip, and not hitting a note would be a pass. Instead of a life bar, there could be a penalty bar. The bar would increase any time you let a note pass, press a key outside of the hit window, release a freeze, or hit a mine. The bar would decrease over time and with each note hit. Each point you have in the bar when you make a mistake would be added to your penalty score. If the bar fills, you would fail a song. The point of this system would be to score you on how often you make mistakes. I'm not sure if that's close to what you're looking for, but it's not based on accuracy or combo... so, yeah. It's an idea. |
08-30-2009, 09:56 PM | #20 | |
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Re: ATTN: Scoring System Needed
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