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Old 07-11-2008, 08:30 PM   #1
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Default In-Game Accuracy Counter

EDIT:

Read through the thread, I came up with a better idea that I think will work better, and more people like:

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Last edited by Ground_Breaker; 07-13-2008 at 02:07 PM.. Reason: I changed my mind
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Old 07-11-2008, 08:36 PM   #2
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Default Re: Life Bar + Autofail Suggestions

+1 support
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Old 07-11-2008, 08:39 PM   #3
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Default Re: Life Bar + Autofail Suggestions

yes

+1 support
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Old 07-11-2008, 08:43 PM   #4
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Default Re: Life Bar + Autofail Suggestions

+1
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Old 07-11-2008, 08:44 PM   #5
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Default Re: Life Bar + Autofail Suggestions

neat idea +1 support.

plus you would know straight away where you got goods during streams or jumps if you're AAAing. you wouldn't have to go through replays to find them
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Old 07-11-2008, 08:47 PM   #6
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Default Re: Life Bar + Autofail Suggestions

+1
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Old 07-11-2008, 08:55 PM   #7
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Default Re: Life Bar + Autofail Suggestions

This would actually make Zephon alot easier to get.

But +1 support. I usually get a good figuring out how many I have
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Old 07-11-2008, 08:57 PM   #8
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Default Re: Life Bar + Autofail Suggestions

Quote:
Originally Posted by Bluearrowll View Post
I usually get a good figuring out how many I have
Exactly, I do too.
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Old 07-11-2008, 09:04 PM   #9
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Default Re: Life Bar + Autofail Suggestions

Yeah; something that tells you if you've gotten a good would be really awesome. +1 support

What would be even better though, would be to have an actual counter (e.g. a big yellow number to the right or left) that shows the number of goods you have at any given time (there could be an orange number for average, red for miss, brown for boo, if it was really needed). This would allow for more flexibility; autofail needs to be planned, and this could help for playing in general.
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Old 07-11-2008, 09:27 PM   #10
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Default Re: Life Bar + Autofail Suggestions

I'm sorry but suggestions, while technically suggestions, are starting to get a bit unrealistic. While little things like this would be cool, it's just an additional and isn't really needed.

EDIT: Also, this isn't something that the majority of FFR users would use... it falls under a semi-competitive user feature.
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Old 07-11-2008, 09:31 PM   #11
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Default Re: Life Bar + Autofail Suggestions

What happens when someone sets the autofail-lifebar to 3600 goods?

Whether or not anyone would do such a thing does not really matter; there should not be an option to do what cannot be done. Therefore, I think there should be a PGAMB counter (similar to the one in MP) during gameplay, to allow you to know how many of each grade you have.
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Old 07-11-2008, 09:34 PM   #12
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Default Re: Life Bar + Autofail Suggestions

Quote:
Originally Posted by Kekeb View Post
I'm sorry but suggestions, while technically suggestions, are starting to get a bit unrealistic.
I don't see this as unrealistic.

Quote:
Originally Posted by Kekeb View Post
While little things like this would be cool, it's just an additional and isn't really needed.
I assume that if it was "really needed", it would have been added into the game originally. I'm not demanding anything, it is what it is: a suggestion.

Quote:
Originally Posted by Kekeb View Post
EDIT: Also, this isn't something that the majority of FFR users would use... it falls under a semi-competitive user feature.
You only see it if you're using autofail, and if you're using autofail, can we reasonably say that you're playing FFR semi-competitively? What is the reason behind using autofail in the first place? Well, to improve your accuracy, of course. Unless you're using it to get some of the pseudo-skill token songs, which in that case, this could still be useful.

EDIT:

Quote:
Originally Posted by Ice wolf View Post
What happens when someone sets the autofail-lifebar to 3600 goods?

Whether or not anyone would do such a thing does not really matter; there should not be an option to do what cannot be done. Therefore, I think there should be a PGAMB counter (similar to the one in MP) during gameplay, to allow you to know how many of each grade you have.
Well, the ability to type 3600 into the "good" spot on the autofail isn't coming from me. However, to address your question, the same thing would happen as if you were to set autofail to 3600 goods right now. The game would play as normal, and it would fail you if you somehow got 3600 goods. As for what the bar would look like, well I couldn't say. Obviously it isn't going to go down very much in that scenario, as it's pretty hard to get an extremely high good count like that anyway.
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Old 07-11-2008, 09:48 PM   #13
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Default Re: Life Bar + Autofail Suggestions

It would be hard to get such a high number of goods, but not hard to get enough goods to be too large for the game screen, which is why I am still leaning toward the idea of a counter.
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Old 07-11-2008, 09:55 PM   #14
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Default Re: Life Bar + Autofail Suggestions

Quote:
Originally Posted by Ice wolf View Post
It would be hard to get such a high number of goods, but not hard to get enough goods to be too large for the game screen, which is why I am still leaning toward the idea of a counter.
Ahhh I think I see where you're going with this.

There would need to be something set up so that if you set your autofail count to a higher number than a certain value (I'm thinking 25, before the segments will be too small to tell them apart from each other), the bar will switch from segments to something like the actual life bar that's already in the game.
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Old 07-11-2008, 09:56 PM   #15
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Default Re: Life Bar + Autofail Suggestions

Nice idea, this'd be really cool.

Quote:
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What happens when someone sets the autofail-lifebar to 3600 goods?
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Old 07-11-2008, 10:02 PM   #16
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Default Re: Life Bar + Autofail Suggestions

cool

+2


edit: whoops, doesn't matter anyway

+1
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Old 07-11-2008, 10:34 PM   #17
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Default Re: Life Bar + Autofail Suggestions

something less sophisticated as this has been on my list for a really long time now. especially as someone who uses 1x and screencut, i can't even keep track of my PA if i wanted to, and that sucks.

so... yea. i definitely plan to get something LIKE this done... but, as it hasn't gotten done in months already, don't expect it any time soon.
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Old 07-11-2008, 10:48 PM   #18
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Default Re: Life Bar + Autofail Suggestions

Quote:
Originally Posted by Tasselfoot View Post
something less sophisticated as this has been on my list for a really long time now. especially as someone who uses 1x and screencut, i can't even keep track of my PA if i wanted to, and that sucks.

so... yea. i definitely plan to get something LIKE this done... but, as it hasn't gotten done in months already, don't expect it any time soon.
Alrighty. Well thanks for takin' a look.
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Old 07-11-2008, 11:00 PM   #19
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Default Re: Life Bar + Autofail Suggestions

I like this idea a lot, but I think unless you are trying to SDG something, a lifebar-like bar should be used, not a bar cut into multiple segments. A bar more like the one on your profile that shows how many of the songs you've AAAd.
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Old 07-12-2008, 12:50 AM   #20
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Default Re: Life Bar + Autofail Suggestions

I would find that so entirley distracting that it would just accelerate my losing due to whatever autofail setting I made that was being displayed.
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