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Old 11-27-2007, 08:47 AM   #1
Ravia
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Default Lol skill token idea

Man, this would be a sweet idea for a skill token. 11-0-0-21-0 Excite Bike, 1 combo.

It should have Lumph's avatar as the image because people might run their gametotals up trying to get it... XD
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Old 11-27-2007, 09:14 AM   #2
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Default Re: Lol skill token idea

Actually, you might want to try nev's avatar, as he has a higher gamecount and actually uses Excite Bike as his level of choice.

Anyway, pretty funny idea.

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Old 11-27-2007, 09:50 AM   #3
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Default Re: Lol skill token idea

agreed with the nev avatar thing.... and that would be hard!!
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Old 11-27-2007, 10:11 AM   #4
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Default Re: Lol skill token idea

Yeah. It took me about 50+ tries once I got 12-0-0-20-0 2c. I thought, "Hey, I should lol a run on this song and propose it as a skill token requirement." So several comboflags, under-missflags, 10-0-0-20-0 falures, blackflags, and booflags later, I got it.

XD Nev avatar token lol. Doesn't that make it not really a skill token though?
It takes skill to fail last note with 10 fewer perfects than misses, no goods/avs/boos, and without a combo of more than one. The notes you hit literally have to be PERFECT to avoid the 2+ combo.
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Old 11-27-2007, 10:18 AM   #5
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Default Re: Lol skill token idea

Im going to attempt it tommrrow! see how many times it takes me.
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Old 11-27-2007, 10:35 AM   #6
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Default Re: Lol skill token idea

Yeah!
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Old 11-27-2007, 05:05 PM   #7
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Default Re: Lol skill token idea

Oh my, shame on me, I hadn't played Excite Bike yet. Oh well, I did this on my first shot.

http://www.flashflashrevolution.com/...eplay/1648170/

Also, it looks like you are dying to me, but I guess that doesn't really matter as far as a token is concerned.
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Old 11-27-2007, 05:15 PM   #8
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Default Re: Lol skill token idea

Oh, god no...

I hate skill tokens that have ridiculous requirements.
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Old 11-27-2007, 08:15 PM   #9
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Default Re: Lol skill token idea

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Originally Posted by Solomine Gray View Post
Oh my, shame on me, I hadn't played Excite Bike yet. Oh well, I did this on my first shot.

http://www.flashflashrevolution.com/...eplay/1648170/

Also, it looks like you are dying to me, but I guess that doesn't really matter as far as a token is concerned.
Well, that's true that you technically do die, however since it registered an arrow rating all 32 times it's basically a pass by the bare letter of the law.

Nice first try, however I said get a combo of ONE not TWO. XD
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Old 11-29-2007, 06:40 AM   #10
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Default Re: Lol skill token idea

Oh shoot, I got a combo of 2 there? Oops. Haha.
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Old 11-29-2007, 07:42 AM   #11
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Default Re: Lol skill token idea

No, it should be get 8-8-8-8-8 c8 on excite bike.
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Old 11-29-2007, 08:56 AM   #12
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Default Re: Lol skill token idea

......

Hahahaha! It's possible. That's awesome. Wanna try it?
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Old 11-29-2007, 09:34 AM   #13
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Default Re: Lol skill token idea

8-8-8-8-8 would be IMMENSELY difficult.
It would be so tough that I believe some people would want to murder you in your bathtub for even bringing that up. Lol... seriously. Plus we already have a continuity token (Judgement Days).

11-0-0-21-0-1c is like the perfect fail or something...
And yeah we already have Destiny v2 as a perfect imperfection, but it doesn't come close to failing you, and it's way too long. On a 9-second song, it's not nearly as painful to mess up because you're at the results screen in a blink, autofail or no.

Excite Bike needs near-flawless arrow selection to keep a single combo. Moonbeam's token is easy; you have your little one-side hitting trick on that and Destiny's token as well.

Unless someone can find a sided trick to this one, it might truly baffle even Rubix (hi).
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Old 11-29-2007, 11:18 AM   #14
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Default Re: Lol skill token idea

not too bad but it would be categorized as an anti-skill token.
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Old 11-29-2007, 11:31 AM   #15
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Default Re: Lol skill token idea

That's fine with me.

I would think this would also be aimed more towards the skilled players, and the more analytical-minded. The thing about the 1 combo is that if FFR doesn't register a miss before you hit a later arrow, it makes you have a 2 combo instead of one. What this seems to require is a perfect sense of miss registration, along with, if need be, the ability to hit the late perf frame on near-command. The 21 misses also require proper spacing to avoid failing the song while still not getting registered for 2 notes in a combo. Finally, add the 11 perfects and you have a fairly tough anti-skill token that would still not be overbearing (Zephon lol)
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Old 11-29-2007, 12:52 PM   #16
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Default Re: Lol skill token idea

getting 0-16-16-0-0 c32 is so annoyingly hard to do... i remember trying like 200+ times and getting every possible permutation around it except it.
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Old 11-29-2007, 01:57 PM   #17
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Default Re: Lol skill token idea

Quote:
Originally Posted by Tasselfoot View Post
getting 0-16-16-0-0 c32 is so annoyingly hard to do... i remember trying like 200+ times and getting every possible permutation around it except it.
Haha and I remember you trying. I really dont think its possible.
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Old 11-29-2007, 02:28 PM   #18
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Default Re: Lol skill token idea

of course it's possible... just really f-ing hard.
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Old 11-29-2007, 02:35 PM   #19
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Default Re: Lol skill token idea

Go at it again.
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