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View Poll Results: Is DDReam Studio Useful? | |||
Yes | 121 | 64.71% | |
No | 16 | 8.56% | |
Maybe | 50 | 26.74% | |
Voters: 187. You may not vote on this poll |
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05-18-2009, 08:03 AM | #181 |
FFR Player
Join Date: Oct 2006
Posts: 133
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
thanks.
96th notes - Would it change your mind if I said that every other 192nd note is a 96th note? 128th notes - For the longest time I have said that due to technical limitations, the SM file format inherently does not fully support 128th notes. For the longest time nobody has said I was wrong. Therefore, I'll maintain that argument. autoplay - Yeah, I can do that, but it'll take a bit of work. I'm trying to figure out whether it's worth it to make autoplay simulate it accurately when ddream was never meant to be an accurate simulation.
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I designed ddreamstudio. The FFR Community has kindly compiled a ddreamstudio guide/downloads here-> http://goo.gl/nq5Ad Last edited by jyris1; 05-18-2009 at 08:06 AM.. |
05-18-2009, 08:16 AM | #182 |
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Age: 31
Posts: 4,182
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
well for the 96th's i would rather hit the button once than twice (just a personal preferance) but other than that it's okay if you can't add 128ths, 192nd's is probably accurate enough.
also that autoplay deal would be tight, thanks for considering man ^_^
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05-18-2009, 08:17 AM | #183 |
FFR Simfile Author
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
Problem is that moving up and down with the cursor on 192nds is hella slow. If you only need 96ths for something it's ideal to have that double speed in place. It would be like saying 32nd snap isn't needed because 64th snap can handle any 32nd note and more
If you need 128ths double the bpm and use 64ths, when you import to .sm it can only handle 192nds anyway e: alternatively multiply bpm by 2/3, that'll let you step 128ths as straight 192nds, or 4/3 for straight 96ths
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png Last edited by Patashu; 05-18-2009 at 08:20 AM.. |
05-18-2009, 09:58 AM | #184 | ||
FFR Player
Join Date: Oct 2006
Posts: 133
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
Quote:
I dont recall the SM 4 editor had 96ths (it seemed to go from 64ths to 192nds). That seems to be the reason I initially skipped 96ths as well. I dont have Sm4 installed right now, so I cant verify... If I am wrong, let me know, and that would be bigger motivation to add 96ths. Quote:
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I designed ddreamstudio. The FFR Community has kindly compiled a ddreamstudio guide/downloads here-> http://goo.gl/nq5Ad Last edited by jyris1; 05-18-2009 at 10:04 AM.. |
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05-18-2009, 05:19 PM | #185 |
FFR Simfile Author
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
I'm aware it's a hack, but if you must have 128ths I'm suggesting a way for them to visually be different from 64ths
e: No, SM 4 has no 96th snap, but it should. Leaving it out of your program because it leaves it out too is a fallacy
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
05-18-2009, 05:52 PM | #186 |
FFR Player
Join Date: Oct 2006
Posts: 133
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
All right you win.
Beta3 is out + 96th note snap + combos increment correctly
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I designed ddreamstudio. The FFR Community has kindly compiled a ddreamstudio guide/downloads here-> http://goo.gl/nq5Ad Last edited by jyris1; 05-18-2009 at 06:03 PM.. |
05-18-2009, 09:35 PM | #187 |
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Age: 31
Posts: 4,182
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
thank you jyris1 <3
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http://www.flashflashrevolution.com/...d.php?t=149106 |
05-18-2009, 09:40 PM | #188 |
★★★★★
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
If you have to use 128nds I'd say you mischoose the whole BPM setting anyway
btw new one looks nice |
05-18-2009, 11:14 PM | #189 |
FFR Player
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
3rd download in 4 days
amazing work
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05-18-2009, 11:50 PM | #190 | |
Rhythm game specialist.
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
Quote:
The bigger problem is: even if DDream studio can handle 96ths, if Stepmania sees them, it will automatically move them to the nearest snap. Mathematically thinking about this, I think it would put them all back to 64ths anyway. Still pretty cool that you have the 96th snap in the program though. Keep up the good work on this program, Jyris! |
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05-19-2009, 12:10 PM | #191 |
FFR Player
Join Date: Oct 2006
Posts: 133
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
Thanks again everyone for the encouragement and good feedback.
TC Halogen - It appears that SM will interpret 96th notes correctly, and will not round to the nearest 64th. I have 3.9 final so that it might have supported 96ths by then. However, it also appears that the only way to "edit" 96th notes from within SM is to use 4.0 and set it to 192nd note snap, and edit every other 192nd (which equals a 96th). let me know if you experience anything different...
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I designed ddreamstudio. The FFR Community has kindly compiled a ddreamstudio guide/downloads here-> http://goo.gl/nq5Ad |
05-19-2009, 02:02 PM | #192 |
FFR Player
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
Oops, it's ignoring the last two arrows completely in the solo autoplay.
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05-19-2009, 02:35 PM | #193 |
FFR Player
Join Date: Oct 2006
Posts: 133
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
Yeah, give me another week or two to fix that. Currently, autoplay only works for dance-single.
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I designed ddreamstudio. The FFR Community has kindly compiled a ddreamstudio guide/downloads here-> http://goo.gl/nq5Ad |
05-22-2009, 05:29 PM | #194 |
FFR Player
Join Date: Oct 2006
Posts: 133
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
OK, I've just released a new version (2.0 beta4), where autoplay works for all game types.
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I designed ddreamstudio. The FFR Community has kindly compiled a ddreamstudio guide/downloads here-> http://goo.gl/nq5Ad |
05-22-2009, 05:33 PM | #195 | |
FFR Player
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
Quote:
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05-22-2009, 07:27 PM | #196 |
FFR Simfile Author
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
96ths is every second 192nd
ya dumb tc halogen
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
05-25-2009, 05:24 AM | #197 |
FFR Player
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
another bug
when adding file information like song author or adding the bg and bn. when you press any of the shortcut keys it'll give you a message saying you have to be in sync mode to insert a beat or it adds a beat to the file
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05-25-2009, 10:02 AM | #198 |
FFR Player
Join Date: Oct 2006
Posts: 133
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
haha, that's interesting. I fixed it. Go get beta 5.
I also tried to make the program a bit more stable, but let me know if the program crashes.
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I designed ddreamstudio. The FFR Community has kindly compiled a ddreamstudio guide/downloads here-> http://goo.gl/nq5Ad |
06-3-2009, 06:08 PM | #199 |
FFR Player
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
Awesome stuff.
I'm going to have some serious fun with this ;P. |
06-3-2009, 08:04 PM | #200 |
FFR Player
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Re: DDReam Studio - a revolutionary way to sync/step simfiles
im a ddream whore
downloading newest beta
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